PC v1.x Developer Diary

Status
Not open for further replies.
The old daytime/nighttime lighting was probably better, but the only reason is drove the depressing apocalyptic feel was because everything was in shades of gray and dull as hell. Lol. The new lighting overall is much better now. Just the brightness could use a bit of work.

 
Yeah, the older lighting style of the game I'm talking 7-8 plus years ago now really drove the apocalypse feel, most times If you're not in the wasteland it's sunshine showers and rainbows lol, not saying its a bad thing but the older lighting just had something special to it.
I agree.

Someone at TFP is very obsessed with lighting (I think it's Madmole). Madmole has been talking about the way the new lighting is so much better in this alpha and that alpha, for the last 10 years or so, and now in 1.0. But the lighting is still being changed because, obviously, someone is never happy with it. At some point, it should be considered as good enough, and be left that way.

 
I really wish they added random sand/lightning storms like in MAD MAX, where we'd need to take shelter (or quickly build one!) to avoid being struck and potentially die.  :cool2:


Spoiler



 
Popping in after a while to yap like I've never yapped before, so sorry. I finally had a chance to purchase and play on Console Edition and it's incredible! I'm genuinely surprised at how intuitive the new controller layout is, though I do miss not having to hold Y/Triangle to use the D-Pad shortcuts (I still prefer it over PC A15... I've been meaning to ask, why weren't the WASD shortcuts in that version of the game? Was it a limitation or something else?). It actually didn't take me long at all to get the hang of it, and I thought I would. Using the controller does feel better with the updated combat too, but... I totally use aim assist because I am a giant baby (feel free to clown on me).

I do have a question though—I have a Series X, and I notice even in the 4k worlds that frames drop every now and then. It wouldn't be so bad if it didn't trigger my motion sickness. Are there any plans at all in the future to unlock even some of the graphical options beyond brightness and motion blur toggle? I'm noticing while I'm playing what I know I can do without to possibly gain better performance. I can't remember if anyone said anything about it, so I figured I'd ask, and if not, pretty pretty pretty please? 😭

( Also if it matters any, my parent, who was a long-time old console version player, is having an absolutely blast with this version, too, maybe even more. They're enjoying themselves greatly and love all the new stuff ( if you could have heard how they screamed when they saw all the new potted plant decorations and paintings... LOL ). They're also most excited for cross-play and are eagerly awaiting that, since we usually played split-screen on the old version! They actually prefer playing 7 Days over their other games of choice, which is like, the highest honor my parent can give since they're a die-hard Bethesda fan. But nope, they're loving Console Edition more! )

(bolded the actual questions so y'all don't have to read the yapping, ok bye!!!)

 
Popping in after a while to yap like I've never yapped before, so sorry. I finally had a chance to purchase and play on Console Edition and it's incredible! I'm genuinely surprised at how intuitive the new controller layout is, though I do miss not having to hold Y/Triangle to use the D-Pad shortcuts (I still prefer it over PC A15... I've been meaning to ask, why weren't the WASD shortcuts in that version of the game? Was it a limitation or something else?). It actually didn't take me long at all to get the hang of it, and I thought I would. Using the controller does feel better with the updated combat too, but... I totally use aim assist because I am a giant baby (feel free to clown on me).

I do have a question though—I have a Series X, and I notice even in the 4k worlds that frames drop every now and then. It wouldn't be so bad if it didn't trigger my motion sickness. Are there any plans at all in the future to unlock even some of the graphical options beyond brightness and motion blur toggle? I'm noticing while I'm playing what I know I can do without to possibly gain better performance. I can't remember if anyone said anything about it, so I figured I'd ask, and if not, pretty pretty pretty please? 😭

( Also if it matters any, my parent, who was a long-time old console version player, is having an absolutely blast with this version, too, maybe even more. They're enjoying themselves greatly and love all the new stuff ( if you could have heard how they screamed when they saw all the new potted plant decorations and paintings... LOL ). They're also most excited for cross-play and are eagerly awaiting that, since we usually played split-screen on the old version! They actually prefer playing 7 Days over their other games of choice, which is like, the highest honor my parent can give since they're a die-hard Bethesda fan. But nope, they're loving Console Edition more! )

(bolded the actual questions so y'all don't have to read the yapping, ok bye!!!)
I don't know about WASD back then as I joined the team at the start of A17.

