PC V2.0 Storms Brewing Dev Diary

I was just joking around that they can be flies or bees or both or anything else you want to imagine. This is fantasy, so dream away. They could even be drones controlled by the duke for his amusement.
You are the coolest. You also opened up a whole new line of mods and mod potentials for anyone that read

both posts. Especially combined with the interactive background.    Thank You 👍👍 

 
Good day. Thank you very much for the game.
I apologize in advance, because the translation into English was done with the help of an online translator.

There are two things that confuse me.
1. The quest in the building begins at the moment of activation of the exclamation mark near the quest location. As I understand it, so that the player remains in the quest zone. At the moment of activation, the building and adjacent territories are brought to the default state with changes according to the quest objectives.
There is the following nuance here. Arriving at the quest location, I clear this building of zombies and loot, while conducting reconnaissance. Then I accept the quest. I repeat the cleanup. And here is the main point - before all the conditions are met, I exit the game and log in again. The quest returns to the state before activation, and I have experience and loot for two cleanups. You can repeat it endlessly.
(You can mark the area as cleared and when you activate the quest, restore only the building and zombies, without loot and cars. I think this is the simplest solution.)


If you do this trick you can loot a building more than once, but at least in singleplayer there are still many unlooted buildings around you, you could as well loot the other buildings around you instead of the same twice with nearly no difference. But why do you quests at all? For the quest rewards and reputation, right? Now if you loot this one building 5 times you get the loot for 5 buildings (and used up 5x time), but still only get 1 quest reward.

The trick may get you some advantage if the building has more of some special loot you desire at the moment (like a book shop), but you will get less quest rewards.

 
Last edited by a moderator:
And hitting them with a club is realistic?


Even with a fly swatter modification? I don't mind the new zombie or attacking flies with a club. I wonder if the swarms survive after the plague zombie is dead? My preference would be that the swarms disperse.

If I had a criticism, it would be that they seem like a step towards magic and the supernatural which is unappealing to me. It's just a matter of taste. I don't see the game world as involving spells being cast, etc. I guess if I can come to accept cops spitting acid, I can cope with this.

UPDATE: Riffing on the Flies...

  • If your character is on fire, the flies should stay away from him.
  • Flies should be able to pass through any block you can shoot through, including damaged doors, broken windows, bars, etc.
  • If the Plague Zombie were to remain at a distance during horde nights and just throw flies players would have to be more accurate with their shots.
  • If the Plague Zombies remain at a distance and hide behind cover (out of the line of fire) when not expelling flies, you might see horde base designs change.
  • I don't expect flies to be able to damage blocks. (I'm not entirely sure why flies are harming people.)
  • Maybe the INT-Geek helmet could also be a bug zapper. :)
  • Can I hang fly paper in my base? :)
  • Are flies attracted to cooking?
 
Last edited by a moderator:
Over the top!

I look at the movie time creep factor possibilities, and visual representation. for myself.

Like the plague caster is made up of the insects, does not explode traditionally but kind of
separates into independent swarms. following Astar and boid flocking patterns, doing multiple attacks.
and only a small sweetspot  one Bug controller for physical retaliation by the player. Like the headshot only 

mechanic. Weaknesses, are fire, explosion, electricity,  and or direct hit of the swarm director tiny moving sweetspot, .

After a specific amount of time they reassemble into the original creature but if there were say 5
swarms, and the player destroyed 4 the creature would reassemble with 20 percent HP. When it
disperses again they do a lesser buff damage per hit, but cumulative can still be lethal.

                                                                                Or

Since it is a projector, each swarm is each of the represented body segments 10 in total; 4 leg
segments, so 1 to 10 simultaneous  swarms, 4 arm segments, torso, head, so when it reconstitutes after harming the swarms

it could be a crawler with one arm and no legs. If enough of the second, attack phase is damaged the creature dies.

Do I expect this to come about, No.  Two main reasons, Time incurred, and and player base dissension.

