PC v1.x Developer Diary

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So, given this new information that armor sets will have the set bonuses, is mixing and matching armor pieces going to be worthwhile? I don't really like the thought of using a full set always being better then using a mix, is there some overlap? Will there be some additional considerations to armor choice? I just think these small decisions in games (like deciding between say- a chestpiece that has 50 defense vs one that has 30, but resists a status effect), are fun. I'm worried set bonuses would have an impact on variety/choice. Main concern is needing to carry around armor sets for various tasks due to the set bonuses likely being highly impactful. Could be wrong though, this is merely speculation since I haven't played myself. I just hope it turns out to be fun.

Based on some videos I've seen, lighting looks better. The new zombie albedo variants look pretty good.

It's nice to see gloves on the character's hands. New block placing animation by the looks of it.

Looks like there are 4 armor pieces, head, gloves, pants, feet. Doesn't look like there's any others. The armor pieces still have quality. Not sure what this means for the temperature system, but it looks like none of the old clothing items are returning? That's only an assumption based on what I've seen, since there dont appear to be other slots.

Saw an item called an "armor crafting kit" from another stream's videos. I assume you might require that to make armors.

I also saw a youtube video from pax that had the "legendary parts" in a crafting recipe. Honestly, not sure how I feel about that.

I really hope they make it so the yellow lines on the roads aren't solid objects anymore. It's been like that for a while.

Also, seems a bit weird to me that a cigar is a mod, not like, a seperate slot for an accessory. Not a big deal though.

Not sure if I'm allowed to put in photos of the video I saw from pax so I'll hold off on that for now.

 
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If we assume the mod system did not change then you should be able to insert up to 4 mods in each armor piece, 16 total. I don't see a reason for them removing quality and the variable mods slots.


Yes, but the change to having glasses and such as helmet mods would mean that without a restriction, you could wear multiple pairs of glasses, which makes no sense.

I do wonder if the mods you unlock from investing in each stat are all part of the same mod group and are not stackable (like you cant put a large and a small gas tank on an augur for example, or the +2 and +1 armor plates on the same piece)

I.e you can only wear a cigar or only wear nerdy glasses but not both at the same time because they are in the same mod group


Yep, that is what I was wondering.

I haven't added any restrictions to the Cigar + Attribute Mods...yet. We'll see how testing goes.

Attribute Mods can only be installed into headgear, so no stacking issues there with other armor pieces.

You cannot have more than one Attribute Mod installed on a headgear at the same time.

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Ok, thank you for that answer.  It clarifies that there is a restriction that prevents more than one mod in a category (attribute modifier mod) from stacking.  That probably would be enough, I think.  Off the top of my head, I can't think of other mods that shouldn't stack.  All glasses are attribute modifier mods, so those are covered.  We can use both cigar and glasses, so that is good.  It sounds good to me.

 
Hello, I just wanted to ask about the decision to divide the armor into 4 pieces instead of 5. My question is, why would it offer more flexibility to have the pants separated from the upper pieces in the new models? Thank you.
 

 
So, given this new information that armor sets will have the set bonuses, is mixing and matching armor pieces going to be worthwhile? I don't really like the thought of using a full set always being better then using a mix, is there some overlap? Will there be some additional considerations to armor choice? I just think these small decisions in games (like deciding between say- a chestpiece that has 50 defense vs one that has 30, but resists a status effect), are fun. I'm worried set bonuses would have an impact on variety/choice. Main concern is needing to carry around armor sets for various tasks due to the set bonuses likely being highly impactful. Could be wrong though, this is merely speculation since I haven't played myself. I just hope it turns out to be fun.

Based on some videos I've seen, lighting looks better. The new zombie albedo variants look pretty good.

It's nice to see gloves on the character's hands. New block placing animation by the looks of it.

Looks like there are 4 armor pieces, head, gloves, pants, feet. Doesn't look like there's any others. The armor pieces still have quality. Not sure what this means for the temperature system, but it looks like none of the old clothing items are returning? That's only an assumption based on what I've seen, since there dont appear to be other slots.

Saw an item called an "armor crafting kit" from another stream's videos. I assume you might require that to make armors.

I'm still kind of hoping for less dungeon style poi's, in all honesty. Empty ones with an open layout were always atmospheric to me in the old versions. Not like they didnt have main loot, but they didnt have a chest at the end, and one correct path.

I also saw a youtube video from pax that had the "legendary parts" in a crafting recipe. Honestly, not sure how I feel about that.

I really hope they make it so the yellow lines on the roads aren't solid objects anymore. It's been like that for a while.

Also, seems a bit weird to me that a cigar is a mod, not like, a seperate slot for an accessory. Not a big deal though.

Not sure if I'm allowed to put in photos of the video I saw from pax so I'll hold off on that for now.
Regarding armor sets, I am wondering this as well.  If the armor doesn't have any stats beyond what we have now, there is little reason to mix and match and give up on the set bonus.  They would need useful stats on each piece that would give you a reason to choose to mix up the armor in order to get a mix of stats at the cost of losing the set bonus.  But I have a feeling that won't happen.  Which means everyone is going to start looking identical... not a good thing.

The road decals (the yellow and white lines) are confirmed to not be blocks, so you will be able to build on to of them in A22.

 
They are still shapes but have a property that allows blocks to placed over them.


I'm assuming they were simply given the same property as grass where placing any block on top will remove them. 

