@faatal
Greetings. I'd like to express my sincere gratitude for all the work you've been doing here. Bugs, imbalances, and other minor issues happen in absolutely every project—I've noticed that these are being fixed and balanced over time, and that's encouraging. In any case, we're waiting for 2.6 to see what new features have been "brought into the game." And yes, unfortunately, I still haven't found a complete list of what's coming in this update. I'll probably study it after it's released.
If I remember the roadmap correctly, you plan to add a full-fledged storyline for quests in some future XX version. I'd like to clarify: Will you be adding dialogue mechanics with NPCs?
A lot of people are currently trying to create their own quest chains to add variety to the game. But all of these chains are based on starting the next quest by using a new item, and receiving those items as a reward upon completing the previous one. A huge drawback of this solution is that the player can receive two rewards and there's no way to lock in the choice. Ultimately, creating any chain with a variety of choices is nearly impossible. There are casters and complex traversal schemes, but all of this ruins the game's simplicity.
How difficult is it to add such a mechanic to the game, and are such interactions with NPCs even planned?