PC v1.x Developer Diary

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Good afternoon, @Laz Man.
1. Take a look at the first floor of The Reed Residence, there is a little mess going on there🙂
2. Can you fix the water in this place somehow?
3. Does TFP know that the quest limit warning has no localization?
4. What are you working on now?

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I loved the dark and grittier look of the game before but I think generally the game looks good where it is right now, maybe in the future it wouldn't be out of the world to have the possibility of a visual mode like some games have that have different filters? Doesn't seem impossible but we will have to see what the future holds for us.
I still think the game could look a little bit darker maybe update some of the textures to make them look more gritty and old while also having some that are nice and new... hopefully it they will change there mind about the textures 

 
Thank You for sorting out some vehicle collisions against some objects scattered in Burnt Forest and Wasteland. Finally, vehicles have reasonable/moderate damage model. I had a lot of headaches before and now the game is smooth. Also, many of my friends say the game is much smoother, less stuttery and FPS is higher on every machine. Feels like we are getting somewhere, but still a lot needs to be addressed like iron sights/weapon position and crosshair. 

7 Blood Moons does it right in the trailer.

Some rewards seem insufficient or make Traders Rewards way OP.

5000k dukes among 10 lockpicks and a Flashlight? I believe 2500k vs 50 lockpicks and a package of 5 mods would make more sense.

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Good afternoon, @Laz Man.
1. Take a look at the first floor of The Reed Residence, there is a little mess going on there🙂
2. Can you fix the water in this place somehow?
3. Does TFP know that the quest limit warning has no localization?
4. What are you working on now?


1. Thanks, will look into this further.

2. Picture is a bit dark.  I see you are in rwg_tile_countryresidential_corner but not sure what you are looking at.  Missing water?  Will probably need you to submit a bug report so we can look into the issue more precisely as it might be map specific.

3.  Thanks, will look into this further.

4.  Mostly bug fixes.  Also been adding more "Wandering" sleepers and audio triggers in some existing POIs where it feels good.  As far as new POIs are concerned, I am working on a large 100x100 commercial remnant POI.

 
1. Thanks, will look into this further.

2. Picture is a bit dark.  I see you are in rwg_tile_countryresidential_corner but not sure what you are looking at.  Missing water?  Will probably need you to submit a bug report so we can look into the issue more precisely as it might be map specific.

3.  Thanks, will look into this further.

4.  Mostly bug fixes.  Also been adding more "Wandering" sleepers and audio triggers in some existing POIs where it feels good.  As far as new POIs are concerned, I am working on a large 100x100 commercial remnant POI.
2. The picture turned dark after loading, try to look here: https://imgur.com/a/WXx85Dp . There are minor problems with the water around the pipe.

 
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How did you adjust the colors? Is that something you did to the screenshot afterwards with photoshop, or something in game with ReShade? I wouldn't mind trying it out, at first glance it looks more like an actual forest.

 
There is no zombie deer.
Not that I am complaining or anything, but I find this amusing considering that there is a disease that kinda makes deer like zombies irl.

Real Life: Has zombie deer.

Zombie Game: No zombie deer.

lol. Did someone there lose a -drumroll here- DEER pet to the disease? -tch!!-

In all seriousness, I feel the gyro scene is a wasted opportunity. Bring back the old one AND keep the new one. Touch up the old if needed to make it fit in.

Make the newer one tougher, has 2 seat capability instead of only ever one AND more storage space since it is now a 2 man show, BUT in return make it more expensive to make ,with slightly slower movement and more fuel consumption.

Light Gyro  and  Heavy Gyro. Unlocked at the same time.

 
In all seriousness, I feel the gyro scene is a wasted opportunity. Bring back the old one AND keep the new one. Touch up the old if needed to make it fit in.

Make the newer one tougher, has 2 seat capability instead of only ever one AND more storage space since it is now a 2 man show, BUT in return make it more expensive to make ,with slightly slower movement and more fuel consumption.

Light Gyro  and  Heavy Gyro. Unlocked at the same time.
What would the benefit of that be, other than looks?  You say they are two types, but you are just going to build the better one, especially if unlocked at the same time.  And they are really just transport.  You don't fight in them.  The only real option that might be different that would be beneficial is a different amount of storage space.  Armor or durability doesn't really matter unless you can't land well.  So if it is just storage, you would build the better one and ignore the other.

 
1. Thanks, will look into this further.

2. Picture is a bit dark.  I see you are in rwg_tile_countryresidential_corner but not sure what you are looking at.  Missing water?  Will probably need you to submit a bug report so we can look into the issue more precisely as it might be map specific.

3.  Thanks, will look into this further.

4.  Mostly bug fixes.  Also been adding more "Wandering" sleepers and audio triggers in some existing POIs where it feels good.  As far as new POIs are concerned, I am working on a large 100x100 commercial remnant POI.
Dear that's big. r lord that's big

Do yall plan on updating navezgane to make citys and stuff look more like random gen? Idkw but the citys there feel like real citys and not spaces 

There's no bearly any towers, Street lamps, power lines, bill boards. Etc and for a hand crafted map. It feels strange 

 
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I know it's a zombie apocalypse but I don't want to get depressed while playing a game. lol
If you lower the in-game brightness, it also has an effect of saturating the colors a bit. It kinda looks like your "Colorful" picture when you do it. It also doesn't make the bright parts of the screen darker. It seems more like a contrast boost than a brightness boost.

 
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