Not true. Only the intro quest is solo. The others you get get shared and you can do them cooperatively
We all get quests at the same time and then do them all together. Don't see this as a game breaking issue.Rewards are shared but only one person gets the trader rank.
This is okay for groups who have a single person dedicated to trader interactions, but not for any co op groups with a looser structure.
I would kinda like to see one where you are stuck on a space station and the station continues to replicate rooms, zombies everywhere, your "claim" is a room you fix the circuit breaker on so it does not get destroyed and redistributed, could happen every midnight, you go through salvaging different tek to fortify your part of the station while also having to deal with oxygen and meteor storms, cosmic storms and maybe alien raids where the zombies attack them as well, and if you repair the airlock the alien ship is yours to strip apart for rare materials and alien gadgets7 days to die 2 has to be a valedictorian vampire game set in a tesla punk universe. Cars would still be a thing. Horses would be vehicles too. Blood moon would still be a thing. Zombies would be replace by ghouls. Guns would have fancy looking designs. You would be a Christian vampire hunter and all traders would set up shop in churches. It would be like Castlevania x 7 days to die. Everything that you want could transfer over to this setting. It would then continue on with developing the 7 days to die system further.
Rewards are shared but only one person gets the trader rank.
This is okay for groups who have a single person dedicated to trader interactions, but not for any co op groups with a looser structure.
Only the special quest, like that intro and the open trade routes are individual. But you don't all get tier points when sharing quests. You get everything else. It still sucks.Yes. Even to progress through tiers.
The thing is, it is quite a bit higher. A single player can do 5 quests per day and finish a tier on 2 days. 8 players, on the other hand, have to do 80 "on level" quests for everyone to complete a tier. That is going to take much longer than 2 days if you quest as a group instead of individually, no matter how fast you can complete each quest.Since groups complete quests exponentially faster than a solo person, it seems reasonable to me that they get the quest reward but not the progression.
While they would have to complete more t2 quests to progress everyone to t3, for example, they would not spend much more time than a single person progressing alone from t2 to t3.
Watching streamers in groups of 3-6 doing quests is completely boring to me, because they all rush in an blow up everything that moves. Even t4/infested t5 quests are over too fast to bother watching.
As long as time spent is not too much higher, i think it is fine as is. i haven't started my group run yet, so holding final judgement til then to see how the tiers progress compared to single player.
The thing is, it is quite a bit higher. A single player can do 5 quests per day and finish a tier on 2 days. 8 players, on the other hand, have to do 80 "on level" quests for everyone to complete a tier. That is going to take much longer than 2 days if you quest as a group instead of individually, no matter how fast you can complete each quest.
It has nothing to do with min/max. I was using what TFP set as what you are allowed to do as an example. No matter how fast you play, you still have to do 10 quests per player per tier. With 8 players, that's 80 quests for a single tier. That's insane. It doesn't matter if you do that at 5 quests per day or 1 quest per day. I used the max per day as a reference point because it gives a clear indication of the problem. They can easily limit how fast you can progress in tiers so that it is the same max amount no matter how many players are in the party. I gave an example of how to do that in the thread related to this.Just because you CAN do something doesn't mean you should or will do it.
For t1 quests, i usually do 2 per day, sometimes just 1, and very rarely 3.
There are other things that need to be done, and they are being done by just me. Base building, resource gathering, crafting, farming, hunting, etc.
Last alpha, i would get my bike on about day 3-5, only needing 7 quests.
Trying to base the vanilla game on what min/maxxers CAN do doesn't seem like the best idea to me.
If overall. i complete t1 traders on day 5 in solo and day 8 in multiplayer, i personally will consider it unbalanced. But in relation to how managing the entire scope of activities, not just "how fast can i possibly progress quest tiers".
In multplayer, you are getting 2 or 3 or 5 or 8 times as much materials harvested to build 1 base. You can have someone mining while someone else is building and a 3rd is gathering wood and a 4th is building dew collectors and farm plots.
My a21 multiplayer games with one other person progressed much more than 2 times faster than my single player games.
I think OVERALL questing tiers should unlock at about the same pace or slightly slower than single player. Everything else except food/water already progresses much, much more quickly in multiplayer.
But I don't agree at all that the only criteria that should be used is how fast it is possible to do something if that is the only thing you prioritize, either in single player or coop.
It doesn't change the fact that there isn't a good reason to quest together anymore in multiplayer, especially with more people. It just takes way too long. Yes, all traders are tied together. I didn't really care that they weren't before. I don't care that quest rewards are nerfed significantly. I also don't care that they increased the number of quests required to go up a tier. But when you have to do a crazy number of quests in multiplayer if questing together to get everyone up a tier, that isn't good. 8 players all questing together who all want to level their tiers together to to tier must do 80 quests for every tier now. The relatively minor change of tying traders together doesn't really offset that too much except with a couple players.Also, understand that now once for example you reach Tier 3 with one trader and go to another trader is another biome, the quests will continue from Tier 3 instead of resetting to Tier 1 so that offsets to some extent the new trader rank system.![]()
I would kinda like to see one where you are stuck on a space station and the station continues to replicate rooms, zombies everywhere, your "claim" is a room you fix the circuit breaker on so it does not get destroyed and redistributed, could happen every midnight, you go through salvaging different tek to fortify your part of the station while also having to deal with oxygen and meteor storms, cosmic storms and maybe alien raids where the zombies attack them as well, and if you repair the airlock the alien ship is yours to strip apart for rare materials and alien gadgets
It doesn't change the fact that there isn't a good reason to quest together anymore in multiplayer, especially with more people. It just takes way too long. Yes, all traders are tied together. I didn't really care that they weren't before. I don't care that quest rewards are nerfed significantly. I also don't care that they increased the number of quests required to go up a tier. But when you have to do a crazy number of quests in multiplayer if questing together to get everyone up a tier, that isn't good. 8 players all questing together who all want to level their tiers together to to tier must do 80 quests for every tier now. The relatively minor change of tying traders together doesn't really offset that too much except with a couple players.
For those which have a lower framerate in the forest biome compared to A21 - check the new "shadow quality" setting.
Reducing quality from High to Medium results (for me) in additional 30+ FPS in the forest.
On the other hand, "shadow distance" is nearly at no cost atm... i'm running it ultra+ for now![]()
Please name the xml file and value.Our short-term solution has been to change the value to 5 quests per tier in the xml
The point I was showing is that multiplayer IS much slower than single player now. To show that, I needed an example with a set number of quests per day. If you prefer to do one quest per day, you'd get to tier 2 after 10 days in single player. With 8 players all questing together on doing only one quest per day, it would take you 80 days for all to reach tier 2. See? Nothing to do with min/max.