PC V2.0 Storms Brewing Dev Diary

But most likely that's what's causing this problem, "feature creep." If TFP was entirely focused on a narrow set of goals within 2.0, it could have released earlier.


TFPs development since 2015(?) is based 100% on feature creep 😁. AFAIK when they started the kickstarter their goal seems to have been to finish in 2014 with a development time of about 2 years and with what would have been a game similar to alpha 10(?) (just a coarse guess from me). After that almost everything added would be something new or at least upgraded from the original goals.

 
I just saw the video on FB of the burnt forest area. Looks and sounds creepy, I love it!

However, as others have mentioned, those embers flying around are way too much, they move too fast, and imo should be slowed down some. It is giving headaches and nausea.

Otherwise, I feel like the burnt forest may be scary again. I can't wait for it to release already!

 
Burnt forest storm looks good overall, but the embers are a bit too fast and chaotic.  It makes things just look busy.  Slow them down maybe about 25% and I think it would improve the quality a lot.
50% maybe. The slow falling ashes and embers would be cool to see. 

It's a shame the forest won't have crazy weather

 
Ember storm
I like it, and the sandstorm, but as a repeat unless those are the focused damaging particles

the speed overpowers the collage of effects.

@faatal This question was never asked, Will the new particles be replacing the particle

system in play now, or will we still be able to use both. I hope it's both.

Afterthought: looking at both presentations, you can use the density as a cheat, and run much

lower polys on the other side of the fog bank. Maybe even parallax the distant horizon. It might

allow a bit of a performance boost, yet keep with the quality.

 
Burnt forest storm looks good overall, but the embers are a bit too fast and chaotic.  It makes things just look busy.  Slow them down maybe about 25% and I think it would improve the quality a lot.
No. I want them violent. You are in a storm. Your goal is to find shelter, not hang out.

I like it, and the sandstorm, but as a repeat unless those are the focused damaging particles

the speed overpowers the collage of effects.

@faatal This question was never asked, Will the new particles be replacing the particle

system in play now, or will we still be able to use both. I hope it's both.

Afterthought: looking at both presentations, you can use the density as a cheat, and run much

lower polys on the other side of the fog bank. Maybe even parallax the distant horizon. It might

allow a bit of a performance boost, yet keep with the quality.
If you mean rain/snow particles, they are still there as there is still non storm weather.

 
No. I want them violent. You are in a storm. Your goal is to find shelter, not hang out.

If you mean rain/snow particles, they are still there as there is still non storm weather.
I think Natrual embers flying around slowly would be a cool effect too in the burnt forest but when the storm comes then they get crazy 

Also @faatalis the lighting storm sounds intended to sound like its doubled or is it a bug? 

 
I think them swirling around is fine, but could they be swapped to follow world space instead of the player? Just seems weird in that video as the player walks forward the embers follow along. It's a thing in other games as well that always bugs me with particle driven things like rain and whatnot.
The embers are world space. That effect has 9 particle systems in it and only 1 (sparks) is local space.

 
No. I want them violent. You are in a storm. Your goal is to find shelter, not hang out.
It would look fine faster if they were not just randomly rotating around the air.  The movement of them really doesn't make sense, especially at high speed.  Swirling embers are something you see at low speed.  In a storm, they should be more directed.  It just looks weird rather than good, and they could really look great if done right.

 
I think Natrual embers flying around slowly would be a cool effect too in the burnt forest but when the storm comes then they get crazy 

Also @faatalis the lighting storm sounds intended to sound like its doubled or is it a bug?
Audio in the video might be weird or it could be in the thunder wav files, but it would not be playing twice. These are the same thunder sounds as 1.0.

 
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