V3.0.0 b259 EXP Update

The bear below the construction site was way too iconic imo, real shame it's removed now. I hope you reconsider and bring it back. For balance, you could simply increase the POI difficulty by 1–2 red skulls. Otherwise, all these changes & options in the 3.0+ updates feel amazing! The game is finally becoming the true sandbox everyone wanted.

More sandbox toggles I'd personally love to see next:
  • Wandering Horde Size
  • Wandering Horde Frequency
  • Wandering Horde Lootbag Drop Chance
  • Bloodmoon Vulture Attacks - Disabled / Target Vehicles Only (Default) / Target Always
  • Special Biome Zombie Spawn Rate - Reduce or increase amount of chucks / plaguespitters / mutants in the wild.

  • Schematic Abundance
  • Mod Abundance
  • Salvage Yield - similar to ore yield, but for cars/pipes/electronics.
  • Wood Yield - same for trees and bushes.
  • Honey Yield - a lot of players would like to change the drop percentages of honey from stumps.
  • Bee Spawn Chance
  • Crop Auto Replant - Enabled / Disabled. Harvesting mature crops make a new seed spawn automatically.
  • Crop Pickup - If enabled, you can collect mature crops by pressing E. Will make farming super comfortable when combined with Crop Replant setting.

  • Trap Player Damage - when set to 0% traps are safe for players.
  • Trap Zombie Damage
  • Trap Pickup - If enabled, you can collect traps with full durability by pressing E.
  • Storm Damage - 100% is default, you can lower or disable it.
  • Temperature Damage - If set above 0%(default), players can freeze/overheat to death.
  • Player Injuries Chance - Configure how often injuries occur. Affects mostly zombie-inflicted injuries.
Some more fun / challenge settings, most are disabled by default:
  • Air Drop Horde Spawn Chance - when looting an air drop determines chance to summon a wandering horde
  • Minefield - Random landmines can spawn throughout the world in any biome, replacing small grass, rocks, or plants.
  • Radiated Water – You receive damage and the Radiation effect while swimming or standing in water, or while exposed to rain.
  • Solar Apocalypse – You burn in direct sunlight during the daytime. Desert-only challenges will feel so much different with this setting.
  • Exploding Zombies. Yep, when they die, they have chance to explode.
Most of these settings would be relatively easy to add to the game, yet they would massively increase its replayability. They would also lead to even more game Presets that would genuinely feel distinct from one another. Speaking of presets, please replace the current half-AI slop icons. They don't fit the game's style at all. Even simple screenshots of in-game locations or zombie models would look much better and feel far more fitting tbf.

Wonderful list! we share many of these wishes.

Many of them should be relatively easy to add; this mod was created in just a few days and already adds them, even from the new 3.0 menu:

Set-it-up V3.0 - Interior Lighting - Wandering Hordes- Spawn filters and more...
 

Official Request to TFP: Fix the Current Sandbox System Before Adding More Options

As a long-time server owner with more than 30,000 hours in 7 Days to Die, I am formally asking The Fun Pimps to stop adding new sandbox settings until the existing V3.0 sandbox system is stable and its current bugs are resolved.

Server owners are already dealing with too many issues involving sandbox codes, settings that do not apply correctly, values that conflict with server configuration files, unexpected resets, and options that behave differently from what the menu describes. Every additional sandbox option increases the number of possible conflicts and makes diagnosing server problems more difficult.

Players continue requesting more sandbox codes and additional configuration choices, but adding more options to an unstable system is not the answer. The priority should be:
  1. Fix the existing sandbox settings.
  2. Make sure every option applies consistently.
  3. Ensure sandbox codes reproduce the exact intended configuration.
  4. Eliminate conflicts between sandbox settings, server configuration files, and saved game data.
  5. Document which setting takes priority when multiple systems control the same value.
  6. Add proper validation and logging when a sandbox setting fails or is overridden.
This is not a request for fewer customization options permanently. Customization is important, especially for dedicated and heavily modified servers. However, new options should not be added until the current system can be trusted.

My official position as a server owner is simple:

Please do not add any more sandbox options until the existing V3.0 sandbox bugs are fixed, verified, and documented.
Server owners need stability before expansion. We need the settings already provided to work correctly before more settings are introduced.
 

Official Request to TFP: Fix the Current Sandbox System Before Adding More Options

As a long-time server owner with more than 30,000 hours in 7 Days to Die, I am formally asking The Fun Pimps to stop adding new sandbox settings until the existing V3.0 sandbox system is stable and its current bugs are resolved.

Server owners are already dealing with too many issues involving sandbox codes, settings that do not apply correctly, values that conflict with server configuration files, unexpected resets, and options that behave differently from what the menu describes. Every additional sandbox option increases the number of possible conflicts and makes diagnosing server problems more difficult.

