Can you give us an unfinished sample of the twerking?Yes, and finishing features. Frostclaw is done other than tweaking.
Thinking out loud / Unreasonable brainstorming, because I like this game more than I should:
- V2.0 Storms Brewing
(you are here)
[*]V3.0 A New Threat
. . .
[*]V4.0 The Road Ahead
. . .
That should be posted in Pimp Dreams since it's kind of your wishlist for later possible updates.Thinking out loud / Unreasonable brainstorming, because I like this game more than I should: (SNIP)
No problem. I was just pointing you to the right forum section, but some of your ideas are interesting.You're right. I'll be honest, I forgot that such a thread existed. Either way, I am excited for what Storm's Brewing will bring, regardless of my ramblings.
There is a UI that shows them and lets you equip them. There is more than one. I don't work on that, so that is all I got. I am not a cosmetics type gamer, so I pay little attention to cosmetics in any game including our own.@faatal anything you can say about the wardrobe system and new outfits?
i think thats the only element of what's coming on the roadmap we have not heard anything about so far.
@faatal I understand that this is not a priority. It would be nice to have a setting to include storms in the horde!Yes, and finishing features. Frostclaw is done other than tweaking. Storm warning time and damage is being debated. I am almost done fixing an animal jump bug. Indoor/outdoor check still needs a rework.
Bloodmoon's have their own weather, which is the highest priority and during BM any pending storms are deferred until many hours after.
The UI is the same other than some minor changes.
No, it is in the clouds as before. Does not touch the ground.
dang, i would love a option for it on for chaos. but if it takes time to implement then im ok with it getting axedIma kinda glad it's the same tbh it basic and simple
There is a UI that shows them and lets you equip them. There is more than one. I don't work on that, so that is all I got. I am not a cosmetics type gamer, so I pay little attention to cosmetics in any game including our own.
In a storm I wouldn't think a gyro would be a good idea..... crazy winds and such. But 4x4 I could see maybe. Then again as @faatal said, get in a building. Only going to suck if you're deep in the woods with no poi around, but if you have a storm warning.... plan better next time.
@faatal I understand that this is not a priority. It would be nice to have a setting to include storms in the horde!![]()
There should be noticeably more POIs in the wilderness. Personally, my favorite new look is the forest biome. It does a great job teasing POIs than in 1.0.
For example, you may come upon a wilderness road that stretches around a small dense patch of trees. You can make out something of interest behind it but can't quite make it out what it is.
One of our testers was sheltering in a POI while a storm was blowing and a wandering horde joined them. Does that count?
Players and zombies sheltering in POIs. Mass hysteria!![]()
There is no confusion at all, there is all info shared that we need, also delays are for good, as proved with time and previous releases.recently i have started to notice many players who stopped playing waiting for 2.0 release come back, after 8 months delay they must have been getting tired of waiting for it...
All the confusion and delays in the past months hurt server populations for sure but now with more clarity on whats going on people are starting to figure it out.
recently i have started to notice many players who stopped playing waiting for 2.0 release come back, after 8 months delay they must have been getting tired of waiting for it...
All the confusion and delays in the past months hurt server populations for sure but now with more clarity on whats going on people are starting to figure it out.
I know that's how I play. When a new experimental comes out, I play vanilla for a while. Then when the modders release new/compatible versions of their mods and I'm looking for something different, I might try an overhaul or a combo of modlets, then maybe back to vanilla. Rinse and repeat during the next dev cycle.I notice modlet downloads peak on a new release and decay over time. I've seen that cycle over a number of TFP releases. I suspect it is a natural cycle related to people playing until they get tired and then playing something else. New releases and features kind of reset things.
oh im very pleased, many buttons=explanations that have been given has gave many people the current timeline which is bringing them back at a very fast rate. Thanks! thats all im saying is that im very happy and pleased.. im so glad the confusion seems to be finally worked out.There is no confusion at all, there is all info shared that we need, also delays are for good, as proved with time and previous releases.
If you think that posting this @%$#ing @%$#ty propaganda will make someone push a button in your interest, it is not how the world works.