Arez
Well-known member
Seeing as there hasn't been an answer given to whether the lighting in the trailer is going to be the same as in the game is kinda telling me that it won't, and that cinematic vibe was done specific for the trailer.The lighting seen in gameplay trailer is fantastic! I love how that deep makes everything scarier, and the game suddenly feels at least 5 years newer than a21. Devs commented here back in january they added new contact shadows and ambient occlusion, so I think the huge improvement in 1.0 comes from there.
@faatal can you comment a few more details about that new lighting and shadowing? Which AO technique has been possible to fit in old Unity built-in render pipeline, GTAO maybe? Any other gfx improvements coming like new antialiasing?
If the lighting was to look like that I think they would've been quick to confirm it.
I could be wrong, and I would be more than happy if that's the case.
And it's not that big of a deal to me at least. I'm a big fan of how the lighting looks now anyway.