PC V2.0 Storms Brewing Dev Diary

Everybody asking for a preferred feature always thinks it's about other people not liking it if they oppose it.
But that's not the reason. The reason is because implementing it will cost developer time that could be used on something that we need/like more.

I mean duh, but the difference is they are already working on the container system atm, and the mod already exists and does the work of figuring out how to make it work. So then the workload is lowered to just seeing what the mod is doing to make it work, and then seeing how stable / viable it is. Still some overhead obviously ,but not nearly as much as a feature request from scratch

Makes sense to vastly improve QoL for something if you are already taking a look at the system, and some mods exist that bring it up to modern survival game standards. Most games now days have the "pull from crafting" and various ways to organize your inventory quickly so it's not like it would be a niche feature that wouldn't have appeal to basically everyone who plays the game / is looking to buy it
 
I mean duh, but the difference is they are already working on the container system atm, and the mod already exists and does the work of figuring out how to make it work. So then the workload is lowered to just seeing what the mod is doing to make it work, and then seeing how stable / viable it is. Still some overhead obviously ,but not nearly as much as a feature request from scratch

Makes sense to vastly improve QoL for something if you are already taking a look at the system, and some mods exist that bring it up to modern survival game standards. Most games now days have the "pull from crafting" and various ways to organize your inventory quickly so it's not like it would be a niche feature that wouldn't have appeal to basically everyone who plays the game / is looking to buy it
The devs will not look at a mod in order to update the game. Even if they implement something that a mod already does, they'll still do it on their own. They've mentioned that in the past. So it doesn't really save time just because a mod exists.

As far as why they don't, I don't know their reasons, but some possible reasons include:
  • Trying to sort out someone else's code can be a challenge, potentially increasing the total time it takes to implement something compared to doing it from scratch. You can see they struggle with that when they talk about dealing with their own code from developers who are no longer there. Trying to do it with mods isn't going to make it any better.
  • Mods often don't worry about balancing or compatibility with things, so using them just leaves you having to figure it out on your own anyhow.
  • Although there is a EULA/TOS that relates to copyright of mods, it's still a legal issue that most developers will avoid dealing with. This is why if you were to submit a suggestion for a new game to a developer, they will ignore it even if you state you give up all rights to the idea and want nothing in return and no credit. That isn't to say they couldn't do it, but most will not because it's just a legal mess if someone starts to complain.
Beyond that, it's just about priority. Any time spent on something, no matter how small, is time taken away from something else. That means they have to prioritize what they work on. In any case, faatal mentioned they were going to be working on inventory stuff. Whatever changes they might be making to it will impact any new feature they were to add, so it is unlikely they'll add any new features related to inventory until they are finished making those changes. Otherwise, they just double their work by having to fix anything that the changes break in the new feature rather than just making the feature after making those changes.
 
The ticket is for the SMG and I don't know when they would even get to that.
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Hopefully today. I played 2.1 last night and looks ready to me.


There hasn't been a new weapon or vehicle in the game for years, so I can't imagine this would be a speedy thing.
 
Ive noticed the area that the land claim block covers was drastically reduced.....is there a reason why this was done?

........love you Pimps!!
 
After some time playing 2.x, I'm not enjoying the storms.

There's nothing interesting or engaging about sitting and waiting for them to finish. I like that the zombies are more excited and responsive. Maybe players can be debuffed instead of damaged. At least that way we can still be active in the storms but it'll be a risk and a challenge.
 
After some time playing 2.x, I'm not enjoying the storms.

There's nothing interesting or engaging about sitting and waiting for them to finish. I like that the zombies are more excited and responsive. Maybe players can be debuffed instead of damaged. At least that way we can still be active in the storms but it'll be a risk and a challenge.

Sincere question: What prevented you from entering a POI and clearing it while the storm was raging? It happened to me yesterday and I just used it to go through a POI
 
Sincere question: What prevented you from entering a POI and clearing it while the storm was raging? It happened to me yesterday and I just used it to go through a POI
I got a at a wasteland POI twice yesterday. The building was partly burned down and nothing in the near area to run towards. So I got stuck twice in half the house because I couldn't move around a lot because the roof was badly damaged. Also I went to try and do the desert biome badge and got a storm 5 seconds after entering. So I was just waiting at the edge of the burned forest for it to pass. I agree on de debuff part, make it drain stamina, or drain thirst in hot areas and hunger in cold areas. Could do health damage in the wasteland though because of endgame. But early on it's a lot of sit and wait. POI's are smaller or too strong and your own tools are limited. All and all not hating on the update like many people. I actually like it a lot. Needs just a bit of tweaking.
 
Ive noticed the area that the land claim block covers was drastically reduced.....is there a reason why this was done?

It has? That's an option when you start or continue a game. Is it possible it got turned down somehow? I was just looking at it for my own game. I think the max range was 71 blocks.
 
Sincere question: What prevented you from entering a POI and clearing it while the storm was raging? It happened to me yesterday and I just used it to go through a POI
The two most recent storms (I'm not on 2.1, so can't comment on the changes there) were within a minute of going to try to complete a badge, meaning I was stuck waiting a long time from doing what I wanted to do, and while I was already halfway through clearing a POI. I had to stand around once done because there wasn't any way to get somewhere else before taking a lot of damage. So choosing to just do a POI while waiting isn't really an option or an option that you want to do.
 
