Needless to say, we ignored the collectors completely and filled the bottles directly from a water canal 20meters from our base.
When playing with friends, we placed some dew collectors but forgot about them and just kept filling up water anyway. Besides, we had a large number of jars and didn’t feel like putting them into the collector and then taking them out. But when playing solo, I do use the collectors usually one with all the modifications is more than enough for me.
What you just posted gave me a thought. It may not be a good resolution but it's a K.I.S.S. idea.
There are two major types of water,
<block name="waterMoving"> and
<block name="terrWaterPOI">,
if it were they alone, it would be easier to seperate what each water source is used for. To fit
in to the Realismish arguements, and the Immersivism arguement.
<block name="water"> depending on
where it is stored, can change from moving water to POIWater.
Game code makes us safe if inside, so if it is stored in a bucket or hole and it falls within the inside parameters,
it would extend to moving water. If outside then POIWater using the same biome timer or plant growth timer,
that would change any water stored outside into poiwater. If it is found in a jar, it would extend to moving water.
Moving water when processed would be for personal consumption. Poi water and moving water can both
be for industrial use. They would still need to be processed, but would render two different outputs.
Like standard and AP bullets.
Poiwater could either be made to be overlooked in consumption recipes, or have an on off safety switch
for posibly making contaminated food sources.
Jars,
<block name="waterStaticBucket">,
<block name="waterMovingBucket">, are just containers they can
store either or if starting with it empty. The end result is what would really matter.
Jars or water found in pois would extend to moving water, Jars of water found in Loot containers outside
could be either or, meaning they could be considered only POIWater or MovingWater, or an equal chance of
finding either one.
DewColletors are a container medium, just like buckets, but since jars are added to them they extend to
moving water. The glue recipe can have the same toggle as MovingWater/poiwater for consumption above.
Allowing or disallowing it in the associated recipes.
Scout logic, which water would you seek for drinking, a stagnant pond or ditch water, or going upstream
for moving water source, to see if the source is contaminated.
Just give them two tints, the "..ss" yellow that everyone is use to for consumption, and a fungal green for industrial.