PC V3.0.0 b257 EXP Update

The reload delay seems to be happening when I kill a Zed and hit R to reload the Crossbow - it fails to do so in these instances.

Almost seems like it might be making the reload wait until the death animation is playing.

Can't be sure, but it's quite distracting.

I don't think it's zombie animation. There is a delay before you can reload again even if you shoot the air. I wouldn't say 2 seconds, but it's a noticeable pause, where you're hitting the reload key and nothing happens. I checked in 2.6 and the delay does seem less. I had equivalent agility perks. What I did notice is that the time after the reload before you can pull the trigger seemed longer in 2.6 then in 3. Maybe the delay was moved from the back end to the front. I normally mod crossbows so they auto-reload, just like bows, and with that there is no delay, like there is a delay before it will accept the R reload input.
 
LostBoy is correct. Since the hotfix there is something wrong with reloading the crossbow. You have to spam the button now and it takes extra time for no reason. It is very annoying to use the crossbow now because you just cannot get it to reload in a timely manner.
 
Would it be possible to be able to craft better tiers of the various new tiered mods? Maybe if there was a way to allow you to make tier 1 of the mod (like is current) when you find a schematic the first time, but if you find the schematic again, you could then make tier 2, and so on, up until tier 6.
 
Overall I like the options, I have started making myself custom maps and biome layouts
to take advantage of the different setting changes. Like spawn in waste beginning, on an island.

The one thing that is a constant weird occurrence is, I am playing the dead is dead, config based off
Roland's. When I die and get resurrected, my swing speed has increased and my movement speed also.

It only seems to increase on the first death, but it happens on each new close game and restart.
 
@schwanz9000
name="IsDayNumber"
That is a generic, am I correct?

If possible can you ask if that same code can be allowed to be applied to two more variables or allow Tags to
be used as variable descriptors?

Examples:
name="Is TAG" operation="GTE" valueTYPE="Value name" value="DPS"
name="IsTime" operation="GTE" value="Military time code"

To allow for more detailed and customized conditions. Basically Event conditional controls and switches
like a fuzzy logic if then string of events.
 
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