Eh…who’s triggered around here?
I guess I’ll spell it out again since you tried but couldn’t find it.
Storms improvements
Jars and water survival adjustments
Apiaries
New models for Frostclaw and plague Spitter
Smell
Temperature
Clothing
Wetness
All of these features are planned for a 2.x release. Anything complete by 2.5 will be in that update and anything not complete will slip to 2.6. All of them are “penciled in” for 2.5.
All of these features were erroneously assumed by IZ Prebuilt to be planned for 3.0. He was wrong. They will be in a 2.x update.
Bandits are still slated for 3.0
3rd person viewpoint is probably going to be 3.0
Chicken coops—-I don’t know
Combining—- I don’t know
Some people just love drama or do not keep up will what we do post. Saying 2.5 will be released several weeks later does not mean the sky is falling. The initial 2.5 experimental will just contain more changes.
There is no hard rule what will be in any 2.x release. Many people work on these features and they get done at different rates based on complexity, feedback, bugs, illness, vacations, holidays and other projects.
One issue we have had is some dependencies between features when branching from trunk to 2.5, making it hard to split them into separate experimentals.
My current estimates:
2.5 has these nearly done features:
Jars - 100%?
Distant storms (rendered at distance) - 98% (code done, a few particles tweaks left)
Character preview render improvements - 100%
Biome immersion changes (buffs, icons, messages, descriptions) - 100%?
Bug fixes - As normal
2.5 will be also getting:
Smells - 90%? (feedback, balance)
Apiary - 80%?
New Frostclaw and Plague Spitter models - 70%?
2.5 or 2.6 may get:
3rd person camera - 80%?
Chicken coop - 30%?
Weather survival additions (temperature, wetness, etc) - ?
Misc stuff