rateds2k
Refugee
Reload should cancel when you do not complete the animation for whatever reason.Have they fixed the reload canceling when you open your inventory yet? Also are we ever going to get 64 zombie hordes back… like ever?
Reload should cancel when you do not complete the animation for whatever reason.Have they fixed the reload canceling when you open your inventory yet? Also are we ever going to get 64 zombie hordes back… like ever?
That’s fine for when you swap weapons but why the hell is it bugged now considering in previous versions you could start a reload and open your inventory and it would complete?Reload should cancel when you do not complete the animation for whatever reason.
What do you propose as a fix?Stun baton is the most powerful weapon right now) considering the bunch of improvements in perks and books). I would like to see a fix.
It sounds like you want more of a simulator than just a fun, zombie survival video game. The Long Dark might be more up your alley.perfectly said, i agree 100% and have posted about this issue many times.
A) No weapon in game should do more damage than an admin gun. Period ....
B) The insta death perk with baton is just another example of reality not meeting the item,
physicians are healers not killers.
C) Batons are used for crowd control by police and military in the real world not for killing.
just another example of this game taking away the surivivability
"lets make the baton insta kill"
"lets make parkour let you jump from sky limit, hit the ground with 0 damage"
seriously, who is making these judgement calls.
it sounds more like more of the survivability portions of the game being taken outWhat do you propose as a fix?
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It sounds like you want more of a simulator than just a fun, zombie survival video game. The Long Dark might be more up your alley.
You obviously haven't played with it. I've played it a few times and on different difficulties. It's head and shoulders above all other weapons.It's not though. It's great for crowd control, but it takes forever to kill with.
Probably, there were not so many bonuses in the same perks. No weapon has so many bonuses. I'm not asking to remove them, balancing is enough.What do you propose as a fix?
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It sounds like you want more of a simulator than just a fun, zombie survival video game. The Long Dark might be more up your alley.
For general killing, I think the Sledge is probably better than the Stun Baton, and the spear is better too, I think. Now, as others have said, it's really hard to argue against the Stun Baton being the clear-cut, unquestionable #1 melee weapon for crowd control, especially if you factor in the last rank of Int Mastery, the Repulsor Mod, and Nerd Tats (though I don't think Nerd Tats are required for that crown, they just push it even more over the top).Probably, there were not so many bonuses in the same perks. No weapon has so many bonuses. I'm not asking to remove them, balancing is enough.
I get the feeling that people haven't played with this weapon. It has an inordinate amount of bonuses in perks (compared to other weapons). I've played several times completely through intelligence and tested Stun baton.perfectly said, i agree 100% and have posted about this issue many times.
A) No weapon in game should do more damage than an admin gun. Period ....
B) The insta death perk with baton is just another example of reality not meeting the item,
physicians are healers not killers.
C) Batons are used for crowd control by police and military in the real world not for killing.
just another example of this game taking away the surivivability
"lets make the baton insta kill"
"lets make parkour let you jump from sky limit, hit the ground with 0 damage"
seriously, who is making these judgement calls.
I think the control and damage could be adjusted.For general killing, I think the Sledge is probably better than the Stun Baton, and the spear is better too, I think. Now, as others have said, it's really hard to argue against the Stun Baton being the clear-cut, unquestionable #1 melee weapon for crowd control, especially if you factor in the last rank of Int Mastery, the Repulsor Mod, and Nerd Tats (though I don't think Nerd Tats are required for that crown).
Important context - I play exclusively on Insane though, so my impression of its power is a lot different than someone who plays on default, or nomad, etc.
The point is in control, all enemies fall apart. I played on insane difficulty two times (never had problems with any mob, it is constantly in control and has no chance to respond)For general killing, I think the Sledge is probably better than the Stun Baton, and the spear is better too, I think. Now, as others have said, it's really hard to argue against the Stun Baton being the clear-cut, unquestionable #1 melee weapon for crowd control, especially if you factor in the last rank of Int Mastery, the Repulsor Mod, and Nerd Tats (though I don't think Nerd Tats are required for that crown, they just push it even more over the top).
Important context - I play exclusively on Insane though, so my impression of its power is a lot different than someone who plays on default, or nomad, etc.
It's definitely extremely powerful for control. Oddly enough, I don't really like it all that much. I find myself on Insane having zombies disabled on the floor, and I'm whacking them in the face, 1... 2... 3... 4... + times before they're dying. I'm often just hoping the 10% insta-kill thing will trigger, but when it doesn't, it can be a chore killing stuff.The point is in control, all enemies fall apart. I played on insane difficulty two times (never had problems with any mob, it is constantly in control and has no chance to respond)
Physicians know a lot about anatomy though... you could say that's one of their areas of expertise. In order to heal, you'd also need to know what can kill (otherwise you wouldn't be able to prioritize treatment for the injuries that were most severe or most-capable of causing death or paralysis, etc.). For that reason, physicians could be particularly skilled killers.B) The insta death perk with baton is just another example of reality not meeting the item,
physicians are healers not killers.
But this is an electrified, post-apocalyptic, zombie-killing stun baton.C) Batons are used for crowd control by police and military in the real world not for killing.
Yeah, not realistic, but it's the final rank of Parkour, and you need 10 agility to get it (right?). It's expensive. And I mean, don't take it if you don't want it. I think we each have our own personal thresholds for what we can excuse regarding a lack of realism in such a game. This one is fine for me. Now, if zombies were given the ability to fly via Ironman-like rocket boosters in their shoes... that might cross mine."lets make parkour let you jump from sky limit, hit the ground with 0 damage"
Oh no, its my second favorite build. I love the weapon. probably my tied with agility tree playthroughs.You obviously haven't played with it. I've played it a few times and on different difficulties. It's head and shoulders above all other weapons.
He's not that good. I played the previous game using intelligence, I didn't like it very much. On the one hand, you can control the crowd, there's a chance to kill instantly. But if these chances don't work, then you have to beat for a very long time and it's very boring.Stun baton is the most powerful weapon right now) considering the bunch of improvements in perks and books). I would like to see a fix.
I would reduce the control time, it is very long. I easily killed zombie bears and wolves on insane difficulty and never died. It is impossible to die with this weapon.He's not that good. I played the previous game using intelligence, I didn't like it very much. On the one hand, you can control the crowd, there's a chance to kill instantly. But if these chances don't work, then you have to beat for a very long time and it's very boring.
A smart idea. And it would be good to improve the collisions when pushing away. I threw zombies inside the wall a couple of times.I would reduce the control time, it is very long.
I would reduce the control time, it is very long. I easily killed zombie bears and wolves on insane difficulty and never died. It is impossible to die with this weapon.
Personally it's hard for me too tell the majority
Most common things i see on the forums/YouTube comments/videos/etc are these camps
- Just want alpha 16 again
- Want alpha 16 but modernized and some new things
- See nothing wrong with a survival game turning into a rpg
- Seeing Everything wrong with even small rpg elements
- People want jars
- People don't want jars
- Progression this thar bla bla bla
I play vanilla Morrowind.I mean, who plays Vanilla Skyrim?
I play vanilla 7 days and like itI play vanilla Morrowind.
For general killing, I think the Sledge is probably better than the Stun Baton, and the spear is better too, I think. Now, as others have said, it's really hard to argue against the Stun Baton being the clear-cut, unquestionable #1 melee weapon for crowd control, especially if you factor in the last rank of Int Mastery, the Repulsor Mod, and Nerd Tats (though I don't think Nerd Tats are required for that crown, they just push it even more over the top).
Important context - I play exclusively on Insane though, so my impression of its power is a lot different than someone who plays on default, or nomad, etc.