HeLLKnight
Refugee
The bear below the construction site was way too iconic imo, real shame it's removed now. I hope you reconsider and bring it back. For balance, you could simply increase the POI difficulty by 1–2 red skulls. Otherwise, all these changes & options in the 3.0+ updates feel amazing! The game is finally becoming the true sandbox everyone wanted.
More sandbox toggles I'd personally love to see next:
Some more fun / challenge settings, most are disabled by default:
- Wandering Horde Size
- Wandering Horde Frequency
- Wandering Horde Lootbag Drop Chance
- Bloodmoon Vulture Attacks - Disabled / Target Vehicles Only (Default) / Target Always
- Special Biome Zombie Spawn Rate - Reduce or increase amount of chucks / plaguespitters / mutants in the wild.
- Schematic Abundance
- Mod Abundance
- Salvage Yield - similar to ore yield, but for cars/pipes/electronics.
- Wood Yield - same for trees and bushes.
- Honey Yield - a lot of players would like to change the drop percentages of honey from stumps.
- Bee Spawn Chance
- Crop Auto Replant - Enabled / Disabled. Harvesting mature crops make a new seed spawn automatically.
- Crop Pickup - If enabled, you can collect mature crops by pressing E. Will make farming super comfortable when combined with Crop Replant setting.
- Trap Player Damage - when set to 0% traps are safe for players.
- Trap Zombie Damage
- Trap Pickup - If enabled, you can collect traps with full durability by pressing E.
- Storm Damage - 100% is default, you can lower or disable it.
- Temperature Damage - If set above 0%(default), players can freeze/overheat to death.
- Player Injuries Chance - Configure how often injuries occur. Affects mostly zombie-inflicted injuries.
Most of these settings would be relatively easy to add to the game, yet they would massively increase its replayability. They would also lead to even more game Presets that would genuinely feel distinct from one another. Speaking of presets, please replace the current half-AI slop icons. They don't fit the game's style at all. Even simple screenshots of in-game locations or zombie models would look much better and feel far more fitting tbf.
- Air Drop Horde Spawn Chance - when looting an air drop determines chance to summon a wandering horde
- Minefield - Random landmines can spawn throughout the world in any biome, replacing small grass, rocks, or plants.
- Radiated Water – You receive damage and the Radiation effect while swimming or standing in water, or while exposed to rain.
- Solar Apocalypse – You burn in direct sunlight during the daytime. Desert-only challenges will feel so much different with this setting.
- Exploding Zombies. Yep, when they die, they have chance to explode.
Wonderful list! we share many of these wishes.
Many of them should be relatively easy to add; this mod was created in just a few days and already adds them, even from the new 3.0 menu:
Set-it-up V3.0 - Interior Lighting - Wandering Hordes- Spawn filters and more...