That bug is one of many things I am working on currently, but it is not a simple fix. Basically you can't get too far away (about 30m) from min script spawned zombies or they will despawn while min script is still waiting for them to die. They do need to despawn in some cases, so it gets complicated. Hopefully fixed in 1.2.Arez said:There are 2 POIs that have a new feature that bugs out quests. One is Grover High and I don't know if I ever read what the other one was. It might be this one because it's new.
It's not intended, but essentially there are secret bounds within the known quest bounds. If you cross those bounds the quest gets bugged. "Minimum script" I think it was called.
It sucks. It's the only time I ever got legitimately @%$#ed at this game.
If it's not the new feature then it would have to be an approach issue. I never had to fail a quest in A21 because the last zombie wouldn't spawn. I would always find a way to get them to spawn, even if it took a long time.
EDIT: I was wrong. It's more than two POIs that use min-script.
Welcome back. Thanks for the update.That bug is one of many things I am working on currently, but it is not a simple fix. Basically you can't get too far away (about 30m) from min script spawned zombies or they will despawn while min script is still waiting for them to die. They do need to despawn in some cases, so it gets complicated. Hopefully fixed in 1.2.
I don't see any reason why we would not want to support newer consoles if their performance is equal or better than the current gen.Chaton Noir said:Is it possible to release 7 Days To Die on next-generation consoles? Support for the game will last approximately 2-3 years. Perhaps the next generation of consoles will be released by the end of support, or their release will be near. I've heard that the new Xbox may be coming out earlier than the PS6. I think 7 Days To Die will work much better on the new consoles, especially with all the optimizations that will be made over the years.
1) Will 1.2 be the last update before 2.0?That bug is one of many things I am working on currently, but it is not a simple fix. Basically you can't get too far away (about 30m) from min script spawned zombies or they will despawn while min script is still waiting for them to die. They do need to despawn in some cases, so it gets complicated. Hopefully fixed in 1.2.
1 There could be a 1.3.1) Will 1.2 be the last update before 2.0?
2) The "big optimizations" promised on Twitter will be in 1.2/1.X or 2.0?
3) And by the way, why are you numbering updates like that? For 1.1, 1.0.1 would be much more suitable, and 1.X is perceived as a major update. I thought 2.0, 3.0, etc. would be called 1.1, 1.2, etc.
And welcome back, you haven't been here for a long time![]()
Arez said:HEY!
Who moved Trader Bob's cash register to the other side of his window?!?!
I can't rob him anymore!!!
What if they were made to not despawn? What would be the consequences of that? And would the consequences be worse than not being able to finish the quest? If not, maybe that could at least be a temporary fix for the time being?That bug is one of many things I am working on currently, but it is not a simple fix. Basically you can't get too far away (about 30m) from min script spawned zombies or they will despawn while min script is still waiting for them to die. They do need to despawn in some cases, so it gets complicated. Hopefully fixed in 1.2.
I take it camera merging will mainly improve GPU performance? But the main bottle neck is the CPU, as Unity loads it pretty low and the GPU is idle. What will be improved for the CPU in the future? Or will cameras merging improve performance also in scenarios where performance is CPU-limited?1 There could be a 1.3.
2 There are big and small optimizations we are working on. A big one is the merging of the weapon camera into the main camera, which is giving a 15% to 20% performance boost or even higher in some cases. The merge effected a variety of things with hands/weapons poking through walls and FOV and shadow differences, but is mostly complete and should be in 1.2.
3 People on the team did not like the smaller numbers and I don't care as those numbers are free.![]()
Thanks, I was laying low, recovering from 1.0 and getting some of my days off.
When I say 15% to 20%+ boost, that is typical FPS boost, not some special case. Each camera uses a lot of main thread CPU for setup and culling.I take it camera merging will mainly improve GPU performance? But the main bottle neck is the CPU, as Unity loads it pretty low and the GPU is idle. What will be improved for the CPU in the future? Or will cameras merging improve performance also in scenarios where performance is CPU-limited?
And do you plan to update to Unity 6 in the future when it becomes LTS? Because it and Unity 2023 also have performance improvements.
As far as I know, TFP is developing 2-3 more games. One of them might be on UE5. By another game on Unity, do you mean 7 DBM or the 2nd game that is being developed by TFP and not iLLOGIKA? And if so, why would such a small studio need 2 engines? Isn't it easier to work with 1 engine?When I say 15% to 20%+ boost, that is typical FPS boost, not some special case. Each camera uses a lot of main thread CPU for setup and culling.
Unity 6 LTS update is the plan. Much of those U6 perf gains are for SRP (HDRP), which would require a full graphics system update (shaders, lights, postprocessing), so not anytime soon for 7days or maybe ever. We are doing HDRP in our next Unity game, so we are going through those issues now and they are huge.
My guess is that irradiated feral wight you slammed off the top of the building and sent flying a block away but didn’t quite kill wouldn’t despawn and you wouldn’t be able to kill it and complete the quest.What if they were made to not despawn? What would be the consequences of that?
He is not referring to 7 Days Blood moons. That game will definitely not be on Unity 6 at least not on initial release.As far as I know, TFP is developing 2-3 more games. One of them might be on UE5. By another game on Unity, do you mean 7 DBM or the 2nd game that is being developed by TFP and not iLLOGIKA? And if so, why would such a small studio need 2 engines? Isn't it easier to work with 1 engine?
So there's a new game on Unity 2022 in 2025??? Or 2026?He is not referring to 7 Days Blood moons. That game will definitely not be on Unity 6 at least not on initial release.
There is another game that will probably be U6+/HDRP, but that is years away, so don't get excited now.So there's a new game on Unity 2022 in 2025??? Or 2026?
Wait, I'm already confused about TFP projects. You were just referring to one Unity project that this whole conversation was about, right? Is the second project already on UE5? Or do you have 2 unannounced projects on Unity + 1 on UE5? Or 1 on Unity and 1 on UE?There is another game that will probably be U6+/HDRP, but that is years away, so don't get excited now.
A one is about a zombie sequel about The Bold and The Beauty TV series, but a brutal game, much more gore.Wait, I'm already confused about TFP projects.
What second project? And where have you heard them say their next game will be UE5? They have only talked about one project after this game as far as I have seen, and this was the first confirmation I've seen about the engine for it. We are, of course, ignoring Bloodmoons, which isn't their project.Wait, I'm already confused about TFP projects. You were just referring to one Unity project that this whole conversation was about, right? Is the second project already on UE5? Or do you have 2 unannounced projects on Unity + 1 on UE5? Or 1 on Unity and 1 on UE?
I'm confused. I thought the problem is when the player moves too far away. And why have quest zombies despawn and go back to sleep, if you move to far away, anyway? They should just continue to hunt you down until one of you are dead. I'd imagine that's what most people would expect to happen.My guess is that irradiated feral wight you slammed off the top of the building and sent flying a block away but didn’t quite kill wouldn’t despawn and you wouldn’t be able to kill it and complete the quest.