One of the console programmers is working on adding a console Performance or Quality choice and a toggle for FSR.

Crossplay is nearing completion.

Glad you two are having fun!

 
Like someone said above, someone is never happy with change. I personally like the direction this game so far is going. I played PC and both xbox console versions. As technology changes this game evolves. A couple  of years ago a lot of the stuff couldnt even be considered to be in the game. CPU and GPUs have dramatically changed stuff that wasnt possible is now possible, and has been slow being integrated into the game. Like lighting, terrain, models and texture maps. Even shadows. Look back 10 years. This game not even close to being the same game. Two years from now this game will evolve a lot too. You can bet on it. With a  greater understanding of ray tracing, dramatic fluids and improved particial systems. Plus the advancement of A.I and A.I GPU. In next few years we will see a lot of changes. Some will like and a few people will hate it. What it comes down to. You cant go backward, everything that been done just makes a better game. Tec gets better more is added. I LikE the changes. Keep it up developers. Keep the xbox updates coming.

 
i just want a helicopter added in... quick up and down ability to travel to those NPC's that send you 3.1 km away for some ungodly reason and kind of force you to want to build a base waaayy over there which then makes it so you have to split up your resources between 1 or more bases depending on vendor only having further missions away..
Rather not worry about making room for a runway... can be higher teir, but somewhere injected into game.. 

The idea to make 1 building / base. have Heli-Pad on it, fly to whatever vendor, plop down and get quest, then travel many moons to the quest.
Especially if a quest base / house has alot of loot and Heli doesn't have enough space, so you create a cargo container near by outside the respawn area of the quest house / base so you can load it up during mission, then when done, can  take heli back to base, unload, fly back to cargo container, pick up remaining loot and turn in quest.

Having to drive a huge truck with it's load-azz engine 3.1 km or more or less is quite annoying to hear if needing to do multiple trips to collect your loot and add it to your stock. Along with vehicle risk running into rocks, tree's, falling into water pond, 7th horde night or other combinations of "just what the...."   
I figure if you get to Helicopter skill, your likely a high level player and deserve a break from the hard work and struggles of climbing the ladder of success and now instead can fly over your immediate problems of inconvenience. 

Trying to build a runway in the burned forest would take up a massive project for the standard rolling helicopter to mak enough runway, otherwise trying to roll on uneven ground can damage / break your vehicle. 
Be nice if you can transport your friend(s) too in it with seats like task force when going to a big building your going as a task to clear out an infestation.

 
Last edited by a moderator:
20 hours ago, Jost Amman said:
I really wish they added random sand/lightning storms like in MAD MAX, where we'd need to take shelter (or quickly build one!) to avoid being struck and potentially die.  :cool2:



  Reveal hidden contents

It sounds good... at first.  But I don't think I'd like having to sit around waiting for a storm to pass before I can play the game.  I suppose I could scavenge a building I'm in, but that doesn't take much time and unless the storm lasts only 5 minutes or something realtime, then it just seems like it would quickly become annoying rather than something interesting.  I would have to see it to know for sure, though.

 
i just want a helicopter added in... quick up and down ability to travel to those NPC's that send you 3.1 km away for some ungodly reason and kind of force you to want to build a base waaayy over there which then makes it so you have to split up your resources between 1 or more bases depending on vendor only having further missions away..
Rather not worry about making room for a runway... can be higher teir, but somewhere injected into game.. 

The idea to make 1 building / base. have Heli-Pad on it, fly to whatever vendor, plop down and get quest, then travel many moons to the quest.
Especially if a quest base / house has alot of loot and Heli doesn't have enough space, so you create a cargo container near by outside the respawn area of the quest house / base so you can load it up during mission, then when done, can  take heli back to base, unload, fly back to cargo container, pick up remaining loot and turn in quest.

Having to drive a huge truck with it's load-azz engine 3.1 km or more or less is quite annoying to hear if needing to do multiple trips to collect your loot and add it to your stock. Along with vehicle risk running into rocks, tree's, falling into water pond, 7th horde night or other combinations of "just what the...."   
I figure if you get to Helicopter skill, your likely a high level player and deserve a break from the hard work and struggles of climbing the ladder of success and now instead can fly over your immediate problems of inconvenience. 

