How about an electrified zombie??
Some mods already have that, it doesn't work too bad.
How about an electrified zombie??
I mean maybe but I try to think realistic. Then again 7dtd throws most of that out the window.How about an electrified zombie??
But most likely that's what's causing this problem, "feature creep." If TFP was entirely focused on a narrow set of goals within 2.0, it could have released earlier.
Burnt forest storm looks good overall, but the embers are a bit too fast and chaotic. It makes things just look busy. Slow them down maybe about 25% and I think it would improve the quality a lot.15 minutes ago, Adam the Waster said:
50% maybe. The slow falling ashes and embers would be cool to see.Burnt forest storm looks good overall, but the embers are a bit too fast and chaotic. It makes things just look busy. Slow them down maybe about 25% and I think it would improve the quality a lot.
I like it, and the sandstorm, but as a repeat unless those are the focused damaging particlesEmber storm
How about an electrified zombie??
No. I want them violent. You are in a storm. Your goal is to find shelter, not hang out.Burnt forest storm looks good overall, but the embers are a bit too fast and chaotic. It makes things just look busy. Slow them down maybe about 25% and I think it would improve the quality a lot.
If you mean rain/snow particles, they are still there as there is still non storm weather.I like it, and the sandstorm, but as a repeat unless those are the focused damaging particles
the speed overpowers the collage of effects.
@faatal This question was never asked, Will the new particles be replacing the particle
system in play now, or will we still be able to use both. I hope it's both.
Afterthought: looking at both presentations, you can use the density as a cheat, and run much
lower polys on the other side of the fog bank. Maybe even parallax the distant horizon. It might
allow a bit of a performance boost, yet keep with the quality.
I think them swirling around is fine, but could they be swapped to follow world space instead of the player? Just seems weird in that video as the player walks forward the embers follow along. It's a thing in other games as well that always bugs me with particle driven things like rain and whatnot.No. I want them violent. You are in a storm.
I think Natrual embers flying around slowly would be a cool effect too in the burnt forest but when the storm comes then they get crazyNo. I want them violent. You are in a storm. Your goal is to find shelter, not hang out.
If you mean rain/snow particles, they are still there as there is still non storm weather.
The embers are world space. That effect has 9 particle systems in it and only 1 (sparks) is local space.I think them swirling around is fine, but could they be swapped to follow world space instead of the player? Just seems weird in that video as the player walks forward the embers follow along. It's a thing in other games as well that always bugs me with particle driven things like rain and whatnot.
It would look fine faster if they were not just randomly rotating around the air. The movement of them really doesn't make sense, especially at high speed. Swirling embers are something you see at low speed. In a storm, they should be more directed. It just looks weird rather than good, and they could really look great if done right.No. I want them violent. You are in a storm. Your goal is to find shelter, not hang out.
Audio in the video might be weird or it could be in the thunder wav files, but it would not be playing twice. These are the same thunder sounds as 1.0.I think Natrual embers flying around slowly would be a cool effect too in the burnt forest but when the storm comes then they get crazy
Also @faatalis the lighting storm sounds intended to sound like its doubled or is it a bug?
Honestly, the way they move they look more like fireflies than ember particles.No. I want them violent. You are in a storm. Your goal is to find shelter, not hang out.
The embers are world space. That effect has 9 particle systems in it and only 1 (sparks) is local space.