PC v1.x Developer Diary

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Watching the stream made me think about one question on future content after 1.0.

Has the idea of Bosses and mini-Bosses been completely discarded?

We still have only Grace as a unique boss, and she's not even a (human) zombie!

It would be great to see something like that added to the game at some point.

Imagine reaching the end of a T4 or T5 POI and having to fight an end-level boss (like in 90' games) and having it drop legendary parts!  :hat:

Any news on that?

@faatal @madmole or anyone who can reply...

 
Please add a kickstand for the bicycle, minibike and motorcycle. It would apply when you're not on it, and retract one you get on.

It looks funny to just drop the 2 wheelers on the ground. I think you would want to take good care of the vehicles since those are now pretty rare in the apocalypse.

Watching the stream made me think about one question on future content after 1.0.

Has the idea of Bosses and mini-Bosses been completely discarded?

We still have only Grace as a unique boss, and she's not even a (human) zombie!

It would be great to see something like that added to the game at some point.

Imagine reaching the end of a T4 or T5 POI and having to fight an end-level boss (like in 90' games) and having it drop legendary parts!  :hat:

Any news on that?

@faatal @madmole or anyone who can reply...
I consider the cop, mutated zombie and the demolisher to be at least mini-bosses... And judging on their sizes, maybe not so mini. 😁

I know it's not what you really mean but, that's probably the best we'll get.

 
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I started playing with alpha 3-6 from a pirate, I was lagging on the computer, I bought 7 days in steam to die with alpha 8, I really like this game
By admitting that you played a pirated copy of 7 Days to Die; shouldn't that get you banned?

I know you say that you bought it later on Steam, but still, you admitted to the pirate version.

Maybe it's just rubbing me the wrong way.

They specifically said in the stream that this was not going to happen.
I must have missed that part, but they should still add it. It only makes sense.

 
Any chance in a post 1.0 update there could be multiple elevations in a city/towm?  


That's possible today if you confine the elevation change to a single tile.

It's kind of a neat mental exercise to think about doing that over a larger area... To do that across a larger area would take nearly double to triple the number of tiles in the game as you'd have to make "height transition" variants of the cap, corner, intersection, straight, and T tiles for each of the districts, and then probably come "corner height transition" tiles too. As an alternative, RWG could make those transitions as a kind of wilderness. In both cases, you end up with a plateau upon which you could put more city tiles. If there's not a better way, I wonder if the juice might be worth the squeeze, so to speak.

 
Triggers make it so you can't just stealth everything. Makes it more exciting.  IMO, When you stealth a zombie next to another one. the undead one should hear the body drop and wake up.
Good point. 👍 For me, it's more the explicit spawn triggers that I dislike, espescially when going through a poi in an unorthodox way, stealth or not. If you do so, zombies will often spawn in empty, cleared rooms (or even right in front of you) when crossing certain points. Generally, I find the zombies do wake up upon killing nearby zombies, at least without super significant stealth investment, almost to a critical degree, where killing one sleeper can wake all of them. This causes everything nearby to aggro as well. I think a combination of sleepers and idle zombies would be a nice combination, as triggers can also occasionally disrupt quests. I do agree that stealth should never have a 100% success rate, nor be too abusable, but it (imo) shouldn't be completely nullified by certain triggers or rooms. It'd be cool if stealth had some more active components to maintaining sneak, but I don't know. I don't think I've ever done a full stealth build myself. 😀

 
QUICK 1.0 DEVSTREAM PART 2 RECAP

Updated world generation and you can now preview what you are generating:





More character presets preview:

Challenges system 2.0


Vehicles can be dyed, and modifications are visible





Legendary crafts


Update includes over 75 new POIs (5 tier 5s, 6 tier 4s) School, Minotaur Theater, Bunker, Football Stadium remake, Skyscrapper... 

The game has a total of 750 aprox.











We have been able to preview what we generated for a long, long time.

Not that there hasn't been significant improvements there. It is now doing many things I've been doing in my own 7d2d map preview generation, which in turn were inspired by the 2d previewer that came  before the current 3D previewer.

 
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Glad you liked it!  I know they didn't show much but perhaps that's a good thing so nothing is spoiled for you all...😁
It is very good! I want to know who designed that poi what is in my profile picture :D can you remember? 

Makaroni95 said:
It is very good! I want to know who designed that poi what is in my profile picture :D can you remember? 
Okay, I finished it, but remnants poi :D

Makaroni95 said:
It is very good! I want to know who designed that poi what is in my profile picture :D can you remember? 

Okay, I finished it, but remnants poi :D
This one. 

Screenshot_20240608_073938_com.google.android.youtube.jpg

 
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