More simply put."Simple stupid", but you need 24 lines to explain it?? And even forgot to explain how this would solve which problem exactly?![]()
I agree, if it had been left as is from the beginning, then the snowball would have been a lot more manageable.The K.I.S.S. Solution would be to have a jar of water simply be an abstracted unit of water in our inventory just like every other consumable resource in the game.
We can kiss K.I.S.S. goodbye…![]()
I was one of the early proponents of Dew Collectors requiring jars. And for the sake of immersion, I still like it. However, I perfectly see the argument of why they are next to useless now aside from convenience (especially if you're far away from any other source).One statistically insignificant sample:
In my co-op game with a friend of mine we played ~5 hours with the new patch. We had planted 4 dew collectors previously and I was in the process of setting up more because I needed glue to craft a robotic sledge. Needless to say, we ignored the collectors completely and filled the bottles directly from a water canal 20meters from our base.
When we made our base, long before it was know this change would come, we didn't check for water to be near. But it was, really close.
Do you mean the wooden gates of Joel/Hugh or the fence gates? I've never had them physically phase through any gates or corner gaps, only if they get a large enough group to climb on top of each other to get over the top - but even that's only ever happened with the fences, never on the wooden gates/walls.is anyone else having the issue where zombies, vultures and bees can push through trader gates if there is at least one other mob behind helping push them through the gaps in the top corners? both me and my friend have noticed this happening since the 2.6 stable
Probably the same reason there's no firefighter zombies, despite there being fire stations all over the place.Why is there only the military truck? Shouldn't there be more Military vehicles?
That's been an issue with zombies for quite some time. I was once pushed out of an upper floor of Vanity Tower because so many zombies were mobbing around me.is anyone else having the issue where zombies, vultures and bees can push through trader gates if there is at least one other mob behind helping push them through the gaps in the top corners? both me and my friend have noticed this happening since the 2.6 stable
And don't forget firetrucks too.Probably the same reason there's no firefighter zombies, despite there being fire stations all over the place.
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That's been an issue with zombies for quite some time. I was once pushed out of an upper floor of Vanity Tower because so many zombies were mobbing around me.
then i suppose it is because we have moved past adventure mode at the same time as the update then? either way thanks for confirming it isnt just a 2.6 update issue. reeaaaally wish it would get fixed. sucks trying to trade with jen only to get concussed while debating if buying chilli is worth itProbably the same reason there's no firefighter zombies, despite there being fire stations all over the place.
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That's been an issue with zombies for quite some time. I was once pushed out of an upper floor of Vanity Tower because so many zombies were mobbing around me.
Probably the same reason there's no firefighter zombies
If we had a wood tier of horde bases, I might also suggest being stronk against wood (fireaxe, lore itself is kinda undead already here ..More or completely resistant to fire damage![]()