PC v1.x Developer Diary

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A fallen trader camp, Trader Jimmy's camp 

 casino's at least 2 

Bus station and Depot

Some more post war pois/ruins 

Burned down stores for each store.  

Farmers market 

A gun show setup 

A biker drug Lab with a rv in the back 

A post war biker camp 

Hunting club 

A race track

baseball feild 

Channel 69 news! Station 

A chicken restaurant.  NFC navezgane fried chicken! 

Shopping mall 

Poopie pants elementary 

A NDC facility (navezgane diseases control) 

A lab being carried on the back of a semi truck a moble lab! 

Working skiffs super store! Like home Depot

Bbw stri-  @SnowDog1942

Makeshift millitary bases called firebases

nuclear waste and acid site. 

A bit off topic but a true burnt town in navezgane would be really cool.  With all the pois in ruins even old ones 

And maybe in navezgane there could be a army base.  Like a true army base. It could be connected like a town but walled off. 


Maybe not immediately, but I'm definitely hoping we get a second T5 military POI, and a large conventional military base or a (national guard?) armoury seem natural.

 
Maybe not immediately, but I'm definitely hoping we get a second T5 military POI, and a large conventional military base or a (national guard?) armoury seem natural.
Well what went was. Most millitary bases are like a town. Everyone has a 9 to 5. And they need a place to sleep. 

Maybe in random gen a small plot of land can be used to make a army base. But I'm sure Making walls around it wouldn't work on RG. So that's why I said navezgane. 

But that would be cool! Maybe it could even spawn demo zombies 

 
Not sure if this has been asked, but with console not having RandomGen initially will navezegame get a major update?
A major update compared to...what? The current console version, or the current PC version? Obviously it will be quite a bit different than the current console version. And I'm sure even the PC version may get a few new POIs for 1.0. But at the end of the day it's still basically the same heightmap. Though the biome layout may be different as I know that changed...at some point. Don't remember which alpha it was. Haha.

I would think consoles will at least also get some Pregen maps, same as PC.

 
 having phone issues, cannot move cursor below quote...nor delete quote..anyway.. more poi ideas:

Poopie Pants High ("Home of the Fighting Slugs!")

Poopie Pants University

Poopie Pants Corporate Training Headquarters?

More "large amounts of glass" for buildings, or literally "a place that sells glass". Because its fun to shoot and be attacked with glass breaking everywhere. Maybe glass art sculptures in the parks, etc.

but also:

some "remnants turned into living quarters for survivors": take any existing bombed out building or remnant, add some ramshackle border/fence, add flags, a bed, etc. as if they were living and defending it. Like use wood boards and metal sheets to cover holes, etc.

tree houses (there is only 1 in vanilla i know of, in the backyard of a house)

"Corpse processing pits/areas." Like existing "medical tents" but filled with corpses and dumpsters, etc. put them in cities and maybe 1 per town, if at all. Lots of crawlers. Only 1 is in vanilla (a military base) and theres that "corpse bags on a trailer" also.

more graveyards. Like "small ones near lone houses" with fresh graves. Make them look quickly made, no fences, etc.

More "road damage/construction/holes in the ground. A lot of buildings are torn up, yet the roads and area around it are all "not hurt". The vanilla "road work with giant excavator in the hole with water in pipes in it" is a good example.

crashed vehicles not on the roads, like "in the ditches" or just "in the middle of nowhere". The navezgane "car wreck at bottom of ravine" is a great example. Its fun to find remnants/cars away from the literal road surface.

Poopie pants 
 
I'm a weirdo in these parts in that I couldn't care less that this is a zombie game (honestly, I think it would be better if it wasn't because semi-smart enemies would make sense then, and you could make enemies do almost anything and have a valid reason for it) and I don't like horror movies (so the horror movie POIs don't register for me.)

That said, there was a POI in A16 that was kind of a standalone brownstone that had a store at the bottom and then an apartment above (there were 2 variations, one of which was missing a corner of the second floor) and I really miss that building.  It was my starter home of choice (I'd build on the roof, add a new roof, knock out the stairs and it was just perfect) but it disappeared in A17 if I'm remembering correctly, and I've always wanted it back.  So that's the POI I'd like to see.

 
Well what went was. Most millitary bases are like a town. Everyone has a 9 to 5. And they need a place to sleep. 

Maybe in random gen a small plot of land can be used to make a army base. But I'm sure Making walls around it wouldn't work on RG. So that's why I said navezgane. 

But that would be cool! Maybe it could even spawn demo zombies 


Yeah, we have a few kinda-sorta miniature versions of that where's like two barracks buildings, one garage, and a command post, and then we have the more camp-like ones with containers and mobile units. The latter fit the size better, but with one of those whole-tile base sizes (like a lot of T5s use), you might be able to better approximate those big, permanent army bases. More barracks and a training ground, other workshops, etc.

