PC V2.3 b8 EXP

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Fun Pimps Staff
old_2_3_b8_EXPHeader.jpg
Hello Survivors!
On this wonderful Labor Day Weekend we have another EXP update for you.
Please note that we are waiting on some localization translation changes before we can go stable on all platforms.
Enjoy some extra time off with your favorite trader(s)!

Cheers!



Highlights this EXP:
  • Fixed the Honey Challenge (state will be reset, enjoy your potential double trader reward)
  • Doubled the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
  • All zombie loot bags and dropped container bags last for 1 real world hour
  • Increased the number to spawn for the final stage of all Blood Moon groups to 999
  • Agility Mastery Level 3 Bleeding Hearts now includes bows and crossbows
Here's what changed since V2.3 b6:

Added
  • Launcher cleanup features "local prefabs" and "mods"
  • Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)
  • HarvestByTag Challenge objective.
  • Nav Object Tracking to ChallengeStatAwarded.
  • Localization for challengeBiomeRewardTooltip for biome challenge rewards
  • Grab and Place SFX for Biome Survival Gear
  • GameEvent Requirement for InTraderArea.
  • Custom Radial events for blocks through xml for modders.
  • GameEvent action to get all players in game.

Changed
  • Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays
  • Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled.
  • Storm buff descriptions no longer instruct players to leave the biome
  • Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction
  • Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards
  • Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
  • Updated Honey Harvest challenge to track the location of stumps
  • Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows
  • Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings
  • Updated wilderness tree stumps with hole model variant
  • Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning

Fixed
  • Launcher cleanup feature "old remote maps" working again
  • Apartments_06 placed trees on flat ground to avoid bugs
  • On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest
  • Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)
  • Issue with challenge reward tooltip using the same text_key in two game events
  • PlayerDataFile failed to load (mismatched read/write in WaypointCollection).
  • Black screen when crouching, entering biomes, accepting quests
  • Weeds and debris appear inside trader bounds
  • Fire and smoke effect not visible through glass blocks
  • Red quest bounds are rotated during quests
  • Updated biome max timers to reset when entering the game if not set to 180
  • OnSelfPlaceBlock not working correctly for placing blocks.
 
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Could you expand on this part? How does it differ from the -UserDataFolder=xxx launch option?

"Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)"
 
  • All zombie loot bags and dropped container bags last for 1 real world hour
Can someone pls clarify how much it was prior to this update?
It was 20 minutes previously. That is the same time that the horde night lasts on default settings.

People always complained that they couldn't get bags when they played on longer days and didn't leave their cheese bases to get loot.
 
Could you expand on this part? How does it differ from the -UserDataFolder=xxx launch option?

"Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)"

Players using 7DLauncher.exe shortcuts for multiple versions of the game can configure where game data like logs and saves are stored.

For example, I have the current public stable build set as my Steam default.
I can then also have a copy of Experimental in another folder location.
I then setup a shortcut to the 7DLauncher.exe inside the Experimental folder on my desktop.
In the properties for that shortcut, at the end of the Target line, use the -self-contained argument to put all logs and saves into a folder called _LocalUserDataFolder

You can optionally set the folder location to any folder such as -self-contained H:\MyFolder as shown below.


1756573511530.png
 
Players using 7DLauncher.exe shortcuts for multiple versions of the game can configure where game data like logs and saves are stored.

For example, I have the current public stable build set as my Steam default.
I can then also have a copy of Experimental in another folder location.
I then setup a shortcut to the 7DLauncher.exe inside the Experimental folder on my desktop.
In the properties for that shortcut, at the end of the Target line, use the -self-contained argument to put all logs and saves into a folder called _LocalUserDataFolder

You can optionally set the folder location to any folder such as -self-contained H:\MyFolder as shown below.


View attachment 36517

Ah, I see. I skipped past the 'launcher' part. I do the same idea with multiple versions/mod sets but link to the game exe directly and use the -UserDataFolder argument. That won't be removed I hope?
 
What is this?


This is a new set of properties that can be setup for custom blocks to show a radial menu of game events.

For example, I can make a new block with the GameEvent class and assign the game event test_POIReset.
I can then assign other game events using the custom command properties.

When I place this block I can press E on it to reset the POI I'm standing in.
Alternatively, I can hold E to bring up the radial menu and choose to spawn a zombie or a vulture.

If the block doesn't use the GameEvent class, the first custom command listed will be used for the press E block activation.

XML:
    <property name="Class" value="GameEvent"/>
    <property name="ActivateEvent" value="test_POIReset"/>
    <property name="ActivateTime" value="1"/>

    <property name="CustomCommandName1" value="Spawn Zombie"/>
    <property name="CustomCommandIcon1" value="ui_game_symbol_zombie"/>
    <property name="CustomCommandEvent1" value="spawn_standard"/>

    <property name="CustomCommandName2" value="Spawn Vulture"/>
    <property name="CustomCommandIcon2" value="ui_game_symbol_hand"/>\
    <property name="CustomCommandEvent2" value="spawn_vulture"/>

1756575164756.png
Post automatically merged:

Ah, I see. I skipped past the 'launcher' part. I do the same idea with multiple versions/mod sets but link to the game exe directly and use the -UserDataFolder argument. That won't be removed I hope?

I'm not aware of any plans to remove the -UserDataFolder argument.
 
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