PC v1.x Developer Diary

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Is Navezgane in Arizona or in Norway during the summer?

Why is it SO bright at night? Isn't this a horror game?

It's brighter than it was before, and before it was still too bright.

Good thing DoughPhungus's Dark Nights mod works without issue. But unfortunately, even with the mod, it's more like A21 without the mod.
The game stopped being a horror game sense like Alpha 15 or so.. one thing for people forget to realize is how dark the game was I still play on Console and look how dark was back them tbh then it was too dark. Alpha 17 was just right.. last I played 

It's so dark on console that you can't find your bag in the 

And tbh irl.. Full moons would be bright enough too see. Hell I go I mighty walks and if a full moon is out I can see just fine. 

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I'm not trying to be a smartass -- this is a genuine suggestion/question: turn the brightness down?
Intrusions unclear. Can't see now

 
I'm not trying to be a smartass -- this is a genuine suggestion/question: turn the brightness down?
Although that is a workaround, it isn't really the solution.  After all, the opposite suggestion is also true... Turn the brightness up if you think it is too dark.  Neither is an actual solution, though.  Adjusting monitor brightness tends to wash out the graphics and just doesn't look great.  The game should have an adjustment like many games that can give people fully dark environments if they want them or environments that are bright like 1.0, adjusted through the game to avoid that washed out look.

 
IMHO the start was the reduction of zeds in the world due to UMA in Alpha 14. Though it could also have been Unity changes that made it so we couldn't have 450 max alive back in Alpha 12 or 13.
I wasn't around during those days, I played console, I was younger then and that was scary! Ferals scared me the most.

But watching the old videos that GNS did showed how little zombies we have now. Kinda would like too see it again doubt we will tho.

 
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Although that is a workaround, it isn't really the solution.  After all, the opposite suggestion is also true... Turn the brightness up if you think it is too dark.  Neither is an actual solution, though.  Adjusting monitor brightness tends to wash out the graphics and just doesn't look great.  The game should have an adjustment like many games that can give people fully dark environments if they want them or environments that are bright like 1.0, adjusted through the game to avoid that washed out look.


Brightness washing out graphics is something that stopped being an issue back in alpha 18 -- I think -- with a change in how it works. It is true of most games I play, and it was definitely true of 7d2d. This "adjustment" you speak of is pretty much what brightness does now.

 
Yeah, it is too bright.  You don't need lights anywhere anymore, which makes no sense.


I've not been able to try 1.0 so I depend on your eyes... is there any chance the light at night depends on the stage of the moon? I say this because on a clear night with a full moon, people can see quite a lot. Is it too bright where there's no moon?

 
I've not been able to try 1.0 so I depend on your eyes... is there any chance the light at night depends on the stage of the moon? I say this because on a clear night with a full moon, people can see quite a lot. Is it too bright where there's no moon?
I'm only on day 3 in two games, so can't say if it changes.  But I do know that in buildings, in areas with no lights nearby, I can still see.  Yes, it is somewhat dark, but I can still clearly see what is there.  Outdoors, it feels like summer in Alaska, or any location above the Arctic circle.

Brightness washing out graphics is something that stopped being an issue back in alpha 18 -- I think -- with a change in how it works. It is true of most games I play, and it was definitely true of 7d2d. This "adjustment" you speak of is pretty much what brightness does now.
Even if that is the case (I haven't tried it with this game), it isn't ideal to have to change brightness for each game you play.  That's why many games that are intended to be dark have some form of brightness, contrast, and/or gamma adjustment built into the game.  You can get what you want without having to change settings each game.  Besides, I'm sure the ability to avoid the washed out effect when changing monitor brightness has a lot to do with the monitor and is probably not possible with every monitor.  But that's just an assumption.

 
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The pine forest will now only generate country towns, and the largest cities are found in the wasteland. This is by design, and only the beginning of the more linear progression coming to prepare for the future story mode across Navezgane and RWG.
Ok but there is a misconception here from TFP : moving the base.

Moving from biome to biome with his whole stuff is just a freaking pain in the ass, early vehicules are slow and carry nothing. I don't mind moving my base 1 time, but if we follow TFP logic it's like moving his base at least 2 times (and it's worse depending of the map style) : it's a nope for me (unless they implement something like a trader service to move his stuff for some bucks).