That seems a bit more intuitive and easier to implement than a system where two voxel objects can actually sharing one voxel space.

 
I mean swatchs put something so go crazy 🤪 

But do they show? 

And how about that enforcer set? Do you put glasses on your glasses?
Yeah, I guess you're right. These are publicly avaliable through youtube/twitch. Guess it was a bit dumb to worry.

Courtesy of Shema & Spartan 85 on youtube / Dollishdes on twitch for these. Surprisingly: Redone crates? Could be wrong, I haven't played in a minute, but I swear they look different. Looks like you can get armor from any chest too. Sorry for the quality.

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The new armor system is 4 parts and I was able to find the mining helmet , each slot has a particular bonus and wearing all 4 pieces gives a full set bonus,


I could kiss you, this is exactly the thing about armor my brain just could not wrap itself around despite everyone's explanations, but this one was the one. Each piece does have a bonus, but all 4 has an extra bonus (just like the excavator's power armor from fallout 76!). This was like the one thing I was worried about (that the individual pieces would not have bonuses themselves), and a lot of other people too it seems, from all the replies. @%$#ing awesome, I'm sold on A22 I don't care what anyone tells me about literally anything else!

 
Yeah, I guess you're right. These are publicly avaliable through youtube/twitch. Guess it was a bit dumb to worry.

Courtesy of Shema & Spartan 85 on youtube / Dollishdes on twitch for these. Surprisingly: Redone crates? Could be wrong, I haven't played in a minute, but I swear they look different. Looks like you can get armor from any chest too. Sorry for the quality.

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I really like the new layout for the armor.  And yeah the create does looks new. 

I want to see all the new armors and how the mods work

 
Yeah, I guess you're right. These are publicly avaliable through youtube/twitch. Guess it was a bit dumb to worry.

Courtesy of Shema & Spartan 85 on youtube / Dollishdes on twitch for these. Surprisingly: Redone crates? Could be wrong, I haven't played in a minute, but I swear they look different. Looks like you can get armor from any chest too. Sorry for the quality.

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Make my month and tell me the lumberjack set has a bonus in there that lets you be a beast with axes.

Axe love after all these years would be A C E S.

 
That's like saying that not wearing any of the pieces gives a "zero set bonus" so even if you wear nothing you're still getting a set bonus. Your semantics are fine but you think that if you put "set" all in caps it changes the meaning. I can do that too: PARTIAL set bonus.

What Matt wants is to get the FULL set bonus for wearing everything but the flipflop because otherwise he will feel forced into wearing the flipflops. Go back and look at the two lists of bonuses you posted for Diablo. Does Diablo let someone get all the bonuses from the second list if they aren't wearing everything from the set? If so, you've got me and I'll retract my statement. If not, then you're just agreeing 100% with me while capitalizing the word set.  

If it helps, I will amend my statement to emphasize that what I meant was that no game in existence gives a full set bonus for only wearing a partial set. Some games will give a partial bonus (including 7 Days to Die A22) for wearing a partial set 
I have an idea Roland, look into the way Division 2 green sets are done. In Div 2, you only needed four pieces of the green set to gain the entire set bonus, each armor also has a separate bonus i.e. ammo capacity, critical hit damage the more of the set you wore.. The chest and backpack would give you an additional bonus stat as long as the original set bonus was active.  Since 7D2D doesn't have a 6 piece armor slot set to directly compare Division 2.. and that 7D2D really only has 5 armor slots (Helm, Chest, Gloves, Legs, Boots), everything else is clothing which only gives you optional pocket slots if crafted, and depending on the type of clothing.. heat and cold resistances and bonuses to bartering, movement speed, etc.. currently. So one could assume you would only need at least three out of the five pieces for the max set bonus, any other pieces of the set could be a complimentary additive bonus if worn with the 3 piece set.

Also, could it be possible to add clothing sets in conjunction to those armor sets that will either compliment the current set to boost the stats further OR provide additional stats? I had thought about being able to craft set bonuses to certain clothing as well, but unlike actual armor you could only craft one piece of clothing for a set as it would only obtain the completion set bonus.. for instance.. the one piece of crafted clothing would act like either the "Ninjabike Messenger Back Pack" in Division 2, or "The Royal Ring of Grandeur" for Diablo 3.. Only caveat to crafting clothing with a set bonus over an armor piece is they'll only gain the complete set bonus, but loose out on any bonus stats that would come with wearing the actual gear piece instead. 

I mean FP could just outright skip all this armor bonus stat confusion and just make the bonus sets like the current book system. You can still make the new armors, but even if they have set bonuses, they're capable of scrubbing the set and replacing the set with their set bonuses. Either way, players will have to search for specific stat books that will unlock those sets and their bonuses, upon completion of that set, they can either activate the set bonus through the UI, or craft their set checking a box to apply a set bonus to that gear before crafting that item or items to wear them. Only one set bonus can be activated in the inventory UI aside from wearing other sets. Make it were they can apply that set bonus to any piece of gear or clothing they wish to craft, so they can utilize any piece of the new gear rolled to their preferred set they want to use. Again the only bad thing about crafting gear set bonuses to clothing would be that you loose out on potential base stats, as you'll only receive the completion set bonus being applied to that one piece of clothing.

Again, these are all ideas, and maybe one question crammed in there somewhere..

 
Could also have more cosmetic mods like the current hat mods - turn your armour into something else visually, receiving some climate protection as a functional aspect of the mod.

 
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