Khalagar
Survivor
Everybody asking for a preferred feature always thinks it's about other people not liking it if they oppose it.
But that's not the reason. The reason is because implementing it will cost developer time that could be used on something that we need/like more.
I mean duh, but the difference is they are already working on the container system atm, and the mod already exists and does the work of figuring out how to make it work. So then the workload is lowered to just seeing what the mod is doing to make it work, and then seeing how stable / viable it is. Still some overhead obviously ,but not nearly as much as a feature request from scratch
Makes sense to vastly improve QoL for something if you are already taking a look at the system, and some mods exist that bring it up to modern survival game standards. Most games now days have the "pull from crafting" and various ways to organize your inventory quickly so it's not like it would be a niche feature that wouldn't have appeal to basically everyone who plays the game / is looking to buy it