Zombie Slayer
Refugee
Has anybody had trouble generating random gen maps? I get a "max value" error. I tried to uninstall and restart. Nothing has worked yet.
As it is now, light armors have the best reason to use them: no penalty to speed or noise. I hardly ever use heavy armor, even though it gives you the best protection. If there was a mechanism that triggered a broken armor piece when repeatedly hit (bypassing the normal durability mechanism), say 3 times in 5 seconds, you could introduce as part of the light armor perk a reduction of this broken armor chance or increase the number of hits before breakage occurs. Armor features don't function when broken, correct? The max perk could allow the feature to still function after breaking (maybe for a short time). On the other hand, heavy armor should never break this way, but rather through the normal durability mechanism. Medium armor would still be a middle ground between the two.Also we are going to buff the light armor perk, because I play agility and I am not spending more than 1 pt in Light armor to only get a durability reduction.
I have been away a LONG time I thought we got the update after streamer weekend.
The experimental version was released yesterday for all on PC. In steam for 7D2d you will need to go to properties and select the beta tab, then experimental.I have been away a LONG time I thought we got the update after streamer weekend.
Has anybody had trouble generating random gen maps? I get a "max value" error. I tried to uninstall and restart. Nothing has worked yet.
I noticed this all streamer weekend, it throws me off so much, i really don't like it and hope its a bug and not a feature.Not that, I hear the sound from hitting just fine. But 0,5 seconds later I hear the sound of the wood I pick up.
like "Knock" and 0,5 sec later
Allan says yes it still does.@faatal Not sure if this is in your specific wheelhouse, but does Lockpicking still give a boost to finding Forge Ahead magazines from level 1-14 in Workstations?? It's in the General tab and doesn't say anything about Forge Ahead, but the magazine's description in the Magazines UI says it still does.
I'm sorry (because I can't stand himLike I want to focus agility this run but man I still need to mine so I have to divide my focus between agility and strength and I also need to wrench stuff so I have to go spending points into perception for that too.
That's good to know, thanks!Allan says yes it still does.
I wish they were actual classes and not just attributes.I'm sorry (because I can't stand him) but I have to agree with @meganoth's approach this time around.
I only play single player so I always have to consider carefully what to invest in after each level-up.
Because of that, with all my experience playing 7D2D I can say with some confidence that you're "playing it wrong".
Have you ever heard of the term ASYMMETRIC GAMEPLAY?
7D2D is one of those games. Few people, however, know or want to learn how to play that type of RPG game, so they often fall back to the same-old same-old min-maxer routine. In that regard, you're not alone.
Please, forgive me if I sound like I'm judging you, I mean no offence, I just don't like to play around with words and saying it straight for me it's a form of respect actually. Learn to play in an asymmetrical way and just put a point here and there in the "secondary" skills. You'll enjoy a completely different way to play the game. Different each time.
On a practical level this is how you can do it:
The result, depending on the "classes" you pick, won't always the most optimal way.
- Pick a "main class" (attribute)
- Pick a "secondary class"
- Also pick a few other "extra" skills you think are always needed
- Early game invest points in the (mainly) support skills from the main/secondary/extra you picked (e.g. motherlode)
- The more you progress the more points you'll put in your main class to support your combat
- Middle game you can start raising your secondary class up to attribute Level 3 (not more)
- Late game you'll be specialized in your main class almost fully and will have developed all skill you need from secondary up to Level 3
That's the point. More struggle with some classes, more fun and challenges to overcome.
It's good, I promise!![]()