PC v1.x Developer Diary

Status
Not open for further replies.
I noticed that and was playing around with it yesterday.  From my observations, you are not actually moving towards something faster than just walking forward but it certainly looks like you are.
Someone on reddit tested it and made a video. You move 25% faster while strafe-walking.

It's so obvious to me especially when I'm not intending to do it (while walking forward) and I press left or right and it feels like I'm gliding.

 
hi. Quick feedback on things that bugged me, despite enjoying the new version.
- the reward for completing tier 1 quest line on a trader, it gives a bicycle (great) and some subpar options. It feels super bad when you invest towards vehicle crafting, and because I think the bicycle there is a massive QoL for players following other paths, I suggest improving the competing rewards so the to-be-mechanic gets something equally impactful to his gameplay, prolly something that other players would invest early and he didn't.

- the armor sets are amazingly beautiful, but the specific usage bonuses promote some gameplay that feels bad. Basically changing set for every task gets boring fast, and thats ignoring mid-tasks like a set to drive

- I would give so much for a multi-choice menu on pc when filtering server region

thank you

 
So I just finished the day 14 blood moon horde, trickling zombies and all, by around 1:30 in the morning. Apparently the hordes don't last until morning early on, the "trickle horde" has a set number that will spawn. Very interesting! :)

There is no way **I** can do 10 quests in the first two days in single player at an appropriate difficulty setting (which is 3 for me). I don't know how others can do it unless they set difficulty too low.

I started 1.0 on monday. First day I got 1 quest done, second day I got 2 quests done or would have if I didn't got killed by a dog. No way is 5 quests per day in the first few days the norm for single player. And I am sure TFP as well isn't interested in some hypothetical numbers what could be done, but actual experiences of normal players.

Now show me most players do 5 quests on the first day and I concede the point.


How some seasoned veterans I've seen accomplish this is by prioritizing Fetch jobs (just grabbing the supplies and making a run for it) or just by rushing them in general with the task of getting back to the trader as soon as possible. It certainly can be done. :) Rekt had many close Fetch jobs early game that I took advantage of, so I was able to get the bicycle by the evening of the third day.

With that being said, I highly suspect the average player would be able to complete 1, maybe 2 jobs in a day. :)

So... they removed honey from tree stumps.  :ohwell:


In a patch? If not, then I have plenty of honey from stumps. :)

 
Seems a lot less to me. I've chopped 30+ stumps and still haven't gotten any honey. That challenge is going to take forever to complete.
I have 2 saves in 1.0 so far. For the first one (which was for testing things) I got honey from the second stump I destroyed. On the current save I've had to have gotten at least 10 honey's in 14 days.

Sometimes in A21 I would barely get honey. 

If I only knew the name of the XML @bdubyah screenshotted, I'd post the probability difference between A21 and 1.0. 

Found it. "blocks.xml". The probability of getting honey from a tree stump is 0.2 which is the same between A21 and 1.0.

 
Last edited by a moderator:
Seems a lot less to me. I've chopped 30+ stumps and still haven't gotten any honey. That challenge is going to take forever to complete.


Bad luck. You can flip a coin over and over, betting tails, and get heads 31 times in a row. It's unlikely, but entirely possible. AFAIK it's a 10% chance for honey from stumps. Every time you destroy a stump, the game rolls the die. Destroying 10 stumps doesn't guarantee a honey.

 
Honey can be annoying.  I got 2 honey right away.  Since then, I haven't found any in 4 days, hitting every stump I find.  Beginning to wonder if it is broken on my save somehow.

 
I've chopped 30+ stumps and still haven't gotten any honey. That challenge is going to take forever to complete.


If that's not an exaggeration, the odds of not getting any honey in 30 draws where each draw is 20% would be (1.0-0.2)^30 = 0.00123794003 or 0.12%

Normally I'd say it's time to buy a lottery ticket, but in your case it seems like time to avoid lottery tickets.

 
I got a honey from literally the first stump with my first axe.

Yes, for few days after I had no luck, but so far on day 7 I got 9 jars of honey from stumps.

 
I know everyone's talking about honey right now but like. did they buff night time zombies or something?? im on nomad dificulty, in the desert, in a small city (not sure what size, really, but its a desert city), in the navezgane public library, sneak sitting on the ROOF and it's been a steady stream of zombies hearing and seeing me! I'm not even moving around at this point and a feral wight somehow heard/saw me and came running??? (Feral sense is in fact off, I'm running completely vanilla apart from UI-specific mods)

also to contribute to the honey discussion, I finished the challenge on day 9 (I'm on day 10 now). Third or fourth stump gave me honey the first time, but I'm constantly on the lookout for them in the wilderness and on POIs.

 
Honey is mystery sometimes, because it is either a bit of a luck to get few jars for few days or we loot none at all. 

I should have tried the lottery.

 
Our first experience/impressions with 1.0 EXP:

We play as a 2 man/woman group on insane:

One Str/Fort for cooking/digging/harvesting, the other Agi/Int/Perc for salvaging/electrics/cars/medic stuff.

We started in forest biome.

First issue:

We shared all books according to weapons and "tasks" and therefore had mini bikes on day 8.

But it took us until day 10 to get all tier 1 quests for each player to get a normal bike...

Second issue:

Since we had to do 20 tier 1 quests (and we are only 2 players!), there was A LOT of repetition in buildings....

Possible solution:

Make group quests count again or reduce the number of required quests for each player to 5 or 7.

Third issue:

We had only 1-2 ferals in forest biome (and only random during night).

But after reaching burnt forest and starting a normal tier 2 quest we got 3 ferals + 1 radiated in this POI (it was big buns which is always "harder"). But WTF? Was this snow already?🙂

But overall:
- Good slowed down progress speed
- Nice characters

- New bridges are nice
- Super nice vehicles

- We LOVED the new wolves / coyotes pack animations!

- Trader opening at 4am? Check.
- No ending zombie waves on blood moon? Okaaaayyyyy? 😲

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top