Yeah in the 1st few days, finding jars is such a reward although I think they are a little too common in loot.
I have the feeling that how much players loot per day varies by a factor of 10 or more, depending on play style.
Yeah in the 1st few days, finding jars is such a reward although I think they are a little too common in loot.
I agree. Anecdotal evidence on loot drops is close to useless unless it's for bug reporting.I have the feeling that how much players loot per day varies by a factor of 10 or more, depending on play style.
For jump scares?Very annoying mechanic an have no idea why it was implemed in the first place....
This game taught me not to follow the developers path. At some point, you will know where the surprises are prepared.Can we get the spawning/trigger spawns removed? Very annoying mechanic an have no idea why it was implemed in the first place....
I'm at Day 30 with 100% jar return and I'm just starting to feel like I have spares to sell. (A stack of empties is 40 coin; a stack of boiled water is 80 coin.) The water struggle at the beginning was just a couple of days and the desire to be near a water source did influence my selection for a base location.
Can we get the spawning/trigger spawns removed? Very annoying mechanic an have no idea why it was implemed in the first place....
This game taught me not to follow the developers path. At some point, you will know where the surprises are prepared.
It is basically like the old style funhouse at coney island. Do they still have those at fairs anymore?This game taught me not to follow the developers path. At some point, you will know where the surprises are prepared.
Is stealth viable now? I only tested it for a short time in creative. I maxed out weapons and perks, but when I entered a POI, zombies still woke up even though I was sneaking. I wasn’t stepping on trash along the way. Maybe I’m doing something wrong I have no idea. I’ve never really played this way before, but I remember it used to be OP in 1.0. I’d like to try playing stealth only.Oh, I did note over the weekend with ZMB radio station two things:
It is possibly to avoid landing on the noise-making ceiling tile when you drop down from the roof into the office through the hole in the ceiling. Just be pushing for some horizontal movement as you drop through. Then you won't land on the ceiling tile, breaking it and making noise.
Second, you can clear the ceiling zombies for the final fight on your way into the POI, taking away half of the ambush in the final fight. Of course, you have to have played the POI before to understand that. So if its your first time clearing it, you want plenty of exits.
Know your enemy, know yourself, and most importantly know your environment.Is stealth viable now?
I tested it with feral sense on, so I assume it would be different without it.Know your enemy, know yourself, and most importantly know your environment.
It is a slower mode. But it still works.
Also, remember to remove your Enforcer armor and throw away all the fresh meat you have in your pockets...I tested it with feral sense on, so I assume it would be different without it.
So I have to be naked that’s the whole secret? Totally unbalanced. And what if my weapon makes noise, or I let out a fart..Also, remember to remove your Enforcer armor and throw away all the fresh meat you have in your pockets...![]()