PC V2.5 EXP out NOW!

I was running out of the basement of Judie Witch and suddenly the camera switched to third person. Thinking I accidentally pressed the button to make the switch, I went into the PC key bindings and saw that it said "none". I set it to a button must to switch it back and nothing happened. I went back into the PC key bindings at it still said "none".

Long story short, it is not the fist/third person button in the menu but the quick action button with the quick action set to default. Just a request that should be more clear with just one setting.
 
The only thing ive seen that could be changed and making veggie based foods make much less smell. I understand meat and meat like stuff but veggies is silly like I saw someone eat canned pears and they lured zombies. Who the ■■■■ eats pears anyways they nasty

And possibly Maybe make the default speed jogging but we could change it np so im not worried about that but to not ""scare off new players"" but really I don't care about that
While carrying them should definitely make less smell...EATING them is another story and the after effects of beans, cabbage or broccoli are far more devastating and reaching then anything meat related could ever accomplish!
 
I'm really enjoying these 2.5 changes. (y)
The jars are so well-handled that I'm surprised and happy to find them in loot - helps my duct tape production. I used a bucket to fill a cobblestone "well" and go outside to dip.
The food changes were odd, but I'm finding them making sense enough to be palatable. The Meat Stew recipe change was a shock, but not annoying at all.

I've never liked sprinting zomborghinies because I watched the original Night of the Living Dead on release and to me, those are zombies. So having a slider to turn down smeller-speed was welcome.

Only one criticism: the hitbox for zombies seems smaller than 2.4... Needlessly so.
Well done, Funpimps and I look forward to the tweaks that will come with Stable. 🇺🇲
 
Killing a rabbit is on another level now. I had a couple of jump scares near military POIs from them (in the past) and landed on mines made me go you know where. Death is closer than it appears now in early game, as the smell from it, but for the zombies. Love it. (playing on insane just to test how brave I am/have been).

There is only a one thing I am sort of confused and it is a the door crafting in the tutorial. Why a single door, add a double one just to confuse us.

So far, fantastic update :)

Hat off for you Pimps ! Thank you again :)
 
RWG did not even get to be listed in the big changes, but I did do quite a bit of work on it.
I did notice. Thank you. It's the little things as much as the big ones that show the love you guys have for your craft. Regarding RWG, I do wish for a network of procedural underground caves like Robert mentioned way back ( something about loading surface and a "deep" underground separately and seamlessly loading between them to avoid extreme structural calculations and stuff) but I guess the time constraints for that vs other features is on the very short and unavailable straw at the moment.

Hugs!
 
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