PC v1.x Developer Diary

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Precisely. I got the impression that when you are not actively driving your character, ie whe it's in a rest state, they will generically look around. If there is another player or zombie nearby, they will look in that direction. I think that's what was happening to Manny when he was just standing around while the Pimps were chatting. He would look at the camera and then turn his head, look at the camera then turn his head again. I could be wrong but I think this was what they were referring to as the "look at" system. 

It will really only matter in multiplayer, to make the characters look less stiff and wooden.


Pretty much this.  It's a subtle head and eye turn I believe.  It used to be more obvious before but I think it would lead to alot of comical moments thus reigned in.

Would be great if we did a bloopers video one day.  So many hilarious moments the public may never see....😁

 
I wanted to ask about clipping. In 1.0, Do zombies/animals clip through thin walls/doors so they can be hit/shot by players? Also, can the player still be hit through walls/doors when on the other side of said wall/door?

 
I wanted to ask about clipping. In 1.0, Do zombies/animals clip through thin walls/doors so they can be hit/shot by players? Also, can the player still be hit through walls/doors when on the other side of said wall/door?
As far as I know, this is a Unity thing, so I don't know if it will ever be fixed.

Maybe Fataal can chime in on this? FATAAL... Hello?

 
I actually don't care for iron sights IRL or games as they obscure part of the target. Rather have a red dot or scope so I see the whole target.
iron sights have their place. great for night shooting with spot lights on your own. also in rough terrain where scopes can be knocked about when bashing thru bush it is a good option. and on shotguns, scopes are ridiculous. but with shotties, so are iron sights. you can either shoot with those or you cant. if you cant you need to get a different one that fits you. i havent aimed with my double barrel ever (in 54 minus 21 years). and i have never missed. figure that out.

 
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I've lived with and around guns for 60 years now. I carry every day. Qualified for several licenses but never shot competitively. I live iron sights. When I am on the range or just dry-aiming, iron sights all the way: it's a natural thing.

In game? I use the reticle and it doesn't bother me a bit. I'm there for the game, not aiming realism.

Just saying.

No bullet drop, no wind consideration, and extremely limited gun range?

I'm fully happy with the way it is.

 
If it's just eyes, that's not really how they depicted it in the dev stream.  They made it sound like the character turned to look at the zombie just as the zombie attacked and that it looked really great though wasn't what they had been intending.  Maybe it was just their own movement of turning their head when they explained it and it's only eyes but that wasn't how they made it sound.  It really doesn't matter to me.  Like I said, in a first person game, it's not a big deal.  Even in MP, how often are you looking that closely at a person's eyes?  Besides, many outfits cover the head or eyes unless they have an option (hopefully they do) to hide the helmet so you wouldn't see it most of the time anyhow.  Either way, I don't mind more details even when you rarely see them.  I'd prefer details in things that are more noticeable but I wasn't complaining about having the feature.  Just that it wasn't likely to be a big thing for most people.
Well then I completely misread it. My bad. I also watched a YT summary from GNS and they seemed to misunderstand as well. Oh well. Hopefully it's implemented in a way that isn't too distracting.

 
It's literally just the characters eyes that are animated. So yes, in first person, nothing changes and you won't notice your own character doing it. Though, what I will say is that while it may seem to some like "wasted effort" for a first person game, I'd put money on that it is a feature built into whatever 3D character model system they are using (unless I'm wrong and they built all this from the ground up). Even if they did built it custom, for those that play multiplayer, it certainly adds to the detail and I'm not one to complain about added detail and realism.


I would guess it is similar to the feature that was added to the zombies when they would stare you down. So much so that as their bodies ragdolled around they would keep eerily staring at you as their body did a 360. 

 
I liked the format of the Dev Stream.  I see professional presentations all the time through work, I prefer the open ended streaming they did with everyone.  It felt natural, not a corporate event.  You also get to see the passion they have for the work they have done.

Technical issues aside, I wouldn't classify it as a disaster as others have stated.  What they showed, the content, that is what matters.  Anyone that has done presentations in the past know that technical issues arise so you just roll with it as they occur.  I have never had a team member come back to me stating one of my training sessions was a disaster because of tech issues I was dealing with, as they were focus on the content and me - not the tech issues.

 
Will we ever get crafting from storage? It would be a great addition to the game :)
And what would the workbench be used for then? 🙄

P.S.: Sorry, I misunderstood your message. Some people would like that.

 
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And what would the workbench be used for then? 🙄
Craft from Storage, would be based off a mod which simply allows the workbench to pull ingredients from nearby storage boxes instead of having to have all the components in your backpack. It’s simply a timesaver for people who don’t like the current crafting process. (IMO)

 
I've lived with and around guns for 60 years now. I carry every day. Qualified for several licenses but never shot competitively. I live iron sights. When I am on the range or just dry-aiming, iron sights all the way: it's a natural thing.

In game? I use the reticle and it doesn't bother me a bit. I'm there for the game, not aiming realism.

Just saying.

No bullet drop, no wind consideration, and extremely limited gun range?

I'm fully happy with the way it is.
I'm not happy with the sights and neither is Hitler. Still love the game though. 

Hear him out.

The forum reacts to Alpha and the dev stream. (captiongenerator.com)

 
Craft from Storage, would be based off a mod which simply allows the workbench to pull ingredients from nearby storage boxes instead of having to have all the components in your backpack. It’s simply a timesaver for people who don’t like the current crafting process. (IMO)
Sorry, I see what jenniann was talking about..

Well, there's a mod for that. I don't use it because I like the way it is in game right now. I actually don't use any mods at all. For me, the game doesn't need them.

 
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Precisely. I got the impression that when you are not actively driving your character, ie whe it's in a rest state, they will generically look around. If there is another player or zombie nearby, they will look in that direction. I think that's what was happening to Manny when he was just standing around while the Pimps were chatting. He would look at the camera and then turn his head, look at the camera then turn his head again. I could be wrong but I think this was what they were referring to as the "look at" system. 

It will really only matter in multiplayer, to make the characters look less stiff and wooden.
I think any NPCs/bandits would use this as well.

 
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