PC v1.x Developer Diary

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Regarding correct mod placement....  Could someone just post a screenshot of the path?  I've been trying to follow all this commentary and find the elusive %appdata% file with no particular luck  I'm currently using the old way it appears.

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It would be great if someone could post like above where they should be installed.  Thanks

 
Why is it made so hard to report a bug? I shall upload output log etc? im a simple gamer, I dont konw what these things are. 

Requireing such a thing is okay if game is in Alpha. Playing a alpha game is somewhat like playtesting, thus bugs are to be expected and documented in a proper way, so the developer can work with it. 

Im not sensible when it comes to bugs. I have been playing this game since late alpha 13 and never felt the urge to report a bug. In a released game im expecting a way to report a bug in a easy way. Like just a small post or something, maybe with some screenshots. 

Im having verry bad experience with the drawbridge. Which cost me a day 26 game (i allways play with delet on death). When i activate it, often it does not open (going down). I get the animation, but at the end of the animation the bridge springs back to closed. sometimes the bridge is actualy open and you can walk through the air, sometimes not. I alswell had it once, that the bride showed to be open, but was not. This way the drawbridge isend usefull. I allways used it tho get over traps i build on my base. But lately i only die in my own traps becouse of this bug. This happens in difrent games with multiple drawbridges.

I dont know how to report this bug propper, as i dont want to use my time to learn how to do it, when it should be a finished game. 
Although I agree that the bug reporting here is a bit excessive, there is a pinned thread in the General Support forum that tells you how to get your log and post it for people.  Logs are critical in determining what the problem is.  Without that, it's just people making wild guesses, and the chances one of those guesses is correct will be very low.  As far as your comment about being in alpha, this game is technically still A22, regardless of name.  It will not be gold until they finish the roadmap.

Even if you don't want to report a bug, you could go to the bugs section to see what bugs are already reported and confirmed.  The drawbridge bug is a known bug that they are working to fix.

Regarding correct mod placement....  Could someone just post a screenshot of the path?  I've been trying to follow all this commentary and find the elusive %appdata% file with no particular luck  I'm currently using the old way it appears.

View attachment 31733

It would be great if someone could post like above where they should be installed.  Thanks
image.png

image.png

Not sure what version of Windows you use, so the easiest explanation is to just go to your file explorer and type in %appdata% where it shows your path (same as your screenshot) and hit Enter.  Then open 7DaysToDie and Mods.  %appdata% will have your username in the path, so trying to just show the path isn't as easy. :)

 
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Dude, they've "fixed" this issue so many times already and it doesn't stay fixed. I'm not exactly holding out hope for it to ever be resolved.
Yeah that's true, at least it's a minor issue in the grand scheme of things. It does seem like they fixed rain falling inside buildings, but maybe that might not be entirely true.

 


Got to a the burial site and activated the marker, but then it instantly FAILED ME... 

Now I guess the game thought I was somehow out of bounds, even though right next to the marker... '!'

 
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Got to a the burial site and activated the marker, but then it instantly FAILED ME... 

Now I guess the game thought I was somehow out of bounds, even though right next to the marker... '!'
Probably want to do a proper bug report or start a thread in the support section of the forum.   Not sure why you would bring that to the news thread.

 
Is it intended for "The Animal Hoarder" POI to require the player to kill the chicken to complete clear quests? I don't believe this was the case early into the 1.0 experimental versions.

 
Why is it made so hard to report a bug? I shall upload output log etc? im a simple gamer, I dont konw what these things are. 

Requireing such a thing is okay if game is in Alpha. Playing a alpha game is somewhat like playtesting, thus bugs are to be expected and documented in a proper way, so the developer can work with it. 

Im not sensible when it comes to bugs. I have been playing this game since late alpha 13 and never felt the urge to report a bug. In a released game im expecting a way to report a bug in a easy way. Like just a small post or something, maybe with some screenshots. 

Im having verry bad experience with the drawbridge. Which cost me a day 26 game (i allways play with delet on death). When i activate it, often it does not open (going down). I get the animation, but at the end of the animation the bridge springs back to closed. sometimes the bridge is actualy open and you can walk through the air, sometimes not. I alswell had it once, that the bride showed to be open, but was not. This way the drawbridge isend usefull. I allways used it tho get over traps i build on my base. But lately i only die in my own traps becouse of this bug. This happens in difrent games with multiple drawbridges.