But I still like looking at the possibilities.

 
Even with a fly swatter modification? I don't mind the new zombie or attacking flies with a club. I wonder if the swarms survive after the plague zombie is dead? My preference would be that the swarms disperse.

If I had a criticism, it would be that they seem like a step towards magic and the supernatural which is unappealing to me. It's just a matter of taste. I don't see the game world as involving spells being cast, etc. I guess if I can come to accept cops spitting acid, I can cope with this.

UPDATE: Riffing on the Flies...

  • If your character is on fire, the flies should stay away from him.
  • Flies should be able to pass through any block you can shoot through, including damaged doors, broken windows, bars, etc.
  • If the Plague Zombie were to remain at a distance during horde nights and just throw flies players would have to be more accurate with their shots.
  • If the Plague Zombies remain at a distance and hide behind cover (out of the line of fire) when not expelling flies, you might see horde base designs change.
  • I don't expect flies to be able to damage blocks. (I'm not entirely sure why flies are harming people.)
  • Maybe the INT-Geek helmet could also be a bug zapper. :)
  • Can I hang fly paper in my base? :)
  • Are flies attracted to cooking?
Any weapon with a decent surface area, like a club, would cause enough air pressure in a swing to push the flies out of the way.  They'd have to have a decent amount of weight to them to be able to hit them with a club.  Maybe they do.  A fly swatter would have a smaller surface area and the holes let air pass through.  That lets you hit a fly because the air pressure isn't pushing the fly away as much.  Anyhow, realism isn't a factor in a zombie game.  But I was just responding to the idea that one thing wasn't unrealistic and pointing out this wasn't either.

And I strongly agree with you.  I like fantasy games, but I don't want magic in this game.  And that is magic or supernatural stuff.

 
I am not entirely convinced of striking the swarm with a bat. I believe the bleeding effect (blurred blood spots on the screen with buzzing sounds) or weakening might be enough motivation to take down the plague spitter. My quick thought... looks like catching spits of bloater into the bucket now xD.

I am happy to see new content added to the game! I can`t wait for a new update.

 
I'll always advocate for more weapons, melee and ranged. Even if they are the "same", using same type of ammo or whatever. 

The more variations, the better. 
But he does have a point. Granted I would make each one look different but I guess some people wouldn't notice 

I think bug swarms would be cool to see just randomly. 

Like imagine if they made a swamp biome and you go in and the bugs get you. 

Plus I find it interesting in a lore sense cuz depending on the fly like what someone said. I forgot I'm sorry

But if even bugs can be infected this has to be one of of the most infectious zombie viruses I've seen. It's T viruses levels of infectious 

Humans, pigs, dogs, bears, wolves, bugs, what else can be infected???

 
Pero tiene razón. Por supuesto, haría que cada uno se viera diferente, pero supongo que algunas personas no se darían cuenta

Creo que sería genial ver enjambres de insectos al azar.

Imagínate si hicieran un bioma de pantano y entras y los bichos te atrapan.

Además, lo encuentro interesante en el sentido de la tradición porque, dependiendo de la mosca, me gusta lo que alguien dijo. Olvidé, lo siento.

Pero si incluso los insectos pueden infectarse, este tiene que ser uno de los virus zombis más infecciosos que he visto. Son los niveles de infecciosidad de los virus T

Humanos, cerdos, perros, osos, lobos, insectos, ¿qué más se puede infectar???
Las verduras

🤣

 
If your character is on fire, the flies should stay away from him.
You just pointed out the most direct and yet the most self destructive way to

fight it. Set yourself on fire with a molotov, run head on into the beast, pummel

pete it to death, drink some water, and heal. depending on damage ratio vs distance.

Or a player can jump in a body of water, depending on the tracking.

Weird it wont merge them

 
Last edited by a moderator:
Any weapon with a decent surface area, like a club, would cause enough air pressure in a swing to push the flies out of the way.


