PC v1.x Developer Diary

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I just hope they fix some of the POI's in the next update.. after a few times of doing this long lengthy mission, only to see it obviously a glitch in it and spending hours doing it.
Only just recently i decided  to take on quests and write down if they are glitched or not.. in the past, i just threw up my hands and tried to purposely avoid the glitched one's if they re-showed up on the quest giver's list to choose from. But memory has failed over long span of time and end up doing the quest multiple times over  time.
I have already summited a month or 2 ago of a glitched mission a screenshot within the game Report Bugs;  including the highschool one which i've not done in quite some time and can only hope perhaps a patch has fixed it. i've also summited glitched this nd of Dec 2024.
This is playing the game path intends for the player and i play stealth style. all the perks i have are mainly to this method.
 

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People may be checking out games they got for Christmas or the Steam holiday sale.  I'm spending more time editing the gameplay for my series than playing the game.

 
I just hope they fix some of the POI's in the next update.. after a few times of doing this long lengthy mission, only to see it obviously a glitch in it and spending hours doing it.
Only just recently i decided  to take on quests and write down if they are glitched or not.. in the past, i just threw up my hands and tried to purposely avoid the glitched one's if they re-showed up on the quest giver's list to choose from. But memory has failed over long span of time and end up doing the quest multiple times over  time.
I have already summited a month or 2 ago of a glitched mission a screenshot within the game Report Bugs;  including the highschool one which i've not done in quite some time and can only hope perhaps a patch has fixed it. i've also summited glitched this nd of Dec 2024.
This is playing the game path intends for the player and i play stealth style. all the perks i have are mainly to this method.
 

View attachment 33122
Grover High School should be fine now.  The issue related to min script not respawning zombies that despawned due to the player getting too far from them is fixed.  That also fixes any other POI that used min script.

 
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Grover High School should be fine now.  The issue related to min script not respawning zombies that despawned due to the player getting too far from them is fixed.  That also fixes any other POI that used min script.
I think that's what's happening with the army post. Two yellow dots, one of them appearing in the wall - don't spawn any zombies. And one the room is one of those bathrooms. The second bedroom appears to be in the bunk bed area where the soldiers would typically sleep.

 
I think that's what's happening with the army post. Two yellow dots, one of them appearing in the wall - don't spawn any zombies. And one the room is one of those bathrooms. The second bedroom appears to be in the bunk bed area where the soldiers would typically sleep.
In most cases (other than min script problems), it is due to not triggering the spawn.  Triggers can be a variety of things - buttons, key racks, doors (breaking one open won't trigger a zombie that is triggered by the door unless you also break the frame), etc.  I haven't run into any issues in any POI where I couldn't complete a quest.  Sometimes I have to look around to see what I missed, but there is always something.  But I didn't have the min script problem because I don't tend to run away or very far, so nothing despawns.

There was a time when buttons didn't work sometimes in POI that had a restore generator quest, and that prevented spawns, but you could break the button to get the spawns.  And that was fixed a while ago.

 
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Triggers can be a variety of things - buttons, key racks, doors (breaking one open won't trigger a zombie that is triggered by the door unless you also break the frame), etc.  I haven't run into any issues in any POI where I couldn't complete a quest.


Something for folks who use custom POIs on servers to keep in mind is triggers don't work unless the player has the POI installed locally. They can push buttons all they like and nothing happens; the server doesn't notice. But if you destroy the button, then the server notices and triggers the event.

 
Grover High School should be fine now.  The issue related to min script not respawning zombies that despawned due to the player getting too far from them is fixed.  That also fixes any other POI that used min script.
Both myself and friend had a yellow dot that would not spawn the remaining zombies in Grover High in 1.2 b27.  Both in the same spot, which was not the same spot that I encountered in b4 like others (by the ledge).  This time we both experienced it in a doorway on the roof.  He did the command console trick a few times and it didn't work, had to restart the quest.  I've done the trick successfully in b4 but I had to do it at least 5 times to complete Grover High in b27.

