1. I’ve just seen a video on YouTube about this Teragon – can’t the developers implement a Teragon or something similar, given that it’s so good?
2. Chicken coop
3. Poi Airport
I’m very interested in that
1. Teragon isn't going to be for everyone. The game needs a very simple and basic map generation system that pretty much anyone can use without effort. Teragon offers FAR more control over map making, but that comes with the cost of a steep learning curve as you have to learn all the various ways you can control the map making process. That's not something that can really be added to the game itself, though they could add specific things to RWG to make it better if they wanted.
2. Already being added.
3. See previous (recent) discussions about airports.
1. I'm sure that TFP knows about Teragon... Maybe they could hire the guy who made it?
Yes, they do. And they know Pille... at least some of them do.
So the distribution of crashed airplanes would be a good bit less random, with the highest distribution likely falling in a large circle around major hubs.
Why is anyone under the impression that there would be a lot of crashed planes? Unless the outbreak affected all the airplanes in the air, the vast majority would land safely. Since this outbreak appears to be confined to Arizona (there isn't clear indication, but we get supplies from elsewhere), the number of planes that might be infected would basically be limited to those leaving Arizona shortly before the outbreak. Even if those crashed, most wouldn't even be over Arizona anymore unless they turned back. And any planes heading to Arizona would have been diverted if they hadn't already safely landed. So you really shouldn't see any significant number of plane crashes. Some, yes. But not large numbers. For a 16 square km area (the large map size the game supports), I wouldn't realistically expect more than a single plane crash. Not unless the outbreak was extremely fast and you had half a dozen take-offs or something within a very short time that all had infected onboard.
Of course it is a game and there can be whatever number of crashes they want. But if we're looking at it from a realistic point of view (since people are discussing the number of planes in the air in real life, I assume we're using a realistic point of view), there just aren't likely to be many crashed planes. Any plane that isn't taken down by zombies on board is almost guaranteed to land somewhere. Pilots aren't just going to let the plane crash. And to take it down, the zombies would have to either be the pilot or flight crew, break down the securely locked cabin door, or break a hole in the side of the plane. Considering the zombies go after living people who are closest to them, they'd be attacking the passengers for quite a long time, giving opportunity to attempt to land even planes that happen to be infested with zombies. Some might still crash, but some would find a place to land, even if it's in a field.
it might not help(i dunno if you are a pc player or not) but nexus has a mod called "biome brush" it lets you make mono-biome worlds which has radically changed the game for me. i have been rocking all-snow maps(barring one little spot of forest for rekt) and will not be going back to vanilla map generation for as long as it is maintained
Even if they don't update it, all you have to do is make a map and then edit the biomes.png file with any image editor and save it before starting a new game and you can have whatever biomes you want. It won't change where traders are, but it will make the biomes however you want them to be, including only one biome.