Trying to build a runway in the burned forest would take up a massive project for the standard rolling helicopter to mak enough runway, otherwise trying to roll on uneven ground can damage / break your vehicle. 
Be nice if you can transport your friend(s) too in it with seats like task force when going to a big building your going as a task to clear out an infestation.
At this point, I wouldn't expect another vehicle before gold.  After... maybe.  As far as POI that far away, you are likely talking about tier 4-5 (6 with infested) quests.  These POI mostly only spawn in larger cities because of the districts that they spawn in.  So unless you're building your base near a large city, you're going to have to travel a long way for those.  RWG now only makes small towns in the forest, which is where you're likely spawning and building.  That means a long travel time.  You'll probably want to just go and build near a larger city after you are up to that tier of questing to save time.  Or build a mini base near there that you can unload stuff at and just occasionally transport everything back to your main base.

You really don't need a runway for the gyrocopter.  It can land almost without forward motion since 1.0.  I just recently landed it on a small "mountain" peak next to my base that is smaller in area than 10x10 without any problem.  Taking off does require some space, but if you hold space, you can be in the air within a pretty short distance.  And unless you're in the wasteland wilderness, you should have no trouble finding an area near you that is open enough to do so.  Pretty much any field or road will work unless there's something in the way.  It just takes getting used to how to fly.

Also note that uneven ground shouldn't damage your vehicle anymore.  Even if it stops you.  Trees and rocks will, of course.  And if you want to build something, it's not really that difficult unless you're using a stone shovel, which you shouldn't be by the time you have a gyro.  You don't even need to fill it in with asphalt or anything.  Just dig one need in a row that is however wide you want.  It will be flat and work just as well as if you fill it with asphalt.  You'll just have edges that you don't want to run into.  If you can aim, then those aren't a problem.  And you can always make it wider if you have trouble aiming.

Put it this way... even before 1.0, I landed in the wasteland wilderness to get an air drop.   I then took off from there.  I did hit trees and rocks doing so, but even with the longer landing and take off distances before 1.0, it was possible.  I just spent a couple minutes clearing a little bit of iron from the ground in front of me to take off.  Obviously not something you want to do, but it was possible.  And now it's even easier than before 1.0.  You'll get used to it the more you fly.

 
my current based that's all desked out is at a teir 5 or so area in the city and sitting veery close to the trader for easy buy and sell... but invested so much supplies, i have mutiple cargo containers & floors top my use meant to withstand much... lol..

i have yet to unlock the gydro in this perticluar game since the update i'm playing but got the truck last month or 2.. i look forward to trying the Gyro to see it's improvements that have been claimed... i just putting it out there to perhaps by the time i get to it, it will be tweaked or have another vehicle prepared for me when i do eventually get to that point..

 
I really wish they added random sand/lightning storms like in MAD MAX, where we'd need to take shelter (or quickly build one!) to avoid being struck and potentially die.  :cool2:


To keep things simple yet dynamic, I would treat storms conceptually like wandering hordes. That is, at random times a storm comes in from a random direction and advances on a straight line path until it leaves the map. The shape of a storm, in terms of where the gameplay effects happen, could be a ‘marching chunks’ kind of deal, where a chunk is either in or out of the storm at any given time. Of course the visual effects would be more amorphous, to blend the boundaries.

There should be multiple, intuitive ways to counter the storm, probably including:

  1. Get out of the storm’s path before it reaches you. To make this possible, give the player some indication of where the storm is on the map - even just a marker at its center.
  2. Take shelter. As in, get some blocks over your head, and/or be considered ‘indoors’ using calculations the game already makes.
  3. Wear armor mods, to mitigate the damage from the acid rain or radioactivity or whatever makes the storm harmful. If you don’t, your armor’s taking significant damage, and if you don’t have armor, you’re taking significant damage.

It would be phenomenal if a storm did block damage. Like, picture an invisible vulture puking down aimlessly from up high in the middle of the storm. This would really engage with the 100% destructible voxel world in a way other games can’t. The resulting damage would be like a bad storm actually blew through, instead of there oddly being no consequences on the world. And stronger materials would hold up better than weaker materials. So you’d have the option of throwing up a wooden shelter at the last moment, but it may not survive. The storm could even additively drop persistent puddles of water or debris - again, just utilizing the voxel tech that’s already there. But I suspect storms won’t do anything this cool.

