There's a tier 3 POI, the Happy Sleep Motel, which has a diner in it. Each one has enough seating to satisfy the quest. I had a couple of them spawn in my starter forest towns.As for leather, there are no restaurants in the forest! You cannot do that quest before you leave the forest, and it will require traveling long distances to a more difficult biome as well, so people are very unlikely to do it early on and quite likely to have a fireaxe by the time they do it.
If you track the challenges, it will make it clear what you need to complete them and they will be improving the descriptions to make it more clear. But yes, it isn't clear currently.Regarding challenges:
I'm on day 17, deliberately trying to complete challenges. I'm also watching two different streamers play, one closing in on day 14, and the other just finished day 6.
All of us have moved past the stone axe and the bone knife WAY before those challenges could be completed.
Iron knives are common toilet drops so even the rotten meat challenge could not be completed before all three of us moved on to them. The day 6 streamer crafted a q1 bone knife and completed that quest with a single gore block, but only because people told him in the comments he had to use the bone knife.
The stone axe restriction is not nearly as bad with the exception of two challenges: honey (the first one!) and leather.
Acquiring 5 honey requires *on average* 25 tree trunks going by the 20% chance in the XML, but that's an average (maybe median?) and it can go much higher than that. POI tree trunks do not count, which can easily lead people to think the challenge is broken.
As for leather, there are no restaurants in the forest! You cannot do that quest before you leave the forest, and it will require traveling long distances to a more difficult biome as well, so people are very unlikely to do it early on and quite likely to have a fireaxe by the time they do it.
Requiring specifically bone knives and stone axes instead of allowing all appropriate tools of that type doesn't seem to be serving any purpose other than force people to pay close attention to what the challenge asks for and force them to use inferior tools to what they currently have.
If you track the challenges, it will make it clear what you need to complete them and they will be improving the descriptions to make it more clear. But yes, it isn't clear currently.
I don't see a problem with it taking time to complete a challenge like honey. Challenges really should be challenging, imo. Most of these can be done very quickly and easily. Yes, honey takes a while, but you really should be getting it anyhow. I think a lot of people continue to use the stone axe even in late game for stuff like boxes and stumps as it is just faster without eating stamina. So for most people, that won't be an issue the way knives are.
There are places with restaurant seats in the forest. There was a cafe/diner in my game. Probably only tier 1 or 2, though I didn't check. If you track it, you can drive/ride/run down the street and wait until you see the indicator that there are some without having to even pay attention to what POI are around you that night have that. I do think it is dumb to require leather from there and not from other sources that are more really available, though.
The good thing is that the required tools are all very cheap to make, so even if you are past them, you can easily craft one to do the challenge is you want to complete it. Even so, I don't see why they are so specific. Just let us harvest the resources using any tool that can be used for harvesting it and from any source that can be harvested for it. It isn't exactly better by being overly specific.
I never get rid of the some axe. I'll keep that and a for axe on my tool belt and use whichever is easier in the situation. For a box or door, a Q6 stone axe with mods can break them very quickly without using any stamina --you use it but the amount is small and regens as far as you use it. A fire axe is more damage but slower and uses much more stamina. I can break open a door or box faster with the stove axe and still be at fill stamina, so it is useful. I've seen others on here who said they do the same thing. But people are free to upgrade if they like. I tried the battle axe once and never touched it again. And fire axe I use mostly for trees, though I'll swap to stone axe when stamina drops to zero, making that faster.I did not realize you could track the challenges, or that it would then show indicators of the blocks you need to break. That does make them easier, though I still stand by everything I said. Good to know there are places in the forest with restaurant booths, but I had to travel 4k to find one. And I've never seen someone keep a stone axe beyond being able to craft tier 1 iron tools, nevermind keeping bone knives after looting a hunting knife.
My point on difficulty was not that it is a problem. The issue with difficulty is that you move on past the tool these challenges are requiring with quests that can't be done early game in a normal playthrough (as opposed to setting out to do specific challenges).
Yes please for the love of god plasma batonsuppose it is based on the choices) but just seems off to me. Are we ever going to get a T3 melee INT weapon? That plasma baton has been sitting in the xmls for a while now...![]()
I will check if this is a bug. In the line layout, the biomes are set in the correct progression order. I don't see why this would be intentionally different for circle.
No offence, but, please no.So there are now 2 armor mods which give +1 strength: cigar and strength mod.
Are they combinable? If so, why always this strength skill tree favorism? Best AoE, best knockback, best farming...
Please remove the +strength from the cigar or remove the separate +strength mod.
Yes, please, please give us our T3 baton. INT build people are tired of being the red-headed stepchild of the builds.All of those are T3 weapons except the baton. So people spec'd into INT get a T2 weapon while anyone else would get the top tier weapon of their tree. I get that it is melee only(or I suppose it is based on the choices) but just seems off to me. Are we ever going to get a T3 melee INT weapon? That plasma baton has been sitting in the xmls for a while now...![]()
Well, I suppose that's kind of in order. You just go up and until you're done with snow and then have to run to the south for wasteland. So, one out of order but you never have to cross something before you progress to it. Still, not quite in order as suggested.
Its cool that the land mass is connected and not just a island
Picture quality makes worse only SMAA and FXAA, because it is a post-processing of the finished picture, and TAA and moreover DLAA (DLSS) is a whole rendering pipeline.antialiasing only degrades image quality
Hopefully in the next versions faatal can get DLSS SR to work properly, and then we'll get DLAA too. FSR 3 works good, but DLAA would be even better.7 hours ago, Egor179 said:
Picture quality makes worse only SMAA and FXAA, because it is a post-processing of the finished picture, and TAA and moreover DLAA (DLSS) is a whole rendering pipeline.
I also have 1920x1080 and without DLAA it looks terrible, not only aliasing on the edges, everything flickers and ripples. Just an incomprehensible mess of pixels.
Why do you have such a negative experience with anti-aliasing? I understand if we were discussing the years around 2015-2016, then it was really blurry, although it did the same job, technology doesn't stand still.
Check this out, tell me where the picture degradation is here?
And a ranged weapon. I want that Nerd build! I want to shot zombies with baseballs or something goofy ahhhYes, please, please give us our T3 baton. INT build people are tired of being the red-headed stepchild of the builds.