V2.1 Stable

I am 100% ecstatic and filled with joy.
Over the years, PvP would be fortunate to receive just one fix which sometimes took a couple of years to implement.

Since the release of version 2.0, PvP has experienced more fixes in this brief period of time than in all of history prior to that combined.
Therefore, YES! This truly excites me.

I am a long-time player of this game who engages in PvP. With all the fixes—too many for me to count now since 2.0 was released—it sends a clear message to the millions of PvP players who have participated in this game over the years that TFP have shifted their focus to support PvP.
This is exhilarating, if not exciting, for those who play PvP.
 
Last edited:
That's a mod - possibly your "car respawn" or "tree mod". Teleport in one of those locations to see it which block that is...
There are no mods for trees and cars at all, there is a minimal set of mods
Post automatically merged:

and yes, I'm not alone :)))
 
That's exactly the annoying console spam of a multiplayer server!
If those could get looked at, it would reduce the amount of messages probably 80%.
Banning every orange haired player doesn't help, they keep spawning back :D
 
That's exactly the annoying console spam of a multiplayer server!
If those could get looked at, it would reduce the amount of messages probably 80%.
Banning every orange haired player doesn't help, they keep spawning back :D
2.1 TFP fixed the animation queue one and have plans to fix more in 2.2 just another reason im super excited!
Screenshot 2025-07-15 114233.png
 
No, I'm sure they haven't replied as they are working on a solution for us. It sucks having to wait but we must be patient.
Yeah, this has been brought up many times and I am sure they are trying to get it fixed as quickly as possible. Spending time talking about it means not spending that time fixing it. I'm sure there will be a hot fix soon.

I think it is related to them trying to make it possible for console to join servers that don't have default settings since that was a problem even when the strings were ones that console had. But it seems something with that broke things.
 
Moi cela fonctionne toujours pas, je suis sur Xbox série X et je peux pas rejoindre le serveur de mes amis. Je suis en version 2.1(b9), j'ai reboot ma box et j'ai relancé ma xbox je ne sais combien de fois mais cela ne fonctionne toujours pas.
Depuis hier je suis du coup dans l'impossibilité de jouer et c'est chiant ...
 
It still doesn't work for me, I'm on Xbox Series X and I can't join my friends' server. I'm on version 2.1(b9), I rebooted my box and restarted my Xbox I don't know how many times but it still doesn't work.
Since yesterday I have been unable to play and it's annoying...
I am pretty sure they know about the problem since I have seen many people posting about it. I would guess that they will put out a hot fix as soon as they get that fixed. The timeframe on that drugs on how hard it is to fix. Another guess is sometime this week being likely. But that is just my guess without any actual details, so keep that in mind.
 
There are some issues with consoles:

* Assigned controller buttons get triggered while in menus. For example, d-pad right is used to mute yourself but it still activates when scrapping items. Everybody I play with has been muting themselves back and forth.
-> PLEASE add separate custom button actions for menus (and hotbar items if you're feeling generous) in the controller settings. This can include shortcuts to certain actions we haven't seen yet.
-> Add a red muted icon on the top left of the screen to show when we are muted.
-> A similar issue to this is how the triggers used to zoom in the map menu also change the sub-menu on the left at the same time.
* Changing button settings, like removing d-pad right to mute, gets reset every session on a dedicated server - enhancing the above issue further.

* Other players' loot stages don't update when they change biomes.

* On the rare occasion, a player can suddenly become a ghost state where they appear offline to other players. They cannot open containers, but they can still break objects and roam the world. Upon relogging, all resources gained are gone, but objects remain destroyed; and the player's position is reset to the location they initially bugged out. This happened to me once shortly after resetting my levels and reassigning them.

Ever since 1.0, it has been clear as a console user that the console versions are not playtested beyond working functionality. There should be more involvement for QOL. This includes adjusting the starting controller sensitivities for a better new-player experience, because it is bad.

-----------------------------

Other Stuff (Not bugs):

* Super corn farms makes too much money from traders, breaking incentive for other sources of coin and destroying the in-game economy.

* Radiated mushrooms appear to be a finite resource, and can be extremely difficult for later players to find.

* Cursor in menus is noisy.

* Just saying.. the game is greatly imbalanced. There are things like non-primitive armour with actually-useless buffs while a single book can double your experience with a weapon - and books don't take an armour slot.

-> The instant stun baton recharge is excessive. Players on my server say there is no reason to invest in any other skill tree "ever", and it ruins the experience.
-> Sledgehammer double xp is extreme when combined with 100% regenerating stamina/kill. Personally, I'd still only use it at a 20% buff.
-> Some armour is useless. A 2% buff on gas consumption won't ever be used; by the time you get a gas vehicle you have more important armour anyway.
-> Armour often gets double its effectiveness from level 5 to 6, making lower levels insignificant. The last hurdle for armours pieces like this should gain minor improvements. This change would improve player equality between sweats and newbies while still giving prestigious advantages worth investing in.
-> Why use ranger gloves for extra rifle damage when the commando gloves increase all range damage? (Other than the set bonus)
-> Why use athletic hat to get better prices on food/water/drugs when the preacher hat and enforcer sunglasses do everything?

* Solar cells are not worth the cost at a trader

* Experience from crafting is still meaningless.

* Vehicles can't be accessed while in grass or bushes, but still get hit when swinging tools.

---------------------

May I also request two other improvements? There are so many things we could do with electrical but cannot, and it hampers creativity -> the relay can be made into a relay, and objects could take multiple incoming connections. Secondly, I think the auger should be exclusive to soil, and a jackhammer should be for rock.

Here is my electrical suggestion:

Relay takes in at least two inputs. In the relay menu, choose which input(s) control the relay switch (let's call this Input_S), and which input(s) are the power to go through the switch (Input_P). Within the menu the inputs are labelled arbitrary names, but also indicate if they are currently powered for troubleshooting purposes. The menu has an option to set the relay switch to Normally Open or Normally Closed. This means Input_P is not an output unless Input_S is on, and Input_P is an output when Input_S is off.
 
Last edited:
@schwanz9000 @Hated

If you stay on latest_experimental in Steam (Properties, Betas), you are still on V2.1 B7... Is this okay???
If you choose V2.1 Stable or None, you are on V2.1 B9.

I was thinking of staying on latest_experimental to be ready for when the next experimental build is released, so I don't have to keep switching.
If this was intended, well... Alrighty then!
 
@schwanz9000 @Hated

If you stay on latest_experimental in Steam (Properties, Betas), you are still on V2.1 B7... Is this okay???
If you choose V2.1 Stable or None, you are on V2.1 B9.

I was thinking of staying on latest_experimental to be ready for when the next experimental build is released, so I don't have to keep switching.
If this was intended, well... Alrighty then!

Always best to be fully up-to-date with Stable branch, BUT you should be fine.
If you're on a dedi or if anyone is playing with you, it's best that they are on the same version as well. It'll probably still work if they aren't as the changes for B8 and 9 were just for Twitch Entitlements on console and an xpath issue.
 
Always best to be fully up-to-date with Stable branch, BUT you should be fine.
If you're on a dedi or if anyone is playing with you, it's best that they are on the same version as well. It'll probably still work if they aren't as the changes for B8 and 9 were just for Twitch Entitlements on console and an xpath issue.
Client is on b9 but dedi stable is still on b7. Is that okey? It doesnt update to b9 in any way.
 
Back
Top