It sounds good... at first.  But I don't think I'd like having to sit around waiting for a storm to pass before I can play the game.  I suppose I could scavenge a building I'm in, but that doesn't take much time and unless the storm lasts only 5 minutes or something realtime, then it just seems like it would quickly become annoying rather than something interesting.  I would have to see it to know for sure, though.


TFP have talked about a random event system for a long time, where conditions on the ground are at odds with what you were otherwise planning to do (think not just weather, but bandits). I can spend the better part of a day working on crafting, making base improvements, thoroughly looting/harvesting a POI, putting together a trader run, etc. So I’m not too worried about a storm taking me out of the game - there’s a lot to do inside, so long as it doesn’t last too long. Those that don’t want to be cooped up will gravitate towards the “get off your ass” avoidance option, and go off exploring some other part of the map. That’s why it’s important for the storm to not be a hurricane that affects the whole map.

Apropos of nothing, that’s what I would do. :)

 
Last edited by a moderator:
To keep things simple yet dynamic, I would treat storms conceptually like wandering hordes. That is, at random times a storm comes in from a random direction and advances on a straight line path until it leaves the map. The shape of a storm, in terms of where the gameplay effects happen, could be a ‘marching chunks’ kind of deal, where a chunk is either in or out of the storm at any given time. Of course the visual effects would be more amorphous, to blend the boundaries.

There should be multiple, intuitive ways to counter the storm, probably including:

  1. Get out of the storm’s path before it reaches you. To make this possible, give the player some indication of where the storm is on the map - even just a marker at its center.
  2. Take shelter. As in, get some blocks over your head, and/or be considered ‘indoors’ using calculations the game already makes.
  3. Wear armor mods, to mitigate the damage from the acid rain or radioactivity or whatever makes the storm harmful. If you don’t, your armor’s taking significant damage, and if you don’t have armor, you’re taking significant damage.

It would be phenomenal if a storm did block damage. Like, picture an invisible vulture puking down aimlessly from up high in the middle of the storm. This would really engage with the 100% destructible voxel world in a way other games can’t. The resulting damage would be like a bad storm actually blew through, instead of there oddly being no consequences on the world. And stronger materials would hold up better than weaker materials. So you’d have the option of throwing up a wooden shelter at the last moment, but it may not survive. The storm could even additively drop persistent puddles of water or debris - again, just utilizing the voxel tech that’s already there. But I suspect storms won’t do anything this cool.

TFP have talked about a random event system for a long time, where conditions on the ground are at odds with what you were otherwise planning to do (think not just weather, but bandits). I can spend the better part of a day working on crafting, making base improvements, thoroughly looting/harvesting a POI, putting together a trader run, etc. So I’m not too worried about a storm taking me out of the game - there’s a lot to do inside, so long as it doesn’t last too long. Those that don’t want to be cooped up will gravitate towards the “get off your ass” avoidance option, and go off exploring some other part of the map. That’s why it’s important for the storm to not be a hurricane that affects the whole map.

Apropos of nothing, that’s what I would do. :)
Well, bandits are different because you can fight them.  Though I still hope for an option to disable bandits because I think they will hit be something I like since I play this to fight zombies and not people.  But that's another topic. 

If you can easily stay out of the way of the storm, it doesn't matter.  Otherwise, it is a situation where you could just be stuck waiting with nothing really to do.  I did mention scavenging.  But if you are on your way back to base with a full load, scavenging is not much use unless you feel like leaving a crate there too pick up later.  And, as I mentioned, it doesn't take much time to scavenge a POI unless you happen to have a large one handy.  I think most players don't want to scrap every piece of furniture and such.  I know some people find that fun or worthwhile, but I think most do not.  Maybe I'm wrong, but I know I do not.

I definitely hope that the plans for the event system focus on things to do.  Although technically, hiding from a storm is doing something, it isn't what I would consider good gameplay.

I would be fine with a storm that could randomly kill you (the suggestion) if either you can make something that protects you, or the storm is either extremely short (lead than 2 minutes real time in an area, or you can easily avoid it.  Or just make it so it can't randomly kill you and just make it a debuff effect that you can ignore for at least a little while until you get out of the area.

