PC v1.x Developer Diary

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Too many bugs in the latest_experimental to call it stable. 
The latest_experimental build = (current stable build + current fixs) which means the latest_experimental build is more stable than the current stable build.... What in the world makes any one so confused to think the current stable build is better than the latest_experimental build? This is exactly why players get confused. For the life of me i don't understand why anyone would be playing the stable build when the current experimental build is so much more stable.

 
The latest_experimental build = (current stable build + current fixs) which means the latest_experimental build is more stable than the current stable build.... What in the world makes any one so confused to think the current stable build is better than the latest_experimental build? This is exactly why players get confused. For the life of me i don't understand why anyone would be playing the stable build when the current experimental build is so much more stable.
I am playing the latest_experimental build, not the stable one. And I'm still saying there's too many bugs to release the experimental as stable. We need another experimental build so we can... Eh, mmm... Experiment. 😁

 
So i am playing the latest experimental right now, and the world definitely feels more alive with Zombie spawns.  I keep on having to hop out of my base at night to handle the wanderers that just seem to gravitate towards my base.  I am honestly quite happy about this.  I get about the same amount of screamers coming in from stable, but the world does not feel empty anymore.  It almost feels like their senses have been extended, so maybe they are just wandering in from hearing me bang around in my base.

I didn't look at the notes for this experimental, so maybe this is old news lol.

 
Is it definitely because of the vehicle? I've talked to several dedicated server owners, almost all of them have performance issues because of trees planted by players, but no one has issues because of the vehicle. Maybe you have some mods that conflict?
yes it is definitely because of the vehicle. As mentioned, when someone exits a vehicle, the concole as well as the clients console will show the warning. It does not happen as frequently in the V1.1 experimental where they applied the hot fix. Why they did not apply this same hot fix to 1.0 stable is baffling. However, Experimental is still not stable as we now see other issues such as servers freezing where players cannot use key e before realizing they game is frozen. We now experience at least one crash per day.

 
Why they did not apply this same hot fix to 1.0 stable is baffling.


Because what you propose is not the way software development is usually done. Any bug fix can introduce new bugs, sometimes worse bugs than the one they try to fix. This is why every fix is, if at all possible, tested first in a less widely distributed experimental before it is opened to everyone.

Also, a developer NEVER EVER makes two different software versions have the same version number. So even if that hot fix were tiny the new version would have gotten a name like 1.1 (as TFP seems not to use multiple minor numbers, i.e. as in 1.0.1)

 
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Because what you propose is not the way software development is usually done. Any bug fix can introduce new bugs, sometimes worse bugs than the one they try to fix. This is why every fix is, if at all possible, tested first in a less widely distributed experimental before it is opened to everyone.

Also, a developer NEVER EVER makes two different software versions have the same version number. So even if that hot fix were tiny the new version would have gotten a name like 1.1 (as TFP seems not to use multiple minor numbers, i.e. as in 1.0.1)
Well, they did put out a 1.0 update after 1.1 EXP was out.  Not normal, but it did happen this time around.

 
yes it is definitely because of the vehicle. As mentioned, when someone exits a vehicle, the concole as well as the clients console will show the warning. It does not happen as frequently in the V1.1 experimental where they applied the hot fix. Why they did not apply this same hot fix to 1.0 stable is baffling. However, Experimental is still not stable as we now see other issues such as servers freezing where players cannot use key e before realizing they game is frozen. We now experience at least one crash per day.
A warning is not an error. Well, the console shows a warning and shows it. As for the "E" button, this is packet loss, this is a question for your provider, not the game.

 
A warning is not an error.
The vehicle unity warning is definately an error.  Its unity telling you that something is wrong. It was already proven by coders/modders/players who noticed the problem early into the experimental before 1.0 even released. The vehicle bug was also verified by Faatal... that is why he fixed it in the current latest_experimetnal. I also agree it makes no sense why this fix hasn't been pushed to the stable branch yet, That is mainly why i placed the order to have latest_experimental moved to the stable branch asap.