 
POI: Emergency Base overrun.

I know there are a couple of POIs similar, but I'm aiming more at the remains telling the story - as in some other POIs. Take a typical army base or emergency CDC-type base and portray a zombie attack against one side. Broken walls, dead bodies in a line to the fallback position, more dead bodes at the pos, then the central command post tent with one side of the tent destroyed and corpses everywhere. Majority loot: corpse piles.

Interesting separate idea to go with it: tripod mounted machine guns (broken) at defensible points/towers that can be wrenched for mechanical/machine gun parts.

 
Should be a mix of medium and high. It does render lower and upsample like many console games do.

I did get FSR 3 rendering working a few days ago on PC and looks good other than a few minor blur issues, but it has not been tested on Mac/Linux or console yet.
Have you implemented upscale and frame interpolation, or just upscale? I've heard that interpolation doesn't seem to work with Unity.

 
2017? No thanks, I much prefer the better version of the game we have now and the better version it will be in the future. For console it has improved so much that it might as well be a sequel.
With microtransations? Sounds terrible. Check dunno even cod WaW vs Vanguard. Or Dead Island 1 vs Dying light 2.  Microtransations is like -6 rating for a game. Yeah you will guys have more money. But i rather prefere have 1 time paid game with 100% not live service.

"For consoles" and.....? It's like saying that "Yeah Koei didn't release new Fatal frame but Pc get a port". Yeaah... with Microtransations :)  so why anyone would be happy about? So for console players is this same situation. why? because -

1. If someone wanted to play 7dtd probably manage to buy PC since 2013 

Or

2. Didn't care about 7dtd at all. 

If someone wanted to play Fatal frame then this person bought console. So nah. it Doesn't solve microtransation problem

We had big overhaul mods before 2017, in 2017, we have them now, and they will exist in the future. Not entirely sure what point you are trying to make here.

People will almost always complain about microtransactions. DLC is not microtransactions.
Literaly you have said "outfits" - this is mictrotransation like fortnite skins or cod bundles. 

RE4  remake as example : DLC can be

1. Expansion - separated ways

2. Mictrotransations - skins, weapons 

So what is going to get for 7DTD? outfits = mictrotransations.

If they said big expansion pack like DL1 Following dlc or even dark souls 2 packs i would be happy and praying devs as crazy. but nah microtransations.

About mods : I give you example : you want immersive mods? here you go. Or Sci fi stuff? no problem. LOTR? here we go.

7DTD : parody only :)

If you want to ask " So... what do you want?" 

check out this video : in short - being more serious not Aliens,demons,lasers or mutants with miniguns



 
About mods : I give you example : you want immersive mods? here you go. Or Sci fi stuff? no problem. LOTR? here we go.

7DTD : parody only :)

If you want to ask " So... what do you want?" 

check out this video : in short - being more serious not Aliens,demons,lasers or mutants with miniguns


It's clear that you don't know the mod scene for 7 days to die if you think the only mods out there for 7 days to die are parody only mods.  I thought about listing all the ones I can think of off the top of my head, but figured it is a waste of time if this is already what you think of the mods that are currently out there today.

 
Why is everyone saying there are microtransactions?  A microtransaction is when single items or single item sets or something along those lines are sold.  It is like in modern Assassin's Creed have, where you can buy skins for your horse, for your armor, for your weapons, etc.  These are purchased one skin or skin set at a time.  Those are microtransaction.  A pack of multiple outfits isn't a microtransaction.  Now, I don't think they said how many outfits you would get in the DLC but I would think at least 5 sets and probably cost to 10.  That is a cosmetic DLC, not a microtransaction.

Not only that, but microtransactions are conducted within a game.  A DLC is purchased outside of a game.

Now, if you want to say you don't like cosmetic DLC as well as microtransactions, I'm with you.  I don't like either and I certainly won't pay money for cosmetic items unless maybe if it is a really big pack for a really low price.  But let's not sensationalize things.  Call it what it is... A cosmetic DLC.

 
Not only that, but microtransactions are conducted within a game.


Depends on the definition. Many consider the horse armor skin of Oblivion the first example of a microtransaction (including Wikipedia which says that MOST examples of microtransactions are conducted in in-game shops). If TFP were selling a single horse armor skin as DLC I would have a hard time explaining what the practical difference would be.

But eventually, as a DLC grows in size there has to be an end to calling it "micro" and it just becomes a small addon that you could buy or not.

Real microtransactions are made for the purpose to lure especially small kids into paying x times of what they payed for the game through **many** small transactions, a single or even a handful of DLCs simply can't do that.

 
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