I dont know how to report this bug propper, as i dont want to use my time to learn how to do it, when it should be a finished game. 


It literally takes about 5 minutes to report a bug and they have a nice how to instructions on what you need to do.  And the method they have chosen is to ensure the right information gets to the QA / Development team so they can recreate the issue and then try to solve it.

And this is not a finished game if you clearly understand the roadmap which shows 3 more updates coming this year and next year.....

 
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I mean, it shouldn't be the case at all. It's always been that Screamers only call a horde if they spot you, not if they just sense you nearby. It would be pretty unfair otherwise, if you ask me.

I take it I'm the only one?
No you're not the only one. I get bombarded while mining. Of course I'm at the auger stage now so I can't hear crap until the screamer & her crew are on top of me. 

She obviously screamed without seeing me 1st. 

That's not such a huge deal I guess but I do agree with others that while questing, the screamers can be a pain. Constant interruptions if using just a little bit of gun fire. Of course, doing tier 5 & 6's, gunfire is almost a necessity at the "oh sh*t moments". These screamers also magically see & scream while not even seeing me in the poi's. 

They definitely need tweaked in my opinion. 

 
No you're not the only one. I get bombarded while mining. Of course I'm at the auger stage now so I can't hear crap until the screamer & her crew are on top of me. 

She obviously screamed without seeing me 1st. 

That's not such a huge deal I guess but I do agree with others that while questing, the screamers can be a pain. Constant interruptions if using just a little bit of gun fire. Of course, doing tier 5 & 6's, gunfire is almost a necessity at the "oh sh*t moments". These screamers also magically see & scream while not even seeing me in the poi's. 

They definitely need tweaked in my opinion. 
Yeah, sure. I'm ramming an auger through iron ore, doing DING DING DING! but she doesn't see me, so I'm fine!

She'll never know where I am...   :drum:   :laser: :peep:   :spy:

 
1. TFPs, are you planning to add statistics? At least the basic things: the time of the game, the number of zombies killed, kilometers traveled, and much more. I don't think it will be very difficult. After all, a lot is already being tracked for Steam achievements. In addition, this data can be stored in the cloud, unlike saves & RWGs. Of course, you won't be able to look at the old statistics (I would really like to), but still it will be a pleasant innovation, especially for new players.

2. Are TFP planning to update Steam points items or add new ones? I'd love to get a nice new profile background or something else new.

 
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Yeah that's true, at least it's a minor issue in the grand scheme of things. It does seem like they fixed rain falling inside buildings, but maybe that might not be entirely true.


Yeah, it really has little bearing on things, at least for now. Once the new weather system is implemented, it may actually have consequences.

 
Yeah, sure. I'm ramming an auger through iron ore, doing DING DING DING! but she doesn't see me, so I'm fine!

She'll never know where I am...   :drum:   :laser: :peep:   :spy:
Do you not know how Screamers/Scouts are supposed to work, ever since they were introduced back in, like, alpha 9 or something, when they originally were the spider zombies?

 
Here is a curious question.

Why are the youtube streamers not posting nearly as many gameplays
of 1.0 since the last update?

Normally I like to watch a few right after a major upgrade to see how
others are receiving and approaching it. But all I can find for 2024
and youtube and game plays, is commentaries and new feature exhibits.

Everything seems to stop at 2 plus month passed.

 
Im not sensible when it comes to bugs. I have been playing this game since late alpha 13 and never felt the urge to report a bug. In a released game im expecting a way to report a bug in a easy way. Like just a small post or something, maybe with some screenshots. 
Screenshots are not very comprehensive or efficient. The log is the absolute best way to report a bug because it's recording all the information going on in the game at all times and it makes it so much easier to find out what happened. Screenshots mean that they have try to recreate the issue, which might not easily happen. 

It would be cool though if there was a way you could press a "BugReport" button that gives you a field to fill out to explain the problem while attaching and sending your latest log.  

 
Do you not know how Screamers/Scouts are supposed to work, ever since they were introduced back in, like, alpha 9 or something, when they originally were the spider zombies?
Who decides how they're "supposed to work"? You? ... Or the devs?

Is it possible they decided screamers should also react to noise?

Maybe it's a bug, maybe it's not, but in my opinion if it is a bug they should leave it like it is, because it makes so much more sense.

