PC V2.3 Experimental

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Anyway, your concern has been brought up by many other people. They are trying to find a way to prevent starting over with every major update, but there is no guarantee they can. Weird that you brought up the topic of wars just to get your point across. Tasteless, in my opinion.
It’s a movie quote, from the move “Cast Away”. A movie about survival, he had to build a raft to escape a deserted island to make it back home to his wife that had to move on cause she thought he was dead from the plane crash..

that’s another thing, why can’t we build a floating raft yet? That would be amazing!.
 
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Anyway, your concern has been brought up by many other people. They are trying to find a way to prevent starting over with every major update, but there is no guarantee they can. Weird that you brought up the topic of wars just to get your point across. Tasteless, in my opinion.
“Tasteless”? What the hell do you know about taste anyway. You’re only goal is to be a nightmare, not hard..
 
So far in this experimental, I haven't found any kinds of problems. Game is running smoothly, dipped into the desert to pick up a supply drop and wasn't welcomed with a plague spitter, usually as soon as I enter the desert there's at least 3 within eyesight, didn't see a single one.
 
LOL. It just takes boundaries, purpose and a lot of Weed!
Translated that for ya! 😉
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“Tasteless”? What the hell do you know about taste anyway. You’re only goal is to be a nightmare, not hard..
It is tasteless when you're using fighting a war to communicate your displeasure with a ■■■■ video game.
 
Now imagine that something that was meh got changed and you liked the change, I mean, REALLY liked the change and you really hoped that TFP would keep moving forward to the next group of updates and content additions but then someone said, "Change it back, I don't enjoy it."

That wouldn't feel great, right?
It's easier to have something and not use it than not have something, thus not having even the possibility of using it (the jar system for example).

Rick was not talking about or blaming anything in the past on past work. He was specifically talking about the future. If we make a lot more changes to 2.0, then it could delay 3.0 (bandits). Obviously, if some devs, like me, spent 3 more months on 2.0, then those devs would not be working on 3.0 for that amount of time.

I still plan on switching my dev time to bandits about when I was expecting to as I already anticipated us needing a few months after a x.0 release to bug fix and make improvements like normal. Worse case I see an extra 4 or 6 weeks of 2.x work before some devs switch to 3.0.
Bandits have been delayed for like 10 years. Unless you think bandits are what saves 7DTD from the ■■■■show it's been lately, delaying something that's already been delayed for a decade is probably better.

LOL. It just takes boundaries, purpose and a good sense of humor.

"You can't code". "You are lazy". "You better do x". "The game is dead". Says those who have never experienced a single day with us doing our job or know what our team has to deal with. I would love to have some of these people sit next to me for an entire day to introduce them to reality, but that is not practical. They would be bored anyway watching things like tracking down a bug or testing something over and over again.
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Have you played for a while with the reduction? It may take time to see the change as any that were spawned in an area are in the save data, so you would not see less until they respawned or you entered an unexplored area.
Backseating is part of life. Have you ever watched sports and been frustrated at people whose JOB it is to hit the goal or the basket and they mess up in seemingly "easy" situations?

You are making it sound like your life's miserable and you are sweating your butt off to satisfy people while getting constantly yelled at. On one hand, welcome to the internet. On the other, the team ■■■■ed up big time and has been for a while, people just got fed up. You're paying the price.
 
You are making it sound like your life's miserable and you are sweating your butt off to satisfy people while getting constantly yelled at. On one hand, welcome to the internet. On the other, the team ■■■■ed up big time and has been for a while, people just got fed up. You're paying the price.
Just to remind you, ladies and gentlemen, this adult is talking about a videogame.
 
It's easier to have something and not use it than not have something, thus not having even the possibility of using it (the jar system for example).


Bandits have been delayed for like 10 years. Unless you think bandits are what saves 7DTD from the ■■■■show it's been lately, delaying something that's already been delayed for a decade is probably better.


Backseating is part of life. Have you ever watched sports and been frustrated at people whose JOB it is to hit the goal or the basket and they mess up in seemingly "easy" situations?

You are making it sound like your life's miserable and you are sweating your butt off to satisfy people while getting constantly yelled at. On one hand, welcome to the internet. On the other, the team ■■■■ed up big time and has been for a while, people just got fed up. You're paying the price.
I need help discerning your first sentence because it isn't making any sense. Are you saying it's better to leave in possibly defunct/imbalanced/unstable/unsupported mechanics just so you can have the possibility of using it?

Bandits being delayed 10 years is assuming they were one of the first things planning on being made/added. Bandits weren't even a main subject during the kickstarter, so why would it have been "delayed" for that long? You don't think it's wise to finish most of the base game+zombies before trying to add in things like bandits? I hope they delay it forever and focus on different zombies instead, but that's just me.

"Backseating is part of life." Duh. Do you think it'd be wise for the coaches to grab some rabid fan out of the audience and ask them what the next play should be? The fan might be frustrated but that doesn't mean he has any idea what's going on. Why should they care about your opinions if you can't even bring up any constructive points or advice? How the did the team mess up? Why is 7DTD a ****show? You have 3 messages since 2016 and this is how you choose to behave?
 
Backseating is part of life. Have you ever watched sports and been frustrated at people whose JOB it is to hit the goal or the basket and they mess up in seemingly "easy" situations?
Yes! And I shouted my strategies and frustrations in the privacy of my home at my television set. The players and coaches never heard me. I think it is pretty universally considered rude to backseat directly to a person while they are in the process of doing whatever they are doing. Backseat Drivers are pretty much hated by all precisely because they make their comments directly to you WHILE you are driving.
 
Jars, no jars...dew collectors...none of that is hard. BUT, water should be filtered/boiled AND treated...Potassium Permanganate. I use and keep a large store of it in my emergency supplies and in my water filtration systems. It helps disinfect and remove impurities from water.