 
I like this conversation it's reminiscent of our old discord
chats, feed and feedback. May I have some more please, sir?

My I-O view of the storm scenario is not really much different
than the screamer horde. What do most people do during one of
those?  Hide, fight, cuss, ignore, depending on the activities preceding
the onslaught. Rarely does it last just 2 minutes, unless, weeellll;
rarely does it last just 2 minutes.   Both will tend to be ill timed,
inconvenient, on it's own time scale, most probably hyper exaggerated
initially, including everything and the kitchen sink, but will be eventually
overcome.

The main difference is feeling the possibility of physically overcoming
a horde.

I'd like it if it is done in the snow, a white out, freezing temperatures
if outside, Dod Snow zombies rising, icy slippery roads, and trudging
through the snow to an appearing disappearing poi. They did it similarly
before maybe it will be done again.

An excerpt quoted from xml.txt   Dev words not mine "I'm evil like that."

So I've gotten use to expecting no less. Hopefully they won't add acid and

blood rain.

Hope for the best prep for the worst.

@faatal I just thought of a Cvar to add, you may have already done so, but,

it would help Storm Brewing, WindSpeed debuff, for player speed only the

movement, part  not the melee.  Temp <> 70 speed debuff, as wind speed,

and temperature would change, player speed would dynamically change to

match. Just need multi-directional wind.

 
Last edited by a moderator:
My I-O view of the storm scenario is not really much different
than the screamer horde. What do most people do during one of
those?  Hide, fight, cuss, ignore, depending on the activities preceding
the onslaught. Rarely does it last just 2 minutes, unless, weeellll;
rarely does it last just 2 minutes.   Both will tend to be ill timed,
inconvenient, on it's own time scale, most probably hyper exaggerated
initially, including everything and the kitchen sink, but will be eventually
overcome.

The main difference is feeling the possibility of physically overcoming
a horde.

I'd like it if it is done in the snow, a white out, freezing temperatures
if outside, Dod Snow zombies rising, icy slippery roads, and trudging
through the snow to an appearing disappearing poi. They did it similarly
before maybe it will be done again.
Well, unless screamers appear at a POI I'm in, they last far less than 2 minutes.  I hear them, I run out and kill them.  Often before they call reinforcements.  Even with reinforcements, I can kill all of them in probably 30 seconds.  If I'm in a POI, I just ignore them.  Maybe they come in, maybe they don't.  If they do, things get interesting.  ;)

But the difference is what you mentioned.  You can actually do something (fight them) rather than sit staring out the window waiting for the storm to pass so you can leave.  I'm not saying you can't find things to do, but if I'm going out to quest, I don't want to load up on stuff before I get out to the first quest and then have a storage problem by the second quest.  If I'm coming back, I don't want to spend time trying to make space to scavenge things when all my storage is full already.

If I'm at my base or in the middle of a POI, I wouldn't care at all since it would have no impact on me.  We're talking about actually being out in it.  Because if you're just talking about it happening when you're not out there to begin with, then why bother having it in the first place?  Maybe you notice it through a window or hear it?  Big deal.

Now, as I mentioned, if you have some way to combat the difficulty, I'm fine with it.  I expect them to have weather make it impossible or very difficult to go into higher tier biomes on day 1 with the update.  That's good.  But that isn't something you don't overcome.  It's something you'll get equipment for so that you can go there.  If I can get equipment to overcome a storm as described here, then I'd be fine with it.  If my only option is to stay inside... that's just dumb, imo.

 
That was the idea that I was thinking of after reading the two posts.

I put both post together and tried to imagine the outcome, It's just

the first time in a while that it's reminded me of discord exchange of ideas.

How it is applied, is the most crucial part. Crater Creator posed a
general what if, albeit extraordinary circumstance. Then you responded
with the real time affect and potential response of the players.

Then I added the slightly salty, picture of how things have been introduced
in the past. "just for fun". Although somewhat accurate, I added a bit of a
biased flare to it.
 
I agree with both of you be flamboyant with the visual, as long as it's applicable
and fits normal game-play. But, my trepidation is that it will be initially more akin
to an NBA, tongue out, in your face dunk.

 
Status
Not open for further replies.
Back
Top