What they should fix is sleepers not reacting to their closet door being shredded to pieces at a few inches from them.

 
In the first 20 days of my current playthrough letterboxes and bookshops are the gold of the early playthrough. Oh and toilets for that chance of a pistol but getting magazines is hardly exciting but rather necessary. After that it's shotgun messiahs and traders for their rifle parts.  

I remember the old alphas when we went specifically to certain Pois for particular loot. Working stiff was a go to for a hoe and early tools and the crackabook for blueprints. The shotgun messiahs were much more rewarding too. Even the police station was an exciting find for its potential early guns.. My friends joined a game expecting to go into a gun store to stock up on guns but I knew better than to get excited by it. Such is the gated progress and levelled loot. 

I still love the current iteration regardless but I wonder if TFP can introduce a bit more excitement to those pois again.  The toilet pistol is an awesome one off find. I'd love to see more special loot cases like this in the standout pois. As it stands we just tend to grind out quest pois and take what we find. There is a great feeling in heading out with a specific type of loot in mind.  So non loot room gunsafes in those pois could yield something better than a pipe weapon etc and working stuff a rae chance at a second tier tool. 

 
In the first 20 days of my current playthrough letterboxes and bookshops are the gold of the early playthrough. Oh and toilets for that chance of a pistol but getting magazines is hardly exciting but rather necessary. After that it's shotgun messiahs and traders for their rifle parts.  

I remember the old alphas when we went specifically to certain Pois for particular loot. Working stiff was a go to for a hoe and early tools and the crackabook for blueprints. The shotgun messiahs were much more rewarding too. Even the police station was an exciting find for its potential early guns.. My friends joined a game expecting to go into a gun store to stock up on guns but I knew better than to get excited by it. Such is the gated progress and levelled loot. 

I still love the current iteration regardless but I wonder if TFP can introduce a bit more excitement to those pois again.  The toilet pistol is an awesome one off find. I'd love to see more special loot cases like this in the standout pois. As it stands we just tend to grind out quest pois and take what we find. There is a great feeling in heading out with a specific type of loot in mind.  So non loot room gunsafes in those pois could yield something better than a pipe weapon etc and working stuff a rae chance at a second tier tool. 


I agree that the feeling of having made a great find is just not there when you find a weapon part. Even though it is probably the best thing you can find in mid-game. But I think you are just seeing the effect that now crafting is progressing much faster than looting. Any weapons you find are normally much too low quality to do anything else than scrap them for weapon parts. My impression is that the magazine bundles are just too much and should be reduced to probably 4 magazines per bundle.

The specialized POIs still exist. They are just a little watered down because all POIs now have at least one of the specialized loot containers you would also find in those POIs. But it is still worth it to go to shotgun messiah because there are surely twice to three times as many specialized loot containers there than in a similar general POI. Don't forget that the display cases and wall-mounted weapon displays are found almost exlusively in a messiah and they do count as well.

 
Who decides how they're "supposed to work"? You? ... Or the devs?

Is it possible they decided screamers should also react to noise?

Maybe it's a bug, maybe it's not, but in my opinion if it is a bug they should leave it like it is, because it makes so much more sense.

What they should fix is sleepers not reacting to their closet door being shredded to pieces at a few inches from them.
Bro, I ask you again, do you not know how screamers work? Their mechanic has always been this: They spawn when you make enough heat. If they SEE you, they call a horde. If you kill them without getting spotted, even if they sense you nearby, they don't. This is not me "deciding" how they work, it's literally how they've always worked; they're not supposed to spot you through walls. If it were an intended change, it would be listed in the release notes, but it isn't, and it's why I asked.

And if it weren't a bug, then why have Screamer zombies in the first place? The whole idea is that they scream and call a horde when they see you. If they're just gonna spawn zombies, no matter if they see the player or not, then they are literally pointless. Just spawn a horde and save yourself a zombie model.

 
they're not supposed to spot you through walls.
Are you purposefully twisting my words?

Because if you are, we're done. I've better things to do than argue with straw-man arguments.

I never said they should spot you through walls (or underground).

I don't even care to clarify, just go back and re-read what I wrote... if you care at all to have an honest discussion.

 
Could you change the following to avoid cheesing quests:
- Change fetch only quests from Tier 3 and above to fetch and clear
- Restore blocks after starting a dig quest (people are "pre-digging" to avoid zombies)

 
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