4sheetzngeegles
Well-known member
That is an interesting idea, like the character in NEEBS that
films multiple shots to make their series. Wouldn't that take
a large dedicated storage area depending on the resolution?
Also it would mean adding cameras to the game, with on off
switches and an additional output source. What would that do to
fps, because that is similar to being a peer host acting as a
server, and visually processing multiple versions of the first
person scene from various angles.
I wonder if it would be possible to add a camera to the drone,
or randomly switch between entities, or fixed pois and elevations.
Definitely some next level processing, outside the box thinking,
but would it not also need a programmable controller, to give
variation? Would it be internally or third party externally controlled?
As a predator cam, it would be cool being able to switch between PIP
view when a dog or wolf is stalking, transferring the color to black and
white.
I can't wait to here the answer to this and what the possibilities
are.
films multiple shots to make their series. Wouldn't that take
a large dedicated storage area depending on the resolution?
Also it would mean adding cameras to the game, with on off
switches and an additional output source. What would that do to
fps, because that is similar to being a peer host acting as a
server, and visually processing multiple versions of the first
person scene from various angles.
I wonder if it would be possible to add a camera to the drone,
or randomly switch between entities, or fixed pois and elevations.
Definitely some next level processing, outside the box thinking,
but would it not also need a programmable controller, to give
variation? Would it be internally or third party externally controlled?
As a predator cam, it would be cool being able to switch between PIP
view when a dog or wolf is stalking, transferring the color to black and
white.
I can't wait to here the answer to this and what the possibilities
are.