V2.6 Stable

Not to mention any changes need to work on any computer that has the minimum specs for the game, as well as consoles. If it's hammering cores, that's not going to be an option. If it can be improved to work fine on lower end computers and consoles, then that could work. But otherwise, it's just not something they can do. Just because something *can* be done doesn't mean it's something that the devs can do since they have to make the game work for as many people as possible. Modders can add things and make changes that just aren't an option for vanilla for that reason.

If these changes don't affect anything but a server, then that's different, of course. But even then, if it creates problems that can't be resolved completely, it's not really an option. And you'll never get anywhere by calling the devs "lazy" just because you think they should change something.
 
Not to mention any changes need to work on any computer that has the minimum specs for the game, as well as consoles. If it's hammering cores, that's not going to be an option. If it can be improved to work fine on lower end computers and consoles, then that could work. But otherwise, it's just not something they can do. Just because something *can* be done doesn't mean it's something that the devs can do since they have to make the game work for as many people as possible. Modders can add things and make changes that just aren't an option for vanilla for that reason.

If these changes don't affect anything but a server, then that's different, of course. But even then, if it creates problems that can't be resolved completely, it's not really an option. And you'll never get anywhere by calling the devs "lazy" just because you think they should change something.
I don't understand how people will pay 8 dollars or more for a cup of their special coffee per day but try to play this game on an old pc with a potato as a processor.
 
For me, the game after 2.6 runs perfectly, better than ever before. I showed my laptop specs earlier I have a steady 60 FPS, even on the wasteland in the city. I get very rare drops to 50 at most. For me, the game runs better than it ever has, and I’m honestly surprised, because before 2.6 I often had noticeable FPS drops in various situations. The game runs so well for me now that I’ve stopped thinking about buying a new PC.
I can enjoy the game without worrying about performance. 🥰
 
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Not to mention any changes need to work on any computer that has the minimum specs for the game, as well as consoles. If it's hammering cores, that's not going to be an option. If it can be improved to work fine on lower end computers and consoles, then that could work. But otherwise, it's just not something they can do. Just because something *can* be done doesn't mean it's something that the devs can do since they have to make the game work for as many people as possible. Modders can add things and make changes that just aren't an option for vanilla for that reason.

If these changes don't affect anything but a server, then that's different, of course. But even then, if it creates problems that can't be resolved completely, it's not really an option. And you'll never get anywhere by calling the devs "lazy" just because you think they should change something.
The only problem is that I have owned servers for 7 days to die in Russia for several months, although on a more global scale this is not enough, but it was enough for me to understand and, having received a partial decompilation of the core of the game, I realized that there is no barrier from Unity, whether there is a reluctance of developers to improve the server side. Back in alpha 16, we got a good boost and that's it, we haven't received any more improvements since that time, and if we did, they were minimal. I'm already tired of trying to convey something to the developers of the game, because it's all in vain. If they think they're doing the right thing, even though online gaming has dropped 4 times, then let them keep killing their game. The vanilla game died many years ago, the only thing that keeps it alive is servers and mods, but their developers do not want to support them in any way in the form of introducing optimizations. Although there is now an AI that can easily fix all this, apparently developers don't need it.
It's possible that one of the developers will hear me, but I doubt it. The players are nothing to them, their opinion is nothing compared to "them".
 
The vanilla game died many years ago, the only thing that keeps it alive is servers and mods
I don't know why people say this. The vast majority of players play vanilla, from what I understand (100% of console players play vanilla, for example). I play mostly vanilla, with just a few QOL mods on PC. I've enjoyed heavily modded playthroughs (I've put in probably 800-1000 hours in Darkness Falls, but that was back when A20 was the current vanilla version), but I enjoy 'vanilla' quite a bit.
 
I don't know why people say this. The vast majority of players play vanilla, from what I understand (100% of console players play vanilla, for example). I play mostly vanilla, with just a few QOL mods on PC. I've enjoyed heavily modded playthroughs (I've put in probably 800-1000 hours in Darkness Falls, but that was back when A20 was the current vanilla version), but I enjoy 'vanilla' quite a bit.
Well, if you like to go through the whole game in a couple of days, or even in those 50+ game days, then yes, but the servers of the game are not developing, but on the contrary, the developers are killing it
 
Well, if you like to go through the whole game in a couple of days, or even in those 50+ game days, then yes, but the servers of the game are not developing, but on the contrary, the developers are killing it

The game was designed to be played for about 60 hours or so. I remember Madmole saying this a few years ago though that number may have been changing over the years, I also dimly remember (or have the illusion I remember) they had targeted 100 hours once but dropped that plan??