I'll take your word for it. Though I have seen people snatch a fly out of the air with their hand, usually I see people kill them when they land on something -- and that's clearly not going to happen with the swarm. The spear is the melee weapon I think would be funniest to use against a swarm.

Maybe there will be a can of insect spray? ;)

Or a player can jump in a body of water, depending on the tracking.


Oh that's neat. I wonder if the swarm follows you under water.

I think your fly is open ZZ. Better check with Snowdog lurking around. 


I so much want to make a Lord of the Flies joke now, but I've not seen a way to work it in.

Bad luck! They're actually moths. 


Fire. Moths. Both sound like damage to armor.

 
Last edited by a moderator:
I'll take your word for it. Though I have seen people snatch a fly out of the air with their hand, usually I see people kill them when they land on something -- and that's clearly not going to happen with the swarm. The spear is the melee weapon I think would be funniest to use against a swarm.
Yeah, it is possible.  It's just difficult.  You tend to have a lot more control with your hands than you would with swinging a bat.  And hands are probably less air pressure around them because of spread fingers and general shape, though I suppose you'd have to do some actual testing to see how it all compared.  But hitting flies in mid air with your hands isn't easy even if you can do it sometimes.  More often, they get pushed away and you miss them.  When landed, they don't get pushed away and so you have more chance of hitting them.  Just because Diablo did these swarms and let you hit them doesn't mean this game needs to copy that.

And yeah... a spear would be even worse for making any sense at hitting them.  Though a gun would be just as bad.  The chances of hitting a fly with a stabbing motion in the air is near zero.  You might manage it with a swinging motion, but with a lot of difficulty if the weapon or object being used creates a lot of air pressure around it due to surface area.

Now, these "flies" are obviously larger than real life, so that would make them easier to hit compared to real flies or whatever bugs they might be.  So I could see potentially hitting them with a bat or club, and even a spear or gun or bow.  But to wipe out a swarm with one or two hits doesn't make sense.  You'd need to hit every one of them to stop all of them.  You might get a few per hit, but it would take a lot of hits to wipe out the entire swarm.  And you should see a reduction in the swarm size when doing so.

Oh well.  I don't like the design at all, but it's not likely to get any improvement, so we're probably stuck with it.  And some people are fine with it, so at least they'll be happy with it.

Like imagine if they made a swamp biome and you go in and the bugs get you. 
Now this is where having insect swarms would make a lot more sense.  A swamp biome could have a biome hazard of insect swarms.  Then the insect swarms would be worth having in the game.

 
Last edited by a moderator:
Now this is where having insect swarms would make a lot more sense.  A swamp biome could have a biome hazard of insect swarms.  Then the insect swarms would be worth having in the game.


Sadly, they have no plans for more biomes. I would love to see a swamp biome though. Or maybe a swamp sub-biome within the pine forest.

 
Last edited by a moderator:
Sadly, they have no plans for more biomes. I would love to see a swamp biome though. Or maybe a swamp sub-biome within the pine forest.
Yeah, but it would still be a good place to use insect swarms.  They did say maybe as a DLC later, so it's possible we'll eventually get a swamp biome.  But that's not going to be for a very long time even if it does happen.  :(

 
For what it's worth, I don't really care about "realism" as it relates to zombies. So I'm okay with the spitter ranged attack.

Sure, I prefer realistic game mechanics when it comes to weather, wilderness survival, firearms, etc, because those things are obviously part of the real world. I've been hot and cold, I've been hungry and sick, I've shot (and built) guns, I've been camping, I've planted a garden. I know when those sorts of things are badly designed/implemented because of my personal experience with them.

On the other hand, the zombies in 7DTD are total fantasy, so I'm fine with the devs going wild with the monster design. Mutant zombie fly swarms, colossal undead earthworms, giant radioactive sewer blobs -- bring 'em on! The weirder, the better!

 
Back
Top