 
Is it possible to release 7 Days To Die on next-generation consoles? Support for the game will last approximately 2-3 years. Perhaps the next generation of consoles will be released by the end of support, or their release will be near. I've heard that the new Xbox may be coming out earlier than the PS6. I think 7 Days To Die will work much better on the new consoles, especially with all the optimizations that will be made over the years.

 
Is it possible to release 7 Days To Die on next-generation consoles? Support for the game will last approximately 2-3 years. Perhaps the next generation of consoles will be released by the end of support, or their release will be near. I've heard that the new Xbox may be coming out earlier than the PS6. I think 7 Days To Die will work much better on the new consoles, especially with all the optimizations that will be made over the years.
Maybe the current version will run on those future consoles just like the last version ran on the current generation even though it first released on the previous generation. Backward compatibility between generations of consoles seems to normalizing especially with the rise of downloaded games and digital libraries.

 
Maybe the current version will run on those future consoles just like the last version ran on the current generation even though it first released on the previous generation. Backward compatibility between generations of consoles seems to normalizing especially with the rise of downloaded games and digital libraries.
I was referring to a special patch for new consoles.

 
Wasn't there a glitch where when you drive into a gyrocopter you get launched into the air? (when on another gyrocopter or minibike) i love it. (keep it i swear) i know it'd be bad for the game's reputation because a bug won't get patched, but it's fun(ny) 

 
For the life of me i don't understand why anyone would be playing the stable build when the current experimental build is so much more stable.


1) Experimental builds can have issues that require restarts every time there is an update that is pushed out during the experimental timeframe - players might prefer to play a longer game session than having to restart often

2) Experimental builds can change things that break working mods, so players might not be ready to try out the experimental.

None of my mods would be affected by the changes, but I did the V1.0 Experimental and was fine with the constant restarts at the time - but once Stable dropped, I preferred getting more than 7 - 14 days in a playthrough before being forced to do a restart.

 
1) Experimental builds can have issues that require restarts every time there is an update that is pushed out during the experimental timeframe - players might prefer to play a longer game session than having to restart often

2) Experimental builds can change things that break working mods, so players might not be ready to try out the experimental.
Hello, i don't know if you noticed this but the latest_experimental update fixed... Setting linear velocity of a kinematic body is not supported warnings for out of world checks and Fixed race condition between RegionFileManager and PersistentPlayerData which could cause rare exceptions. It also fixed Animation desync on remote players when changing vehicle pose state while in an unloaded chunk. also fixed Rwg preview Mesh Memory Leak... also, not to mention the vehicle fixs already in from previous experimental. I totally get what your saying about mods and such but last i checked console players don't use mods. All i'm saying is this latest_experimental build is far superior performance wise than the current stable... for the life me i do not understand why this build hasn't been pushed to stable yet...

 
 for the life of me i do not understand why this build hasn't been pushed to stable yet...


for the unlife of me it's done when it's done...

In all seriousness though, updates are no longer just PC updates. They are also console updates and they won't be pushed until they are stable for all platforms. The early access days of just one Steam build are forever over.

 
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Very few players like to be at the mercy of RNG and people who play sandboxes love choice with no pigeonholes. It felt like it was without consideration. 
In the immortal words of Jerry Seinfeld - "who aaare these people?". 

We don't know what kind of backend analytics TFP has. Some people (which is generally the very vocal minority) might be the only ones enjoying the things that get removed, while the majority either aren't enjoying them or aren't interested enough to engage with them much. 

As the game changes (which some think has been for the worst) the sales are going up and the player base is growing. Can't beat those metrics. 

Also, I remember the Sopranos. Some episodes were boring and people would get upset about it...until one would binge watch the season and realize how good those boring episodes were when in context with the whole thing.

7 Days is still in the middle of the season. There are massive, game changing additions coming. That is the biggest consideration that most people are missing.

 
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