@faatal

I have a far off question and im not sure if your the right person.

But will we ever get a update on game play. Like making things better and little less clunky?

Realistically the gameplay/combat/movement hasn't really changed sense the early alphas. The only new edition really is power attack from A17 or 18 (i don't remember when it was added)

For context
after a long chat with my brother we talked about the game and basically said he doesn't have faith in the devs because after 13 years the game really hasn't changed drastically vs other games like say rust/ark/etc, I particularly agree sense the game is clunky and hell Minecraft has more complexity over 7days, I said maybe it's the engine and he said rust is a great example.

another thing that i agreed 100% with, why is there so many aspects have pvp est things. The game doesn't have as much dangers, outside of players (hypothetical) achievimemts for pvp, land claim blocks, yet it's only 8 players officially.
 
Sincere question: What prevented you from entering a POI and clearing it while the storm was raging? It happened to me yesterday and I just used it to go through a POI
Do you mean doing a quest or just clearing the nearest POI? A lot of times I have been driving somewhere and wasn't near a POI. Also, it would have to be a pretty big POI for the storm to end before I clear it. The storms last for over 2 in game hours. The last storm I was in lasted for 10 real world minutes. I am on the latest exp build. 60 minute days.

There are enough circumstances where it becomes a real hinderance to have to avoid being outside. I think it would be much more interesting and exciting if the storms made being outside more risky than the storms outright killing you.
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I enjoy them for them for boosting zombies but that's it really
Me too. I was waiting to experience that especially after moving to the wasteland. Do you know how many zombies came up to my house in the last storm?
Zero.
 
Sincere question: What prevented you from entering a POI and clearing it while the storm was raging? It happened to me yesterday and I just used it to go through a POI

To each their own of course, but some people don't like the interruption to their personal flow during gameplay, which is fair, if you ask me. It's all a matter of taste at the end of the day. I've seen as many people say that they like the storms because they force (not in a bad way) these situations, and others dislike them for that very same reason.
 
To each their own of course, but some people don't like the interruption to their personal flow during gameplay, which is fair, if you ask me. It's all a matter of taste at the end of the day. I've seen as many people say that they like the storms because they force (not in a bad way) these situations, and others dislike them for that very same reason.
I thinn what people are upset the most is, it took an entire year of development for Storms, and the Biome progression stuff to come together. And this is the entire fruits of labor for that year? A badge and a pat on the back and the game saying good boy? And a storm that just makes you go hide in shelter for a few minutes or so? Not exactly engaging gameplay. But I see people here defending it, to each their own as you said. But the system itself isn't deep its shallow and unrewarding
 
I thinn what people are upset the most is, it took an entire year of development for Storms, and the Biome progression stuff to come together. And this is the entire fruits of labor for that year? A badge and a pat on the back and the game saying good boy? And a storm that just makes you go hide in shelter for a few minutes or so? Not exactly engaging gameplay. But I see people here defending it, to each their own as you said. But the system itself isn't deep its shallow and unrewarding

Personally speaking, and I have full respect to the dev team and the work they put into our game, but I do share the sentiment that it doesn't feel like a year's worth of work. (I lightheardly joke that perhaps they took a 6-month vacation to the Bahamas or something, heh.) I do find both meat and potato features to be rather lacking, so I've turned them off (and not just because they're new, either; I have air drops and loot respawn disabled always because I don't like hand outs), but to those who like them as is, to each their own. <3 I'm not here to yuck on anyone's yum.
 
I thinn what people are upset the most is, it took an entire year of development for Storms, and the Biome progression stuff to come together. And this is the entire fruits of labor for that year? A badge and a pat on the back and the game saying good boy? And a storm that just makes you go hide in shelter for a few minutes or so? Not exactly engaging gameplay. But I see people here defending it, to each their own as you said. But the system itself isn't deep its shallow and unrewarding
If you think tht is all that was worked on for the update, you really need to take a better look at the patch notes. And also keep in mind that those public notes are heavily truncated, and don't contain the other 80 pages of individual notations on code changes that occurred over the past year.

Statements like this show severe ignorance on how game development actually works, and an over-simplification of what is takes to write entire game mechanics from scratch.

But hey, if that is all you are going to take from the changes, that is your opinion. Just remember that it is only an opinion, and a shallow one at that.
 
I do believe the badge system is an excellent step in the right direction, as it forces progression in a nice pace. In my opinion It should relax the lootstage a bit more when the last badge is achieved.
Yet the current storm system is a step in a mud pitt that needs to be right but currently lacks fun because a storm equals idle playtime inside somewhere that can be fun only a handful of times until it gets old pretty quickly.
Items/mods/masks/perks that completely protect from storms (except visibility) and/or need a nice quest in order to get them are the must have here.

That and the storm UI that makes me laugh in KOBOL. Storm graphics are very nice and immersive. The problem here is unpolished mechanics as it is a new system. We'll get there.
 
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