PC v1.x Developer Diary

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About 2 wheel vehicles. TFP ever discuss kickstands?

Kickstands seems like such a logical mod. Faster mount time and the biggest thing is seeing the vehicle standing up. Too hard to code?
In the 1.0 dev stream, they said no.  Not sure why since they didn't elaborate.  Seems easy enough to add.  They sometimes stay standing up anyhow, and not just when you place them on the ground from inventory.

 
Rookie question. Does anyone know when a stable version of v1.1 finally drops? I am configuring my mini pc box after a tough battle with my open ports and firewall. Shall I wait a week or two... more than that?

 
Rookie question. Does anyone know when a stable version of v1.1 finally drops? I am configuring my mini pc box after a tough battle with my open ports and firewall. Shall I wait a week or two... more than that?
It varies, but normally a few weeks after experimental starts.  It just depends how baby things they are trying to fix and how hard it is to fix those.  It seems there are a lot of console bugs and I think that could hold up stable, depending how hard it is to fix those.

Will tier 6 items ever get more than 4 mod slots? It kind of sucks that going through all the work to make a tier 6 and still only has 4 slots :(
My guess is no, unless or until they add more zombie progression so that you aren't too OP with another slot.  Or maybe with bandits.  Right now, it really isn't necessary other than just to be nice to have.

 
Will tier 6 items ever get more than 4 mod slots? It kind of sucks that going through all the work to make a tier 6 and still only has 4 slots :(


Handguns are easy to convert into 6 slot mods. Tools are kinda hard to readjust or devs would have to create specific mods for each piece of the equipment.

It varies, but normally a few weeks after experimental starts.  It just depends how baby things they are trying to fix and how hard it is to fix those.  It seems there are a lot of console bugs and I think that could hold up stable, depending how hard it is to fix those.

My guess is no, unless or until they add more zombie progression so that you aren't too OP with another slot.  Or maybe with bandits.  Right now, it really isn't necessary other than just to be nice to have.


Hopefully, the dev team will continue on hammering the game after even 1+ year(s). 

 
What i know is pve and pvp servers have already disabled vehicles off their servers because of how bad the bug is and that i've been told... "When you move a kinematic object, you can not apply velocity. Velocity is a linear based system in unity", appeartantly unity used to allow you to but changed with their new update. I also know it gets so bad it causes the csmm hosted monitor manager to start lagging and freeze up. Also i'm 100% convinced the devs already know about the issue since one of them spoke about it when they attempted to fix the vehicle dupe glitch in experimental. The whole reason for my post is to hopefully shed light that the bug is worse than they probably even imagined and needs fixed asap.
I went to exp thinking it was fixed, Nope! took out cars again see what it did with a 4x4.

Screenshot 2024-08-19 190837.png

 
I went to exp thinking it was fixed, Nope! took out cars again see what it did with a 4x4.

View attachment 32058
The experimental update fixed 2 issues with vehicles which was the major issue...... (the unity bug and kinematic warnings) if you have found another one definately report it.

Screenshot 2024-08-21 072436.pngthis is the next thing that needs to go... rigconstraint spam coming from profiles all the spam causes servers to lag.

Screenshot 2024-08-21 101541.png

Screenshot_2024-08-10_114345.webp

Screenshot 2024-08-21 101645.png

 
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Ohh my. I was attacked while looting POI. A friend of mine engaged a wolf, and as soon as I heard the sounds my survival nerdpoling skills kicked in. 2 dire wolves showed up, and a friend of mine was successfully consumed. My sniper Rifle DMG single fire shot to the body is around 50. Headshot multiplier around 250%. Direwolfs HP is around 3000. The only option is to wait for a good moment and RUN. At least the game is no longer a walk in the park 😅. Good stuff 🤣.

 
Hope she gets added to base game 
There "might" be "some" crossover between the two games, but not 100%. Some elements of Blood Moons will be unique to only Blood Moons.

 

About 2 wheel vehicles. TFP ever discuss kickstands?

Kickstands seems like such a logical mod. Faster mount time and the biggest thing is seeing the vehicle standing up. Too hard to code?
We've talked about it, but no plans to add one.

 

Rookie question. Does anyone know when a stable version of v1.1 finally drops? I am configuring my mini pc box after a tough battle with my open ports and firewall. Shall I wait a week or two... more than that?
It's done when it's done. Most likely will have another update or two before it goes stable.

 

Will tier 6 items ever get more than 4 mod slots? It kind of sucks that going through all the work to make a tier 6 and still only has 4 slots :(
No plans to change this at this time. The UI overhaul "might" have accommodations for such an update. Will have to see how that works out then.

 

Hello Fataal,

We haven't heard much from you recently. Hope you are well... And I'm sure, very busy.

Any really nasty bugs you are working on right now?

Please let us know if you have time, thanks.
As correctly answered by others, there have been vacations, events, and lots of bug fixing that have taken up our time the past few weeks.
He's been working on some good stuff, but I'll let him fill you in if and when he decides to respond.

 

 
There "might" be "some" crossover between the two games, but not 100%. Some elements of Blood Moons will be unique to only Blood Moons.

 

We've talked about it, but no plans to add one.

 

It's done when it's done. Most likely will have another update or two before it goes stable.

 

No plans to change this at this time. The UI overhaul "might" have accommodations for such an update. Will have to see how that works out then.

 

As correctly answered by others, there have been vacations, events, and lots of bug fixing that have taken up our time the past few weeks.
He's been working on some good stuff, but I'll let him fill you in if and when he decides to respond.

 
Thank you for the transparency I have my hopes :D

 
Finally, I decided to sit down with the 1.0 after the A20 and the most striking thing for me how bad it got visually. All the vibrant colors got bleached out, like a bad gamma setting. Just no way set it right. The 1.0 succesfull fixed what was not broken. ☹️
Agreed times 5 it's too bright 

 
No plans to change this at this time. The UI overhaul "might" have accommodations for such an update. Will have to see how that works out then.
Hopefully so, it'd be nice if Legendary gear felt legendary.

While you're here... any reason the default headlights on the vehicles are so much dimmer now? Plus they're completely useless if you have vehicle armor equipped, especially on the motorcycle.

 
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