I am also a player who plays vanilla. And I have heard a lot of people state here on the forum that they don't use mods either. Though only TFP had the real numbers when they still had a telemetry software in their game.

TFP is surely working on performance as that is also something needed for console, laptops and low-end PCs. I don't know if or why your changes are not adopted, in at least one other case Faatal told someone his change made the game unstable for them in some configuration. Maybe something similar is happening with your changes. No idea.
 
Sometimes people have posted suggested code improvements (politely) and faatal has said that he'd try the changes and see if there were improvements or problems and sometimes those make it into the game if there aren't issues. Other times, he's said that the changes aren't stable or cause problems in certain situations and that they will either look at it again at a later time when they aren't busy with higher priority things or that it just isn't something that will work for this game. In each of those situations, the person suggesting changes did so politely and respectfully and there were responses from faatal about the suggestions. Coming in here and being offensive about the devs in a post where you suggest what may or may not actually be an improvement isn't a good way to get any response. They may still look into the suggested changes to see if they are worth considering, but they are far less likely to respond about the suggestions and may even put those suggestions at the bottom of the stack of things to look into. Post what you want and how you want, but being constructive will get you far better results.
 
Played vanilla for about 5k hours, from a laptop`s last soul`s sounds, to a really good PC now, since A8 or A9. Can`t stop enjoying it, but never got less than 130~ hours in a savegame. Most was around 300 days, growing up eats time to play the game I love, but as soon I have time, I give it.

Just wanted to say that vanilla gives really good time for many of us.

And that is only on vanilla. Remember guys, Steam Workshop is on it`s way after gold version is out.

If someone wants pink slippers, download it then when it is out, but vanilla version rocks !

And it does get better.
 
Though only TFP had the real numbers when they still had a telemetry software in their game.

Do they no longer have that?

That's kind of a shame. I was hoping they might publish some numbers for modders (anonymized, of course). Things like the % of people who play SP vs. MP, modded vs. vanilla, which settings are used, and so on.

Of course, if there are good reasons for not doing that - privacy laws, the risk of leaking user data, whatever - then I'm not sad to see it go.
 
Do they no longer have that?

That's kind of a shame. I was hoping they might publish some numbers for modders (anonymized, of course). Things like the % of people who play SP vs. MP, modded vs. vanilla, which settings are used, and so on.

Of course, if there are good reasons for not doing that - privacy laws, the risk of leaking user data, whatever - then I'm not sad to see it go.
The company they had contracted to do that with (Gamesparks or something like that, iirc?) went out of business, so the telemetry they had is no longer functional.
 
Imo having a telemetry is useful thing, hope they replace the lost company with a better and proper one.
I hated telemetry... they always caught me while I was rummaging up my nose with my fingers. :cautious:
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This late in development, not so sure it would be worth it. It might give TFP some reasons to change things all over again instead of working on the new upcoming features.
In-game bug reporting would be much more useful in my opinion. ✍️
 
The only way to collect valid bug reports are in game. No way I'm using any third party software/interface to report a bug. I'll happily report bugs but not by jumping through hoops.
 
Though only TFP had the real numbers when they still had a telemetry software in their game.
Are you talking about a secondary or tertiary version of telemetry that TFP ran
seperately. A telemetry process in general. I ask because EOS runs telemetry checks
would they not share that information with the developers? Or are they collecting
some other background data?
 
I do find bug reporting to be so annoying that I really have to consider whether I wish to put myself through it and spend the time following the template. In-game reporting would be so much better, especially in being able to grab the appropriate information needed WHILE the game is actually in progress.

A lot of forum folks don't appreciate that the vast majority of 7 Days players are actually PLAYING, not hanging out in the forums complaining. They're doing what they want to do it in the game, not having issues and don't have any need to complain. Note how many forums posters have thousands and thousands of posts, rather than thousands and thousands of hours playing...
 
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