Players continue requesting more sandbox codes and additional configuration choices, but adding more options to an unstable system is not the answer. The priority should be:
  1. Fix the existing sandbox settings.
  2. Make sure every option applies consistently.
  3. Ensure sandbox codes reproduce the exact intended configuration.
  4. Eliminate conflicts between sandbox settings, server configuration files, and saved game data.
  5. Document which setting takes priority when multiple systems control the same value.
  6. Add proper validation and logging when a sandbox setting fails or is overridden.
This is not a request for fewer customization options permanently. Customization is important, especially for dedicated and heavily modified servers. However, new options should not be added until the current system can be trusted.

My official position as a server owner is simple:


Server owners need stability before expansion. We need the settings already provided to work correctly before more settings are introduced.
Perhaps you should give specific examples of what isn't working and why you think it needs changed or fixed rather than making a generic post? This post is basically useless as it is written (I assume with AI).
 
IMHO If you want stability, don't use experimental. If your users want stability, they should not ask for experimental either. If they still ask for experimental then they obviously value the new stuff more than potential bugs and have to accept the downsides.
 
Perhaps you should give specific examples of what isn't working and why you think it needs changed or fixed rather than making a generic post? This post is basically useless as it is written (I assume with AI).
Forget it; the guy can't even express himself anymore, needs AI for everything now.
He should make a bug report with a specific problem that could then be looked at.
 
Siphoning Strikes and Bar Brawling Vol 5 will no longer work without food or water

Exactly what does "without" food or water mean here?
When you're critically starving and/or thirsty?

...or is this perk now just a digestion-burst like the Regeneration perk (for quite some time) is just a quicker digestion healing on top of the regular digestion healing?
 
Perhaps you should give specific examples of what isn't working and why you think it needs changed or fixed rather than making a generic post? This post is basically useless as it is written (I assume with AI).
since you asked
Specific examples:

This is not a generic complaint, and it is not a request for fewer features. These are major V3.0 problems that server administrators have had to diagnose, patch, work around, or build recovery systems for:

1. Turret death-state desync
Powered turrets can kill a player on the server while the client remains lying on the ground without receiving the death or respawn screen. We found that offline turret ownership makes the problem more likely. Fixing this required tracing the damage network packages, identifying stale owner data, writing a server-side watchdog, sanitizing the recovery packet, adding a second recovery stage, and performing repeated live tests.

2. Stuck use/action state
Players can become trapped in a broken use or countdown state. We had to add a /fixuse recovery command instead of having a reliable vanilla recovery path.

3. Stale lock states
Locks can remain in an invalid or stale state and require a dedicated server-side guard.

4. Sign-data problems
Sign data can become invalid or fail to synchronize correctly, requiring a separate sign-data repair patch.

5. Vending-machine restocking
Vending reset and restock ticks have required server-side patches so restocking continues to function correctly.

6. Backpack diagnostic spam
EntityBackpack repeatedly generates useless diagnostic log spam. We had to suppress it so actual server problems remain visible in the logs.

7. Trader chunk-entry problems
Entering trader chunks has required a dedicated corrective patch to prevent broken trader-area behavior.

8. Quest logout exploit
Quest state can be abused or mishandled through disconnecting, requiring a separate logout-exploit fix.

9. Drone recovery
Drones can become lost, inaccessible, or stuck in bad saved states, requiring administrator recovery commands and server-side repair tools.

10. Static-water failures
Water behavior has required an emergency corrective mod rather than functioning reliably through the normal game systems.

11. Death and respawn handling
We have had to maintain custom respawn handling and carefully test coexistence with the vanilla death system because death-state synchronization is not consistently reliable.

12. Scoreboard and gamestage updating
We have had to use safe caching and throttling to prevent unnecessary or unsafe scoreboard and gamestage updates.

These are not content additions, balance changes, or players demanding more sandbox toys. They are reliability fixes for basic dedicated-server systems: death, respawning, locks, signs, vending machines, backpacks, traders, quests, drones, water, and player interaction states.

The turret issue alone required decompiling the current server assemblies, tracing the client/server damage flow, writing multiple versions of a Harmony patch, conducting forensic audits, and arranging live testing with players. A player should not have to relog because a normal powered turret killed them, and a server administrator should not have to reverse-engineer the game’s network damage system to fix it.

I understand that experimental versions can contain bugs. That does not mean every bug should be dismissed with “do not use experimental.” Experimental builds still need useful bug reports, reproducible testing, validation, and fixes. Administrators reporting these problems are doing unpaid testing and engineering work that directly improves the game.

My request remains the same: stabilize the systems already present, document which setting has authority when values conflict, add useful validation and logging, and resolve the existing dedicated-server defects before continuously expanding the sandbox system.
 
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