V3.0.1 Stable

I"M sorry but you Have Ruined this game for me ... Why
1) .. I can NOT even make a New Generated Map that even comes Close in v2.0-2.5 ... The sizing is all off compared to older Map ... I'm a forest player and normally ran with 62-67% forest then desert/snow around 9-11% and the other 2 as small as I could get them.

We need character creation back ... Once in game they all look the same (they all look like Allie _ when I'm trying to use Kiri) ... wasn't like this before the v3.0 Update

Just a couple thoughts ... BUT the main one is, map making is terrible NOW
Thank you
 
I"M sorry but you Have Ruined this game for me ... Why
1) .. I can NOT even make a New Generated Map that even comes Close in v2.0-2.5 ... The sizing is all off compared to older Map ... I'm a forest player and normally ran with 62-67% forest then desert/snow around 9-11% and the other 2 as small as I could get them.

We need character creation back ... Once in game they all look the same (they all look like Allie _ when I'm trying to use Kiri) ... wasn't like this before the v3.0 Update

Just a couple thoughts ... BUT the main one is, map making is terrible NOW
Thank you
You can't control town sizes from RWG itself, but you can still control biome sizes. If you're referring to town sizes, those have been based on what biome they are in since at least 2.0 and maybe even back to 1.0, with the largest in the wasteland and only smaller towns in the forest. I don't disagree that it's a bad decision when you can't choose to have it be more random, but that's how it's been for a long time now. If you are on PC or are hosting the game from a PC or server, you can edit or mod the rwgmixer.xml file to change what size towns can be in each biome pretty easily. Alternatively, if you want to take some time to learn it or just want to use a default preset, Teragon can gives you a LOT more control over your maps. But it does have a steep learning curve if you want to get the most out of it.

And if you really wanted to, you can also just make a map that is mostly wasteland and then use an image editor to swap the colors for the wasteland and forest in the biomes.png file for the map and then you'll have the "forest" have the largest towns, though you'll also have Joel in the forest and Rekt in the wasteland unless you also edit the trader locations in the prefabs.xml file.
 
1. I’ve just seen a video on YouTube about this Teragon – can’t the developers implement a Teragon or something similar, given that it’s so good?
2. Chicken coop
3. Poi Airport
I’m very interested in that
 
@faatal can you unlock the developer items for the console version as well?

The creative menu is very limited compared to the PC version.
Building would be much easier if at least all the items were included, like the Super Digger or other things, for when you just want to build and test your base.
 
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