I was watching a streamer and I saw like 4 animals as he was getting mauledseem to be seeing far fewer animals than normal in the forest. RNG was bad to me... got a grill almost immediatel
Did 7 days.
Love the new sledge books.
Pack mule seems very strong early gamer. I feel like it shouldn't be maxable at 5 strenght or the percentage needs to go down a smidge. I made very dumb moves and pack mules definitely saved me.
Good news for custom POI -- From what I've tested so far, custom POI work without needing to be updated. [...] I'm not seeing any POI with missing blocks in the POI Editor, though I have of course not tested anywhere near all the custom POI, so there may still be some problems.
apparently uninstall didn't uninstall the custom prefabs folder.... my bad as expected!!.. thanks.
are real rivers completely gone in RWG? There are the small looking prefab rivers for the bridges but no really long ones?
Like this?
I would like to add some more input regarding further balance to other perks as well, along with the preacher gloves. I believe that the level 5 strength mastery perk could use a nerf, either with its 50% damage resistance value and/or its 10 second duration. I also think that the agility's hard target perk could use a nerf. At max level 5 you can have a 50% damage resistance, just by moving, which is effectively almost every fight you will encounter. And with it being an agility perk and resisting that much damage just seems kind of odd to me. I think reducing its percentage damage resistance in half would still make it amazing. Lastly, the "no brainer" choice of an armor slot, the preacher gloves. I always thought it was strange how overpowered the preacher gloves are, especially compared to the other options. At max level 6 you get a whopping 60% damage increase to zombies. On it's own, I think that is way to much of a boost, but then you also factor in that 60% damage increase to ALL zombies and is applied across the board no matter what weapon you are using, unlike some of the other armor damage buffs that are more specific to a type of weapon or type of zombie, and those armor percentage damage increases are the same or LESS than the preacher gloves damage increase, which seems backwards and unbalanced. The preacher gloves damage increase should be less than other armors, solely because of its damage boost versatility.Can you give us a moment? It is not all doom and gloom. We actually play the game too.
We have already been talking about perk changes. Pack mule is getting changes. Also we are going to buff the light armor perk, because I play agility and I am not spending more than 1 pt in Light armor to only get a durability reduction.
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I just tried those settings and no error. Do you have any mods? You could try deleting old data. Does another seed work?
Do you really think all players seek a FAQ section online about a game before purchasing on console? No.You were told this would be the case before you bought the game. This isn't something they were hiding.
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The Pig is the only model missing. Grace is in and so is the new coyote (just saw one in the Burnt Forest). The Boar was improved and I like the new model.Did the pig get added into the game yet? The model has been teased since the 1.0 development. Any news on that?
Typically an "in-development" or "pre-release" warning is received as a caution for bugs or imperfection. I do not see it as "Everything you do and create will be intermittently deleted throughout the year". If I see it that way, other people will too.This is an industry standard for software that is still being developed.
You did notice the warning in the store that it was pre-release software yeah?
I wouldn't say a game should be expected to be played any particular way, such as being played over and over. Although many players keep the creativity limited to small projects, my cousin and I spent a lot of time in making an elaborate and expensive base in survival. We created a 61x61 pyramid, which we have been working on for the past few months on insane difficulty.First, to answer your question -- 1.4 saves will NOT work in 2.0. That has been verified by the devs.
Now, here are some things to keep in mind...
- You do not HAVE to update your game. You can keep playing on 1.4 until you are ready to update your game. Just turn off the automatic updates on your console for this game. You will not get the new stuff, but that's to be expected. Note that if you do not turn off the updates and allow the game to update, you will not be able to revert back to 1.4 on console.
- This game is designed to be played over and over. You should expect to start new games regularly with this game. It is a very different game than most others out there in that regard. Since that is how it's designed, starting a new game is not really a problem. It just takes getting used to the idea.
- This game is in active development - note the pre-release information about the game. Thing in active development will often require you to start over with any major updates. If that isn't acceptable to you, you can choose not to update the game or to wait to play it until development is complete.
- Only major updates are likely to require a new game. That means 2.0, 3.0, and 4.0 and then the game will be complete and you won't have to worry about it again. So that's a total of only 3 restarts that would be required. It will be very rare (likely never happening going forward) to need to restart a game for a minor update like 2.1 or 2.2. Each of these major updates will take a decent amount of time between releases. I'd personally expect around 1 year between, though they want to believe it'll be about 6 months between. That's plenty of time to play a game before starting a new game (most people would play at least a dozen games in that time period).
- As the developer has pointed out in his response here, they try to keep things compatible, but major updates have so many changes that just can't be compatible that it's not feasible. Again, this is not a finished game yet, so this is to be expected.
- Even if you could continue a 1.4 save in 2.0, you'd miss out on the 140 new POI and various other things that wouldn't be in an older map/save, so it is better to start a new game anyhow.
- Look at it as a way to try something different. If you liked building the base, then you'll like building a new one as well. And with your past experience building that one, you'll have ideas of what to try with a new base.
- And although it won't help you since you're on console, on PC it is possible to copy a base and make it a POI you can place back into a new game. If you were to choose to play on a dedicated server, or with a PC hosting, it *may* be possible to have a PC user copy your base and place it onto a new map for you to use. You'll have to redo any wiring and may have to replace things like crates or turrets, but the base itself would still be there for you.