PC V2.0 Storms Brewing Dev Diary

Excuse me Mr. @Laz Man sir dearest, a few questions:

1. Are you allowed to talk about the new tools and jumpscares that you POI lords are able to implement with the new AI mechanics? Tell me how you feel about that as if I where your shrink. Lol.

2. Tier 6 POI, come on, don't tell me that there will only be the two faction bases. Performance is starting to allow it.  The thing is, have you guys talked about doing it within your timeline?

3-What are you working on at the moment?

Have a wonderful day!

 
New look at the desert plauge spitter 

I kinda hope we get a normal spitter as well. Like a early game cop

 This guy looks really cool 


Those textures make the model pop a lot more than before, it's looking good. I do notice that it now has the yellow feral eyes. I wonder if they're default feral?

Also, I just sort of assumed these would be a desert variant of the cop, but the update says they have unique behavior. I wonder if their spit infects the player? :suspicious: By the time players are in the desert biome antibiotics are probably not that rare, but wow that would be scary.

 
Excuse me Mr. @Laz Man sir dearest, a few questions:

1. Are you allowed to talk about the new tools and jumpscares that you POI lords are able to implement with the new AI mechanics? Tell me how you feel about that as if I where your shrink. Lol.

2. Tier 6 POI, come on, don't tell me that there will only be the two faction bases. Performance is starting to allow it.  The thing is, have you guys talked about doing it within your timeline?

3-What are you working on at the moment?

Have a wonderful day!


1. I mentioned the latest functionality with sleeper volumes in one of my last posts already (e.g. shamway factory example).  Makes me feel good I guess? 

If I ever needed to have a player fight 100 zombiesiin one battle, I can do it now responsibly without worrying about their hardware melting? 😆

2.  We have Tier 6 already. (T5 Infeststions).  Joking aside, the team always talks about new ways to challenge players.  Once bandits come in 3.0, it's going to get very exciting.

3.  Navesgane Updates

 
But always looking to challenge players is a BS statement, because as soon as they add something, you adapt and get bored and claim you want more... and more... and more ... soon new players will be so overwhelmed they just repeatedly die over and over and quit the game and don't recommend it to their friends.

If you get bored, adjust the difficulty settings on your session, start game over, try different gear... If you normally tank  POI, try assassin or rogue gear or enforcer which is weaker and try to survive that way through out all the tier level POI's. Try every full set of gear of all specialties.. .. i'm sure at one point or another like any game, you'll get sssooo used to to eeevveerrything, that you'll start to whine and complain that your bored Perhaps it's then time for you to move onto another game and let those who are just getting started to actually have a chance better with all the new threats, challenges, etc - without it being overwhelmed by people who wanting to keep adding and adding and adding till the game becomes unstable on even the more powerful consoles and can only run fully stable on a PC with 32 gig's of memory VS the xbox console Series X  with 16.

Games for players often have a life cycle when someone plays the game to death and just gets bored of it. it happens, it's life. if all was always satisfied with a particular game, then game makers wouldn't need to keep making games..lol

on my xbox, many folk have multiple deaths on day 2 to 8 of their joing my xbox session. between needing to worry about water, food, infection, messing with gear, POI's that got zombies already overwhelming them, i just keep seeing the game always showing deaths... my session is set on Adventurer (default)  4 k map.

They often rage-quit and abruptly leave the session.  Another player gone that otherwise might have been a good ally or a friend i didn't get a chance to know yet.
I feel perhaps they might have entered a area and died to a zombie then re-spawned infront of a bunch of zombies that still reside where they originally died and attacked upon respawning, or they'd run in trying different avenues or method's, only to find they are Zerged to death zombies health is too high and they're too quick.

I find it odd myself when i stab a zombie with a spear, that may times they speed run-walk while stumbling towards you allowing a point-blank Assault on you vs standard reality where a stab would push you backwards, not forwards; even a stab to the head... And i'm well over 400. Fortunately i got gear to defer some of the damage, but new players - nope ..lol .. not in fiber gear and level 1 wooden bats or something. TFP could potentially looking long term loyal customers ... 

Perhaps the game should be change from "7 days t o die", to  1 or 2 days to die....lol ... title for many many new comings is certainly misleading. If i kept dyeing over and over again despite them trying different things and not running around begging for help to other players; then they'd likely just go find another zombie game to play or some other game.  I've been around a long time and seen many things.... and i'm observant....

