PC V2.6 EXP

Just add the ability to craft the stove that's already in the game, cook from it, and add electricity to it and I'd always use that instead of campfires.
Not sure why a wood burning stove would need to be powered. With that said, the cement mixer should require petrol to use, I added petrol to all mixer's recipes to satisfy my immersion.
If food spoilage ever gets added, then there could be tiers of food storage, from a snow filled esky as the basic and a powered fridge/freezer for the advanced.
 
My view:

Murky Water (unfiltered and untreated) >>FILTER>> Filtered Water (untreated) >>BOILING>> Boiled Water
Murky Water >>CHEMISTRY STATION>> Potable Water

Murky Water is 25% chance of Dysentery
Filtered Water is 12% chance of Dysentery (The current Murky Water)
Boiled Water is 6% chance of Dysentery (The current Blue Jar)
Potable Water is 0% chance of Dysentery (The current Mineral Water)

A nice side effect of this is with Boiled Water still having a Dysentery chance, the Iron Gut perk is more useful. This also extends the water survival aspect until the Chemistry Station is unlocked.

If a late game "Mineral Water" is desired, then have a 5th type. (I seem to use smoothies later in the game.)
maybe just make that as a mod champ. seems like a lot of steps for something thats not necessary, even in real life you just have to boil the water from a natural source to kill bacteria and a filter to remove dirt and other small particles and creatures.
 
If they add a modern appliance for cooking, it should be able to:
  • Cook food a little faster
  • Allow to cook multiple dishes at one time
  • Automatically stop when the dish is ready
  • Use electricity as a power source
    (e.g.: lead battery like in DF or can be connected to the network)
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hey I'm just chiming in unnecessarily, please carry on scrolling.
The difference between you and Riamus is that (YOU) are trolling, (HE) is providing his take/opinion on something.
 
Glue and paint can be made with drinkable or dirty water.
If the glue, as before, was prepared from dirty water, then I would have no objections. But alas, from version 1.0, clean water is needed to make it.
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A chicken coop adds the ability to get a steady supply of meat, feather and eggs without having to hunt chickens.
Why are they needed? In the first 10 days of the game this will be useful, but then we will only get bones from the chicken coop and something tells me that in too small quantities.
 
If the glue, as before, was prepared from dirty water, then I would have no objections. But alas, from version 1.0, clean water is needed to make it.
I think, glue and paint shouldn't require clean water. They should have allowed us to make them just from murky water in 1.0.
If they add dirty (or just filtered, but not really clean) water, that would be what glue and paint would ideally be made of.
But if I somehow end up with lots of better water somehow, it would be silly to not also be able to craft glue and paint from clean water.
 
maybe just make that as a mod champ. seems like a lot of steps for something thats not necessary, even in real life you just have to boil the water from a natural source to kill bacteria and a filter to remove dirt and other small particles and creatures.

I do that (mostly) with a mod, but mentioned it here for the sake of discussion since another person had mentioned more stages.

In real life boiled and filtered water is not equal to a city's potable water. It is much safer than pond water, but not as consistently safe and clean. You're missing sedimentation, chemical treatment, and regular testing steps. Boiled and filtered water is reasonably safe in the short-term.
 
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