Roland
Moderator
That blows.Dolphins sound interesting but I just don't see their porpoise...![]()
But they ARE already in the game.
just sayin…
That blows.Dolphins sound interesting but I just don't see their porpoise...![]()
We will be trying to avoid that as much as technically possible. Hopefully a save will at least partially load by converting the data we can.Question I didn't see in the FAQ that has come from my community:
Once we are on 1.0, will each content drop (Storm's Brewing, A New Threat, The Road Ahead) invalidate the previous save game and require players to start over?
This one seems like it would be a huge issue for console players who won't have the option of staying on older versions to keep their save games.
Apologies in advance if already asked/answered - skimmed the 30+ pages and didn't see this one.
We will be trying to avoid that as much as technically possible. Hopefully a save will at least partially load by converting the data we can.
Hagashi Medical building in the picture for scale. Over 1k zombies in itSome of those are proof of concepts and/or facades for possible future content. They are not all guaranteed to go into production. Dishong is still currently the tallest skyscraper in A22 / 1.0.
We are still focused on downtown remnant POIs currently, but it is still possible for extra unplanned content to squeeze in if we have time so there is still hope.
Out of curiosity, what new POI would people like to see in A22 / 1.0 if you could only pick one? Sorry, no airports or yachts...![]()
Nakatomi Plaza skyscraper...Some of those are proof of concepts and/or facades for possible future content. They are not all guaranteed to go into production. Dishong is still currently the tallest skyscraper in A22 / 1.0.
We are still focused on downtown remnant POIs currently, but it is still possible for extra unplanned content to squeeze in if we have time so there is still hope.
Out of curiosity, what new POI would people like to see in A22 / 1.0 if you could only pick one? Sorry, no airports or yachts...![]()
I assume, like most settings, this would be togglable? I myself see this as being nice to spice up a lot of lategame files, but I could see this being problematic if players are used to the rather calm nature of the world (at least in the forest biome) outside of blood moons/wandering hordes.I don't have all the details, but my initial desire for an event is a mini blood moon, that can happen any day, with some warning to get back to your base. They could also be bandits or a mega zombie. Vulture swarm. Bandits lobbing mortars at your base that you have to go out and stop. A tornado or earthquake would be cool, but you can't fight that. Land shark burrowing up into you base. Sand worms. Trader's wife taken hostage, so you have to get her back or pay ransom. Bandit duel where you each get one shot. Bandit drag race. Timed race to get somewhere. Bandits kidnap you and wake up in random location. I'm sure I can make some more up.
Some of those are proof of concepts and/or facades for possible future content. They are not all guaranteed to go into production. Dishong is still currently the tallest skyscraper in A22 / 1.0.
We are still focused on downtown remnant POIs currently, but it is still possible for extra unplanned content to squeeze in if we have time so there is still hope.
Out of curiosity, what new POI would people like to see in A22 / 1.0 if you could only pick one? Sorry, no airports or yachts...![]()
Should be a mix of medium and high. It does render lower and upsample like many console games do.So in comparison to the PC version, what specs will console be running at?
For example is it pretty much medium settings or better than that?
Oh, and another POI type that would be great would be ones with docks and a way for them to spawn in places where they stick out into the water. To be clear, I'm not talking about including water in the POI for the dock like on the wedding POI. I'm talking about a dock POI that can spawn next to a river or a lake or the sea, with the dock sticking into the water.
More cave or mine POI that spawn well in random locations. A large bus station that is open concept rather than dungeon style would be nice. Maybe another future hospital or two. You would expect to see them all around with this kind of epidemic.
There used to be a bigger junk yard POI a few alphas back with a bunch of big containers out front with trash on top and a red brick multistory building. I kinda miss that
Though does that count as 'new'?
Possibly. Event Types: None, Basic, Advanced, Insane, You Will Regret This.I assume, like most settings, this would be togglable? I myself see this as being nice to spice up a lot of lategame files, but I could see this being problematic if players are used to the rather calm nature of the world (at least in the forest biome) outside of blood moons/wandering hordes.
In 1.0, RWG will more successfully make cities/towns, so there are more of the bigger ones.But to be honest, one thing I notice is that RWG tends to have a lot of small towns, so there's a LOT of pressure on small houses and the more modest rural commercial/industrial sites and you run into them early game too. If I really wanted to increase variety, that's what I'd beef up.
Being this is set in the American southwest, how about a mine?Out of curiosity, what new POI would people like to see in A22 / 1.0 if you could only pick one? Sorry, no airports or yachts...![]()
That is such a cool idea. I could see having more of a journey game mode, where you're trying to get to an army base / the other coast / whatever, and each map is 7 days culminating in an increasingly powerful horde. Survive that, and you can travel to an exit point to move to the next map. Something like that would be a really refreshing twist on the structure.
There are docks in game files as Navezgane-only, so I suspect there just needs to be a way to make them spawn using RWG.
Being this is set in the American southwest, how about a mine?
A possible way to make this work with RWG is to have it check the edge of the POI to see if water is touching the edge anywhere. If so, it attempts to place the POI where the water on the POI connects to the water on the map. Granted, that info isn't in the XML. Still tricky, but it would be a good way to handle it, I think.I've done some of that by making a Tile that is most a big lake and then making dock POI to fit a unique footprint and tag so that RWG only puts docks on the lakefront.
But Riamus' suggestion of being able to "stick" a POI to a river, lake, or map edge would be very nice.
I think a poi that spawns at water/a river would be absolutely dope. Would definitely look forward to more reasons to explore outside of cities, and that would also add some cool set dressing and detail to the world.Oh, and another POI type that would be great would be ones with docks and a way for them to spawn in places where they stick out into the water. To be clear, I'm not talking about including water in the POI for the dock like on the wedding POI. I'm talking about a dock POI that can spawn next to a river or a lake or the sea, with the dock sticking into the water.
More cave or mine POI that spawn well in random locations. A large bus station that is open concept rather than dungeon style would be nice. Maybe another field hospital or two. You would expect to see them all around with this kind of epidemic.
Perhaps even some POI that include some special lighting or fog effects or other ambient effects. No cable POI do this but you can see it in and custom POI and it looks really good. Hide some lights and add some fog and you get some really interesting effects. Of course, you need it to look like it belongs, so that is the trick. And there are of course performance concerns with those things, but if you keep it small, like in only one part of the POI, it should be fine.