But its a game again, and food and water end up not really being an issue no matter what you do, and that is fine once you reach a certain point. People would end up crying about constantly having to worry about getting food or water if they made it harder/realistic. Imagine having to wait 28+ days for crops to grow, check their water levels, water them, fight off insect pests...build a functional greenhouse...which we actually could do/should do in the game...

While I would love tedious, hardcore realism in my zombie survival game...I think that could be adjusted and fixed with mods in the end.

The best parts in my newest playthrough of 2.2+ has been the PIO's especially the wilderness and caverns spots. or that wanna be Vault complete with voice lines I found doing a T6 Infection mission...great work! Everything else...will get sorted...eventually...
 
It's easier to have something and not use it than not have something, thus not having even the possibility of using it (the jar system for example).


Bandits have been delayed for like 10 years. Unless you think bandits are what saves 7DTD from the ■■■■show it's been lately, delaying something that's already been delayed for a decade is probably better.


Backseating is part of life. Have you ever watched sports and been frustrated at people whose JOB it is to hit the goal or the basket and they mess up in seemingly "easy" situations?

You are making it sound like your life's miserable and you are sweating your butt off to satisfy people while getting constantly yelled at. On one hand, welcome to the internet. On the other, the team ■■■■ed up big time and has been for a while, people just got fed up. You're paying the price.

Where's the Lysol? Smells like Reddit in here.
 
Yes! And I shouted my strategies and frustrations in the privacy of my home at my television set. The players and coaches never heard me. I think it is pretty universally considered rude to backseat directly to a person while they are in the process of doing whatever they are doing. Backseat Drivers are pretty much hated by all precisely because they make their comments directly to you WHILE you are driving.
Fair point. The difference here is that if there were no players, 7DTD wouldn't exist. These people wouldn't be able to make a living with something that doesn't generate enough income. So they have to listen and while I can't nor speak for everyone, it's clear that people have been frustrated for a while.

You could argue that there will always be people who are unhappy and being loud doesn't necessarily represent the majority, but this time it's clearly different. Good job for finally listening to and responding to the overwhelming amount of negative feedback. We'll see what comes of it.
 
Imagine having to wait 28+ days for crops to grow, check their water levels, water them, fight off insect pests...build a functional greenhouse...which we actually could do/should do in the game...
I love hardcore simulation and micromanagement, but I agree that most of that stuff is better suited for mods.

The ONE thing you mentioned that should be in vanilla, imo, is *some* kind of water management for plants. Maybe not to the extent that some other games have, but even having to water farm blocks just *once* with each seed would be something, at least.

TFP wants water to be important to survival, but going to absurd lengths to control how we gather it hasn't worked out well at all. It's still easy to get even with dew collectors. So rather than saying we can't dip a bucket in a river to get water, the devs should have given us more reasons to need water in the first place.

And no, none of that has anything to do with jars.
 
I love hardcore simulation and micromanagement, but I agree that most of that stuff is better suited for mods.

The ONE thing you mentioned that should be in vanilla, imo, is *some* kind of water management for plants. Maybe not to the extent that some other games have, but even having to water farm blocks just *once* with each seed would be something, at least.

TFP wants water to be important to survival, but going to absurd lengths to control how we gather it hasn't worked out well at all. It's still easy to get even with dew collectors. So rather than saying we can't dip a bucket in a river to get water, the devs should have given us more reasons to need water in the first place.

And no, none of that has anything to do with jars.
On the console legacy version, used to I would put a row of let's say corn down, then dig a trench next to that row, fill the trench up with a few buckets of water, add the next row of vegetables and then trench another row for water, it kept my crops watered and all I had to do after that was add the fertilizer every once in awhile.
 
Have they given any info for the release of 2.3? I couldn't find anything about it. And if they did say when, I apologize, must have overlooked it.
According to some these updates are coming every couple of days so it must be poised to ruin servers again tomorrow....

(But really it will probably be in experimental for 1-2 weeks)
 
Not sure if I like the change where buildings also protect you from the hazards. Seems like finding a town or city would allow you to stay indefinitely. Maybe if it just adds an extra bit of time or something? Not sure but it seems it keeping you completely safe is a bit much. I could see maybe if it's near your bedroll or something, so if you die and respawn you don't get stuck in a death loop trying to get your survival gear back.
 
Not sure if I like the change where buildings also protect you from the hazards. Seems like finding a town or city would allow you to stay indefinitely. Maybe if it just adds an extra bit of time or something? Not sure but it seems it keeping you completely safe is a bit much. I could see maybe if it's near your bedroll or something, so if you die and respawn you don't get stuck in a death loop trying to get your survival gear back.

Same, but I'm sure numerous mods will pop up to flesh that out. I'd love to see a lot more complexity in biome survival, but the majority of players would absolutely hate it.
 
Not sure about the 5.25 but I do know I have a box with 1000+ 3.5" in my attic and maybe a few here in my room.
Aquired quite a few over the years buying games/programs/demos, etc. Plus blanks I had bought to hold my personal data.
I am not sure if I have my old comp around somewhere with a floppy drive on it. I think my bro-in-law has one or two in an old storage shed he had so I could probably technically still use them lol
Good luck getting the data off them even if you have a floppy drive. I tried that years ago and only managed less than half. The rest was all corrupted from age, even on commercial disks from apps, games, etc. If I tried how, I probably wouldn't get 10% of it.
 
On the console legacy version, used to I would put a row of let's say corn down, then dig a trench next to that row, fill the trench up with a few buckets of water, add the next row of vegetables and then trench another row for water, it kept my crops watered and all I had to do after that was add the fertilizer every once in awhile.
This I want this back, people can keep the farm plots as well but I want the older farming system back.
 
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