 
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With the return of cosmetic dlcs for 7Days would there be a chance return of The Walking Dead Dlc? :)

 
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But always looking to challenge players is a BS statement, because as soon as they add something, you adapt and get bored and claim you want more... and more... and more ... soon new players will be so overwhelmed they just repeatedly die over and over and quit the game and don't recommend it to their friends.
New players aren't starting at T6, which is what was being mentioned regarding challenging players.  By the time a new player gets to T6, they should be able to handle themselves.  This game doesn't need to handhold players or be designed for gamers who can't handle a challenge.  Besides, of someone can't handle the T6 challenge, they don't have to do them.

 
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New players aren't starting at T6, which is what was being mentioned regarding challenging players.  By the time a new player gets to T6, they should be able to handle themselves.  This game doesn't need to handhold players or be designed for gamers who can't handle a challenge.
i wasn't saying new players are at T6 ...lol .. just i see new players dieing on T1 .. or perhaps just exploring and run into a dog or zombie but is unequipment as such an early start..  you know what i'm referring to, don't play dumb..lol .. if you ever hosted an xbox session and had folk join who recently just joined, you see a spam of deaths within short times of them.. Pretty sure T6  aren't in the starting area or near where a player spawns.. 😄
if you never hosted a long xbox session, leave the experiance to the professionals :)

 
i wasn't saying new players are at T6 ...lol .. just i see new players dieing on T1 .. or perhaps just exploring and run into a dog or zombie but is unequipment as such an early start..  you know what i'm referring to, don't play dumb..lol .. if you ever hosted an xbox session and had folk join who recently just joined, you see a spam of deaths within short times of them.. Pretty sure T6  aren't in the starting area or near where a player spawns.. 😄
if you never hosted a long xbox session, leave the experiance to the professionals :)
The point is that new players will learn just fine.  They don't need to have their hands held.  The game doesn't have to be easy.  Challenges aren't a bad thing.

 
The point is that new players will learn just fine.  They don't need to have their hands held.  The game doesn't have to be easy.  Challenges aren't a bad thing.
I partially agree with what firewalker is saying.

If you see it from a new player perspective, new players try to experiment the world through trial and error.

If it becomes too hard to survive while learning the ropes, they may become discouraged and quit.

See (e.g.) what happened for many newbs when TFP changed water survival (which I liked).

But I don't think we're at that point (yet), I think firewalker is just suggesting to the devs his preference for future developments.

 
If players rage after a few deaths when first playing a survival game, I'm not sure they should be playing survival games. If you can start the game as a new player and never die at all in the beginning learning phase, then I'd say it's too easy. Would just be boring. And let's be real, this game isn't overly complicated and it isn't that hard to survive early days in vanilla, new player or not. They probably play like my buddy who always gets mad and quits: he runs around mindlessly, burning stamina for no reason and picking every fight possible instead of just avoiding them. That isn't a game problem to me, that's a player issue.

 
They probably play like my buddy who always gets mad and quits: he runs around mindlessly, burning stamina for no reason and picking every fight possible instead of just avoiding them. That isn't a game problem to me, that's a player issue.
I experienced that with my friend. Most of the time it seems that people playing that way, are playing it with the same thought

as playing the mass produced cell phone games. I have no prob with those games, and they do provide some work time fun

but a lot are made for instant gratification and not content based. I'm sure some can be pointed out as having more more of

this or that, but a pc game follows a different psychology or principle.

 
If players rage after a few deaths when first playing a survival game, I'm not sure they should be playing survival games. If you can start the game as a new player and never die at all in the beginning learning phase, then I'd say it's too easy. Would just be boring. And let's be real, this game isn't overly complicated and it isn't that hard to survive early days in vanilla, new player or not. They probably play like my buddy who always gets mad and quits: he runs around mindlessly, burning stamina for no reason and picking every fight possible instead of just avoiding them. That isn't a game problem to me, that's a player issue.
Agreed.  Not every game is for every player.  If a player can't handle this game (let's face it, it isn't a challenging game), then they should play something else.  TFP can't make a game everyone will enjoy, and they shouldn't try.  Games that try to please everyone end up pleasing no one.

 
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