Jost Amman
Hunter
I guess there could be exclusions for Blood Moon night.Did I understand your idea correctly?
Same as what happens in a Local game when you try to skip BM night by quitting.

I guess there could be exclusions for Blood Moon night.Did I understand your idea correctly?
I guess there could be exclusions for Blood Moon night.
Same as what happens in a Local game when you try to skip BM night by quitting.![]()
It always depends on the circumstances, though. For example, if I'm caught in a storm at the end of a quest, I'll just wrench the interior. Unless my inventory is full, then there's not much I can do.Nothing is going to convince someone who believes that the only possible thing that can be done is to sit and wait until a storm ends that there are any other choices.
Well, true... but I was replying to the idea on how to implement sleep in a multiplayer game though.Now it's just getting more and more complicated. Easiest is to let those who believe they must sit idly during a storm to just turn them off and let the rest of us enjoy what they add to the game. Nothing is going to convince someone who believes that the only possible thing that can be done is to sit and wait until a storm ends that there are any other choices. For them, it needs to be turned off or a function added to have storms on but skippable. Since they'll skip them anyway, best to go with the simplest already incorporated feature: the options toggle. IMO, no development time or resources should be spent on trying to solve these issues so that someone can skip what they can already turn off.
Just put a box down, Wrench and pick up the stuff on the next way by.It always depends on the circumstances, though. For example, if I'm caught in a storm at the end of a quest, I'll just wrench the interior. Unless my inventory is full, then there's not much I can do.
I could do that, but I'm not a big fan of exploring. I'm usually either on my way to or from a quest. On the way back, my inventory is usually full anyway. On the way to a quest, however, I prefer to keep my inventory free.Just put a box down, Wrench and pick up the stuff on the next way by.
I'd just like it if they acted like getting the product out to console actually mattered to them.■■■■ its taking awhile lmao im just waiting for this update! Lmao
Maybe they will throw in a few extra surprises
And you really believe it doesn't? Heh.I'd just like it if they acted like getting the product out to console actually mattered to them.
It's not just consoles but also for PC players who don't like experimental builds, which can break things. A lot of people (PC included) are waiting for the stable release of V2.3, but if it's not here yet, then it's because TFP still has work to do before it's ready for primetime.I'd just like it if they acted like getting the product out to console actually mattered to them.
I wouldn't say that really. Microsoft and Sony are very picky. I wouldn't say its the fun pimps faultI'd just like it if they acted like getting the product out to console actually mattered to them.
A few examples of things fixed in Experimental, or that are being fixed right now:I wouldn't say that really. Microsoft and Sony are very picky. I wouldn't say its the fun pimps fault
I don't see any problems with this from a gameplay perspective. If it's a server for a small group of friends, they can lower the value to like 50%, because they can agree with each other and play comfortably. If it's a large public server, it would be very silly for the admin to set the same settings as for a small group of friends (that's why most public servers will probably have the default value of 100% players required for skipping). And as with storms, this value can be set to 0% to disable it completely for players who do not like it.Well, let's imagine a situation. There are 10 players on the server, you took a quest that you plan to do in 15 minutes, 30 minutes before the red night. That is, you plan to do the quest, hand it in, go as a lady for everything you need for the night and get to the horde base just about when it starts. You took the quest, started doing it and then 6 players decide to sleep. The time on the server shifts and you understand that either you do the quest and die from the horde or you abandon the quest and urgently run home to prepare for the horde.
Did I understand your idea correctly?
It always depends on the circumstances, though. For example, if I'm caught in a storm at the end of a quest, I'll just wrench the interior. Unless my inventory is full, then there's not much I can do.
Recently, I was caught in a storm at the end of a quest in Grover High. Luckily, I was only about 500 meters away from the forest biome. So, I jumped into the gyrocopter and flew through the storm.
I don't have exact numbers on how often this happens. Sometimes the storm rages outside while I'm in the middle of a quest, and by the time I finish the quest, it's already over. But there have also been cases where I had to change my plans because I couldn't enter the biome without taking damage due to a storm.But what your example hints at is that in 99 out of 100 cases you have the luck that you can actually do something.
I don't have exact numbers on how often this happens. Sometimes the storm rages outside while I'm in the middle of a quest, and by the time I finish the quest, it's already over. But there have also been cases where I had to change my plans because I couldn't enter the biome without taking damage due to a storm.
I always try to find something to do. If not looting, then maybe mining. Sometimes, however, you run out of options because your inventory is full or you don't have the right tools.
I really hope that the developers implement what they announced during the town hall event. That means less intense storms that only give you a debuff instead of directly inflicting damage. Then you would have a few more options.
If you think debuffs are so lame, why do we have them at all?A debuff would be so lame they could just remove storms from the game IMHO. If it just means you continue exactly as if the storm wasn't there, what's the use?
They're not a big deal, but they're not a major problem either. They make the game more difficult, but they're not deadly. Plus, they make you better prepared for your runs. I used to rarely get broken bones, so I usually didn't carry a cast or steroids, but that's changed.If you think debuffs are so lame, why do we have them at all?
That's exactly the point! Storms currently cause direct damage and can be deadly if you do nothing. You can counter-heal, but it's ridiculous that you have to constantly do so just to be outside.They're not a big deal, but they're not a major problem either. They make the game more difficult, but they're not deadly.