Concentrating big cities in wasteland is a good idea, but once again they did half the job and we will struggle to follow this line due to the lake of QOL

 
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Ok but there is a misconception here from TFP : moving the base.

Moving from biome to biome with his whole stuff is just a freaking pain in the ass, early vehicules are slow and carry nothing. I don't mind moving my base 1 time, but if we follow TFP logic it's like moving his base at least 2 times (and it's worse depending of the map style) : it's a nope for me (unless they implement something like a trader service to move his stuff for some bucks).

Concentrating big cities in wasteland is a good idea, but once again they did half the job and we will struggle to follow this line due to the lake of QOL


I usually build subbases in distant towns, stay there for some days of the week and return for the horde night to my main and horde base, whereever that is. No need to transfer vast amounts of stuff, just whatever is needed at "home".

I do this because I get bored staying in one location.

 
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I usually build subbases in distant towns, stay there for some days of the week and return for the horde night to my main and horde base, whereever that is. No need to transfer vast amounts of stuff, just whatever is needed at "home".
Yup, its how I've always done it as well.  I'll even bring horde night supplies with me sometimes and just hangout on a tall building and see how long i can last

 
That's why many games that are intended to be dark have some form of brightness, contrast, and/or gamma adjustment built into the game.  You can get what you want without having to change settings each game.  Besides, I'm sure the ability to avoid the washed out effect when changing monitor brightness has a lot to do with the monitor and is probably not possible with every monitor.  But that's just an assumption.
Ummm. 7 Days to Die has a brightness control in the video settings (unless they removed it for V1). I believe it's called Gamma. Just set it and forget it.

 
I'm only on day 3 in two games, so can't say if it changes.  But I do know that in buildings, in areas with no lights nearby, I can still see.  Yes, it is somewhat dark, but I can still clearly see what is there.  Outdoors, it feels like summer in Alaska, or any location above the Arctic circle.

Even if that is the case (I haven't tried it with this game), it isn't ideal to have to change brightness for each game you play.  That's why many games that are intended to be dark have some form of brightness, contrast, and/or gamma adjustment built into the game.  You can get what you want without having to change settings each game.  Besides, I'm sure the ability to avoid the washed out effect when changing monitor brightness has a lot to do with the monitor and is probably not possible with every monitor.  But that's just an assumption.
I'm speaking of 7 Days to Die brightness setting, not the monitor's. No game can predict how dark your screen will be, or what you personal preferences are, which is why every game for which darkness level is important asks you to adjust it the first time you play it. 7 Days to Die brightness setting will not impact any other game you play.

 
Any chance there's something wrong with the weight of mushrooms in this version?  I had 2 mushrooms planted on that roof.  I guess they grew while I was out doing a quest.  I've used this place as a starter base many times and never had this issue before.

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I'm speaking of 7 Days to Die brightness setting, not the monitor's. No game can predict how dark your screen will be, or what you personal preferences are, which is why every game for which darkness level is important asks you to adjust it the first time you play it. 7 Days to Die brightness setting will not impact any other game you play.
I misunderstood what you were saying then.  It sounded like you were saying to adjust the monitor brightness, which is what I was commenting on.

 
Harvested over 100 polymer from various things to craft the dew collector, "harvest polymers" challenge still says "11/50".

Killed two zombie dogs and harvested them with a bone knife, "harvest rotting flesh" challenge still says "0/10".

Harvested leather from various things, "harvest leather" challenge still says "0/10".

Nights are way too bright. No need for head light mod, torch or anything.
polymer is those blue barrels, need a stone ax

the leather is from diner booth seats, also stone ax

rotton flesh i havent checked if i did yet or not lol

 
Just found a legendary crafting part in a locker and another right after in a laundry basket. Can confirm they spawn at low loot stages in these sorts of containers. :)
Same here. I found one in a laundry basket at the hoarder house. Only on day 5 in my playthrough. I was in the burnt Forrest.

IMHO the start was the reduction of zeds in the world due to UMA in Alpha 14. Though it could also have been Unity changes that made it so we couldn't have 450 max alive back in Alpha 12 or 13.
Someone mentioned a year ago or so, not sure if it was fataal or whoever, but they said there possibly could be some "generic zombies" implemented to make the zombie population more dense. 

Like I guess some low res, easily killable zombies or something. Not sure how they'd do this but sure would be awesome & scary to see. Especially in wondering hoards & in cities. 

 
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