There are new "wall volumes" in the game as of A21. It's why you can't loot around the trader anymore. I'm sure that's been applied to that door as well, since it's there for decoration to show how Jen gets out from behind the counter.@Laz Man
This door to the right is not able to be interacted with. The door does not open and attacks pass through it without the usual attack sound on Trader owned blocks.
View attachment 31200
prefabs.xml This is the list of pregens minus the POI folder in steam 7daystodie data prefabs pois ... [snip]
I happen to have that script.First World Problems ... RWG is so fast now I want to generate 10 (maybe 100) worlds so I can run a python script against each world's prefabs.xml file for analysis.
Lol...I can actually feel the heat from your burning nerves!
-Arch Necromancer Morloc![]()
To the Devs, with love:
Can we PLEASE add a sound clue when departing the area of a quest before completing it? The visual clues just don't work for me, because they are out on the edges of the screen (and rightly so)
I'm excited about the future of this. What sounds are his planning. We got a new hazmat zombie sounds!Our sound guy has it on his radar I believe. I recall him talking about it a few weeks ago.
The weapon sounds need a full rework. Though changes for the rest of the sounds are also needed. I think players would welcome any sound changes. Hopefully he can make us happy in 1.1.I'm excited about the future of this. What sounds are his planning. We got a new hazmat zombie sounds!
What else does he have planned!
Guns? Vehicles? Ambience? Players? Skills? Animals!
I hope we get more in the next hotfix
Weapons! Alone!!! Need a rework!The weapon sounds need a full rework. Though changes for the rest of the sounds are also needed. I think players would welcome any sound changes. Hopefully he can make us happy in 1.1.
Same here. I just make an extra campfire with a pot and non stop boil water.Bought 2 sometime after day 30 because I didn’t have any pressing needs and the convenience was worth it. Before then I wouldn’t have spent the dukes for the same reason as you.
Does it work like the website?
I've noticed this with hotel_04. It is only available on gateway tiles, so has less chance to show up. I think hotel _03 is also less common, though I didn't look to see where that can spawn.there are some POIs that only seem to show up in a small fraction of the maps. I need to know what's there and what's not there over a sample of many worlds.
I've noticed this with hotel_04. It is only available on gateway tiles, so has less chance to show up. I think hotel _03 is also less common, though I didn't look to see where that can spawn.
Yeah, I haven't done many tests yet and didn't notice the apartment one. It seems a lot is related to trying to tone down downtown areas to improve performance. Yet I haven't actually seen any improvement. I still get the same slow draw distance in downtown (not the district, but just that general area) as I had in A21. But hopefully the changes have helped others.hotel_04 = gateway tagged, 60x60, 2,029,222 vertices.
Across my current 10 test worlds it was placed 28 times; 2-3 times per 8k map with default settings.
hotel_03 = commercial tagged, 100x100, 3,063,832 vertices.
Across my current 10 test worlds it was placed 7 time as once on 7 of 10 maps.
hotel_02 = commercial 100x100, 4,098,989 vertices.
Across my 10 test worlds, it was placed 5 times.
Here's one that I'm watching...
apartments_01 = commercial, 42x42, 893,998 vertices.
Placed ZERO times across 10 test worlds.
The 42x42 commercial POIs seem to disappear once they get somewhere over 650,000 vertices. Or, at least that's my observations to-date. Sometimes, one heavier than that will sneak into the mix, but that's usually 1 in 10 worlds. I've got 8 of my own POIs that are being left out and that got me into checking on how TFP's POIs were doing.
Hmm, I guess I could hang out on the Teragon Discord and compare notes.![]()
There are new "wall volumes" in the game as of A21. It's why you can't loot around the trader anymore. I'm sure that's been applied to that door as well, since it's there for decoration to show how Jen gets out from behind the counter.