View attachment 38555
Hello Survivors!
V2.6 Experimental is here with a group of fixes, tweaks, and gameplay changes.
Here are some of the highlights:
- Dew Collectors now require jars as "fuel" to produce water.
- Jars no longer require the crucible to be crafted.
- The default jar refund chance is now set to 60%.
- Zombie XP has been rebalanced based on type, HP, and Damage.
- Added tougher biome spawn zombies to the snow and wasteland biomes.
Here is how you participate:
- Right click on the game in steam
- Click on properties
- Click the “betas” tab
- The drop down menu will have latest_experimental available <— you want THAT
- Select that and wait for the game to download
Continue reading below for more info!
Added
- Discord friends' sessions now appear in server browser's friends tab
- Replaced properties list for zombie xp values at the top of entityclasses.xml
- Added Roaming sounds for animalChicken and animalChickenHostile
- RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles
- Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns
- Enemy AI now play an alert sound when they run away from either an entity or being hurt
- RWG conversion of one L tile to a Cap per district group unless the group would split
- Stag and Doe now have roam and alert SFX
Changed
- Removed the Bone Knife requirement from the Harvest Animals Challenge
- Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure
- Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants
- Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants
- Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30
- Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50
- Adjusted the wasteland weather with new hot and cold events
- Refactored zombie xp progression based on zombie HP and Damage
- Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group
- Adjusted various zombie HP values to align better with other zombies in their group
- Increased player kill XP
- Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman
- Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage
- Updated loadingTipApiary to warn about closing the Apiary instead of when opening it
- Dew Collector requires jars as a "fuel type" to produce water
- Crafting jars no longer requires the crucible
- Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars
- Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)
- PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending
- Increased dire wolf and zombie bear hearing and sight ranges
- Increased mutated zombie ranged attack damage
- Bears can now fit through 1x2m openings
- Snakes now play footstep sounds
- Improved terrain blending where topsoil is removed
- Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone
- Updated harvest tags on several blocks for perkJunkMiner
- Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand
- Updated localization for armor perks to describe their loot boosted items
- Separated the dew collector and apiary fuel windows in code and XUI
- Dew Collector output now has 3 rows for a total of 9 slots
- Replaced old buff names used in logic for Stage 2 storm buffs
- Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion
Fixed
- Paint rotation on baseboard in hospital_01
- Switching Challenge tabs should no longer cause them to flicker
- Large Quest Generators now display their smoke particles correctly
- Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped
- Localization typo in some quest reward bundle descriptions
- Removed debug logging of friend IDs
- Vultures on a dedicated server would only attack once
- ChangeBlocks could set the wrong neighbor block’s topsoil to broken
- AI targeting range for nearest player was too short and inconsistent
- Bear attack was hitting before animation hit
- The spawner source was set after the entity was spawned in four cases
- RWG mixer was using mountains instead of burntForest_mountains
- Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active
- Apiary fuel is no longer lost when the apiary is picked up
- Progression bar no longer resets if fuel is removed from collector class workstations
- Shift-Click for "fuel" items in the collector class workstations is now working
- Set the default jar refund rate to 60%
- Floating platforms on growing trees are no longer possible
- Issues with adding/removing vehicle storage mods and item loss
- Large ragdoll forces no longer launches small animal corpses long distances
- Sleepers had too short of a kill off timeout
- Rogue Armor Set cowl would not show correctly