PC v1.x Developer Diary

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Am I too stupid to use ladders now or can't you jump at and hang on them anymore? Only way to climb a ladder for me is to "walk" upwards with a ladder block right in front of me (so Zs can use it as well).

I started a small base on a roof top, removed the lowest ladder block as usual but can't reach the ladder anymore myself?!

Edit:

If I press C (crouch) on ladder impact I can stick to it like it used to be. Without C I always fall down.
To answer this myself:

You have to release space bar (jump) in order to stick to the ladder. With space bar still pressed you can't climb a ladder. Has it always been like that? Feels new to me.

 
I Still want my "JEN" back in the forest, Lol

I would prefer looking at her than A-Hole Rekt ... Just my thoughts on the subject


Maybe we can get some modders to replace Rekt's graphics with Jen's...

As a throwback to previous alphas when Jen had a male voice. (iirc, a19 is when she finally got a woman's voice; I think it was the same time that trader graphics went HD as well.)

While I think Jen used to channel Trader Joel's voice back then, I think trader Rekt's dialog would be a lot funnier coming out of Jen's mouth.

 
General development question? What was the point in the character creator going high res and new options in a first person game. The only time you will see your character is either multiplayer or when putting on equipment in the menus. Seems like alot of effort for not much. Or is 3rd person coming because I can't see point otherwise. 

 
General development question? What was the point in the character creator going high res and new options in a first person game. The only time you will see your character is either multiplayer or when putting on equipment in the menus. Seems like alot of effort for not much. Or is 3rd person coming because I can't see point otherwise. 
Same for the details like the looking at intractable stuff. And enemies 

They do wanna have a third person mode but just not yet. And tbh unless they add better animations like many attack animations it would look rough.  Plus my concern is also bandits Whise.

What are we suppose to do when they attack us! Hopefully we can block or something 

 
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I agree with others, the traders in specific biomes should not be a thing, at least not in random gen. The traders should be....random. 

Now Navezgane, sure, that makes sense. This should be the map new players start on any way. That way it's easier to help them, know where there are, & point them in the right direction. 

 
Somethin's wrong with animal spawning. I'm on day 3 and I haven't seen a single animal yet. Almost died from hunger...

 
Somethin's wrong with animal spawning. I'm on day 3 and I haven't seen a single animal yet. Almost died from hunger...
They do seem to spawn less during the day. Like others have said, night is when they tend to spawn more. 

The Pimps sick temptation of trying to get us venturing out in the night. All my animal kills so far have been at night. 2 deer, 2 chickens, and one rabbit. On day 5 in my playthrough. 

 
Harvested over 100 polymer from various things to craft the dew collector, "harvest polymers" challenge still says "11/50".

Killed two zombie dogs and harvested them with a bone knife, "harvest rotting flesh" challenge still says "0/10".

Harvested leather from various things, "harvest leather" challenge still says "0/10".

Nights are way too bright. No need for head light mod, torch or anything.

 
Am I too stupid to use ladders now or can't you jump at and hang on them anymore? Only way to climb a ladder for me is to "walk" upwards with a ladder block right in front of me (so Zs can use it as well).

I started a small base on a roof top, removed the lowest ladder block as usual but can't reach the ladder anymore myself?!

Edit:

If I press C (crouch) on ladder impact I can stick to it like it used to be. Without C I always fall down.


Jumping on ladders is bugged right now. TFP verified it is a known issue.  So probably fixed in the next update.  It works about half the time.

Yup... ik wildlife likes to come out at night but deer should be out somewhat during the day


I've seen deer during the day, but the numbers of all animals are severely nerfed.  So far on day 3 in two games, I've seen a few deer and a few snakes and only one rabbit and one chicken.

I agree with others, the traders in specific biomes should not be a thing, at least not in random gen. The traders should be....random. 

Now Navezgane, sure, that makes sense. This should be the map new players start on any way. That way it's easier to help them, know where there are, & point them in the right direction. 


I definitely agree with this.  Traders limited by biome isn't good.  In two different games, when rekt sent me to the next trader, it was about 4km away on an 8k map.  That's insane.  Not only that, but the biome layout meant traveling through the wasteland to get there on one of the games unless you wanted to go far out of your way to get around the wasteland.  That's pretty bad.  Definitely a poor design choice for random maps.

Harvested over 100 polymer from various things to craft the dew collector, "harvest polymers" challenge still says "11/50".

Killed two zombie dogs and harvested them with a bone knife, "harvest rotting flesh" challenge still says "0/10".

Harvested leather from various things, "harvest leather" challenge still says "0/10".

Nights are way too bright. No need for head light mod, torch or anything.
These seem to be very specific about where and how you harvest things.  Plastic is apparently only from blue barrels from what someone said.  Some things require harvesting with only the bone knife or stone axe and not a wrench or hunting knife, for example.  It is far too specific.  Right now, it leads too many people to think it is broken, which is a good indication that it isn't designed well.

 
So are only tiny towns in forest biome a feature or a bug?

If its a feature, I get what they are going for, from a difficulty perspective.... but it just seems weird, un-natural.  I like the look of that Biome the best and seeing a giant city in it sometimes, would look awesome.

 
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To anyone who has issues with the challenge to collect polymers, look out for these water barrels. Oddly enough, it specifically requires you to harvest these in order to complete the challenge.

BvqaSHS.jpg


So are only tiny towns in forest biome a feature or a bug?

If its a feature, I get what they are going for, from a difficulty perspective.... but it just seems weird, un-natural.  I like the look of that Biome the best and seeing a giant city in it sometimes, would look awesome.


The pine forest will now only generate country towns, and the largest cities are found in the wasteland. This is by design, and only the beginning of the more linear progression coming to prepare for the future story mode across Navezgane and RWG.

 
So are only tiny towns in forest biome a feature or a bug?

If its a feature, I get what they are going for, from a difficulty perspective.... but it just seems weird, un-natural.  I like the look of that Biome the best and seeing a giant city in it sometimes, would look awesome.
Wait. It's natural for rural, country areas to have giant cities in them?

 
Is the line biome layout supposed to be progressive from forest to wasteland or just have the biomes in lines but not necessarily in order?

1.0 map.PNG

 
They do seem to spawn less during the day. Like others have said, night is when they tend to spawn more. 

The Pimps sick temptation of trying to get us venturing out in the night. All my animal kills so far have been at night. 2 deer, 2 chickens, and one rabbit. On day 5 in my playthrough. 
It also will make us use the huntsman perk now. One point into it and finding a bunch of chickens and rabbits now.  Only found two before I put a point into it.

 
Is Navezgane in Arizona or in Norway during the summer?

Why is it SO bright at night? Isn't this a horror game?

It's brighter than it was before, and before it was still too bright.

Good thing DoughPhungus's Dark Nights mod works without issue. But unfortunately, even with the mod, it's more like A21 without the mod.

 
Is Navezgane in Arizona or in Norway during the summer?

Why is it SO bright at night? Isn't this a horror game?

It's brighter than it was before, and before it was still too bright.

Good thing DoughPhungus's Dark Nights mod works without issue. But unfortunately, even with the mod, it's more like A21 without the mod.
Yeah, it is too bright.  You don't need lights anywhere anymore, which makes no sense.

 
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