 
Something for folks who use custom POIs on servers to keep in mind is triggers don't work unless the player has the POI installed locally. They can push buttons all they like and nothing happens; the server doesn't notice. But if you destroy the button, then the server notices and triggers the event.
Good point.

Both myself and friend had a yellow dot that would not spawn the remaining zombies in Grover High in 1.2 b27.  Both in the same spot, which was not the same spot that I encountered in b4 like others (by the ledge).  This time we both experienced it in a doorway on the roof.  He did the command console trick a few times and it didn't work, had to restart the quest.  I've done the trick successfully in b4 but I had to do it at least 5 times to complete Grover High in b27.
I have never had issues with that POI, but I just tested it to see and it failed to spawn a group of zombies on the roof, so something does appear to be messed up with it.  I opened it in the POI Editor and this is the group that failed to spawn properly:

image.png

I don't see any reason why it didn't, though.  And I'm not entirely positive that none of them spawned since there are so many zombies attacking at once that it's hard to track where each came from.

So it does seem like there are issues with Grover High again.  :(

 
Good point.

I have never had issues with that POI, but I just tested it to see and it failed to spawn a group of zombies on the roof, so something does appear to be messed up with it.  I opened it in the POI Editor and this is the group that failed to spawn properly:

View attachment 33137

I don't see any reason why it didn't, though.  And I'm not entirely positive that none of them spawned since there are so many zombies attacking at once that it's hard to track where each came from.

So it does seem like there are issues with Grover High again.  :(


Grover High School should be fine now.  The issue related to min script not respawning zombies that despawned due to the player getting too far from them is fixed.  That also fixes any other POI that used min script.
Yeah Grove high is still glitched. Yellow dot on the roof and yet the whole roof has been scouted twice. Already cleared out the main loop as well as any floors I could find.

Tier 6 mission. 1 to 3 hours wasted with no reward except for the loot.

TimePhoto_20250104_235935.jpg

 
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Grover High School should be fine now.  The issue related to min script not respawning zombies that despawned due to the player getting too far from them is fixed.  That also fixes any other POI that used min script.
When was it fixed?  My party did Grover High School on 31 December and we were unable to find all the zombies to complete the quest.  There was an orange blob just above the roof.

 
When was it fixed?  My party did Grover High School on 31 December and we were unable to find all the zombies to complete the quest.  There was an orange blob just above the roof.
Note my last post on the previous page.  It was supposed to be fixed with the update that included fixes for a Min Script bug.  I tested it last night to see if there were problems, and there is one zombie volume that fails to work on the roof.  That used to work, so something they changed when fixing the Min Script bug may also have broken that.  Maybe @Laz Man can take a look at it?

 
How about more destroyed block shapes???

What about less slightly angled shapes to make high tension line towers???

What about making some thin curved wire shapes or hanging wires from power lines???

What about MORE PAINT SELECTIONS seeing as how 19 were removed???

How about BIGGER GORE PILES???

How about partially destroyed 1/2 block shapes???

How about partially destroyed curved shapes???

 
Note my last post on the previous page.  It was supposed to be fixed with the update that included fixes for a Min Script bug.  I tested it last night to see if there were problems, and there is one zombie volume that fails to work on the roof.  That used to work, so something they changed when fixing the Min Script bug may also have broken that.  Maybe @Laz Man can take a look at it?


I believe there has been an update to Grover High that may address the quest issue among other things but don't think it has been merged over to the stable version yet.  I will look into this tomorrow.

 
Why is there a delay in game chat when players join a server? Also there seems to be a delay when resetting a prefab?

Why are the no other size selections for numbers and letters????

 
@faatal, what exactly is the problem with DLSS SR that caused you to disable it? A mod (https://www.nexusmods.com/7daystodie/mods/6781) has been out for a few days that enables DLSS SR, and it looks good enough. I'm now playing with DLSS SR Q in FHD (having previously updated to 3.8.10). Yes, it looks worse than usual in other games, but nevertheless it's still better than FSR 3.1 or TAA (when compared to the DLAA).

 
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Why are the no other size selections for numbers and letters????


They could offer a larger letter, say 2x2 blocks big.

