V2.5 Survival Revival Dev Diary

yeah, not swimming in jars after 13 days but not dying of thirst either. i forgot i had a dew collector so i missed out on a couple of days water while i was out nomad exploring the surrounding cities....still in the pine forrest camped near a rekt with a bridge and water. trying to find some pine forrest not too far from trader jen, dont want to build in the burnt forrest. ugly place.
Must say i have been seeing some weird RWG with big vertical cliffs to POI's again and roads that suddenly drop a block from hilly to flat. lots of POI's whos boundaries cut into roads and take big V shaped chunks out of them... the usual random gen stuff...
 
I'm at Day 30 with 100% jar return and I'm just starting to feel like I have spares to sell. (A stack of empties is 40 coin; a stack of boiled water is 80 coin.) The water struggle at the beginning was just a couple of days and the desire to be near a water source did influence my selection for a base location.
 
I'm at Day 30 with 100% jar return and I'm just starting to feel like I have spares to sell. (A stack of empties is 40 coin; a stack of boiled water is 80 coin.) The water struggle at the beginning was just a couple of days and the desire to be near a water source did influence my selection for a base location.

I'm at Day ~70 with 0% jar return. They were an interesting twist for the first few days. After that having to deal with them was just unfun and annoying. By day 70 I never pick them up, never craft them, never collect water from a water source. If I did I'd have way more water and glue than I do right now, but I don't care. It's not fun or engaging and has not improved my experience of the game at all.

I will completely mod out jars in my next play through.
 
Can we get the spawning/trigger spawns removed? Very annoying mechanic an have no idea why it was implemed in the first place....

While I might agree they are overused, I do think the feature is nice to have for certain concepts.

I can also agree it creates some awkward situations. For instance, I stealthed a Tier 4 "Calm Inn" and while only the loot room's ambush was unavoidable, I still had to find 2 zombies that were hidden in ceilings because they never activated because of my stealth.

This game taught me not to follow the developers path. At some point, you will know where the surprises are prepared.

IMO, this is important for stealth play. You have to prepare the battlefield in advance of an ambush, refuse to drop into no-exit situations, and come at the POI from unexpected angles to reveal the zombies before getting close to them.
 
Oh, I did note over the weekend with ZMB radio station two things:

It is possibly to avoid landing on the noise-making ceiling tile when you drop down from the roof into the office through the hole in the ceiling. Just be pushing for some horizontal movement as you drop through. Then you won't land on the ceiling tile, breaking it and making noise.

Second, you can clear the ceiling zombies for the final fight on your way into the POI, taking away half of the ambush in the final fight. Of course, you have to have played the POI before to understand that. So if its your first time clearing it, you want plenty of exits.
 
Oh, I did note over the weekend with ZMB radio station two things:

It is possibly to avoid landing on the noise-making ceiling tile when you drop down from the roof into the office through the hole in the ceiling. Just be pushing for some horizontal movement as you drop through. Then you won't land on the ceiling tile, breaking it and making noise.

Second, you can clear the ceiling zombies for the final fight on your way into the POI, taking away half of the ambush in the final fight. Of course, you have to have played the POI before to understand that. So if its your first time clearing it, you want plenty of exits.
Is stealth viable now? I only tested it for a short time in creative. I maxed out weapons and perks, but when I entered a POI, zombies still woke up even though I was sneaking. I wasn’t stepping on trash along the way. Maybe I’m doing something wrong I have no idea. I’ve never really played this way before, but I remember it used to be OP in 1.0. I’d like to try playing stealth only.
 
Hmmmm... bringing back survival aspects to the zombie survival game. I like this novel approach :)

On a more serious note though, I'm glad that TFP has remembered what sort of game they were making in the first place and I would welcome any and all changes in this direction.
 
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