Offering a smaller letter wouldn't change that blocks are about 1m big. So if you have 1 letter per block the small letters would be spaced out...

P O P   N   P I L L S

If you put two smaller letters into one block then either you would have a around 676 blocks (letters only) or 1,296 (letters and numbers) to make...

AA, AB, AC, ... A1, A2 ... Z9

... or you would have to make a small "A" shifted left and a small "A" shifted right meant to be placed on the block above the first letter. This would perhaps be the most viable in terms of number of blocks, but there would be cases where you didn't really have the block above to place the small letter and those would probably be the tight places where you'd like small numbers, such as trying to put an address on a house.

If you would entertain another approach, I suggest expanding on the Sign blocks. Right now there are three sizes for those and only one appearance that looks like wood. A variety of different sign appearances, sizes, font choices, and colors, would let us type anything onto a sign. Some of those appearances could even look like illuminated business signs, kind of like the current Pop-N-Pills signs, but text only.

To go along with this, sign text would have to survive POIs being converted from version to version. I want to think this got solved going into 1.0, but I'm not sure. We avoided using those wooden signs in POIs for so long it has become a habit.

 
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They could offer a larger letter, say 2x2 blocks big.

Offering a smaller letter wouldn't change that blocks are about 1m big. So if you have 1 letter per block the small letters would be spaced out...

P O P   N   P I L L S

If you put two smaller letters into one block then either you would have a around 676 blocks (letters only) or 1,296 (letters and numbers) to make...

AA, AB, AC, ... A1, A2 ... Z9

... or you would have to make a small "A" shifted left and a small "A" shifted right meant to be placed on the block above the first letter. This would perhaps be the most viable in terms of number of blocks, but there would be cases where you didn't really have the block above to place the small letter and those would probably be the tight places where you'd like small numbers, such as trying to put an address on a house.

If you would entertain another approach, I suggest expanding on the Sign blocks. Right now there are three sizes for those and only one appearance that looks like wood. A variety of different sign appearances, sizes, font choices, and colors, would let us type anything onto a sign. Some of those appearances could even look like illuminated business signs, kind of like the current Pop-N-Pills signs, but text only.

To go along with this, sign text would have to survive POIs being converted from version to version. I want to think this got solved going into 1.0, but I'm not sure. We avoided using those wooden signs in POIs for so long it has become a habit.
There is an option that would probably work with only 2 blocks per letter/number to create 1/4 block sized letters/numbers.  Block 1 for a letter is a normal block that places a letter or number at the bottom right corner.  Block 2 for a letter is an offset block that places a letter or number at the bottom left corner and then offsets the block 1 block up.  In this way, you can fill a line of 1/4 sized letters using 2 rows of blocks while it appears to only be a single row.

In the example below, you have 2 blocks.  The red block is a normal block.  The blue block is an offset block that is placed below the red block and offset 1 block up so they overlap.  Purple shows the overlapped block.  This does still require 52 blocks for letters and another 20 for numbers, but is much less than the double letter/number blocks you mentioned.  The downside is that this requires you to do two rows of blocks to achieve the effect.  As a side note, although I did these at the bottom, you could do this centered as well, which is probably the better option that I just didn't think about until after I did the image.

image.png

This can be used for even smaller letters, but it wouldn't work as well.  1/9 letters (3 letters per block) would require you to have a third row of blocks, where the offset drops a block down one block, meaning you need 3 rows and 3 blocks per letter/number.  But it is possible.  It gets worse for smaller than that as you'd need to offset blocks by 2 blocks (for 4 or 5 letters wide) and have even more rows.

 
when is someone from TFP going to address all of the console problems? vacation is over...people are waiting to AT LEAST be informed of what is being done or investigated

 
when is someone from TFP going to address all of the console problems? vacation is over...people are waiting to AT LEAST be informed of what is being done or investigated
Any fixes for console will likely come with v2.0, which sounds like will be around late February or into March, though that may change.  Console doesn't allow experimental versions, so can only receive fixes in the stable updates.  They could put out a 1.3 version that includes some fixes earlier than that, of course.  They had mentioned the possibility of that.  But we'll see.

 
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