PC v1.x Developer Diary

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Hmm, The Hype Train looks a bit empty.

Who farted again ? 
IM STILL HERE! UNLESS IM WORKING!!! WHY AM I YELLING!!! 

But tbh rn we kinda know whats going on. 

I'm very excited about the remnant pois. I hope they fill in the world more and later we get others like burnt down stores, houses, like that little town in navezgane that's in the burnt forest.  

Also! THANK YOU FUN PIMPS FOR ADDED THE RADIOACTIVE LOOKING FOG into the wasteland 

The new look of the radioactive zombies is cool, and idea  of Red radioactive zombies I hope they will come sooner rather then later

In case you miss the red radioactive zombies

https://youtube.com/clip/UgkxHO5nYMzS3LyykixT1AxcjloD3VX78G-_?si=Vjw7PrKe_czYpXzs

Screenshot_20240615_123246_YouTube.jpg

 
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An idea for a quest that I just had. 

Sometimes I don’t want to use my base for horde night and just use an existing poi as a base to hold up in. 
 

How about a quest objective to go into a  selected poi and survive the wave.
 

Later down the line you could maybe have npcs in the same place helping you fend off the horde.  Just a thought

The new look of the radioactive zombies is cool, and idea  of Red radioactive zombies I hope they will come sooner rather then later


It would be better if they added new zombies and didn’t just make them glow red. Isn’t that what they do in Darkness Falls. I’d want them to combined the cops spit with the spider zombie. 

 
An idea for a quest that I just had. 

Sometimes I don’t want to use my base for horde night and just use an existing poi as a base to hold up in. 
 

How about a quest objective to go into a  selected poi and survive the wave.
 

Later down the line you could maybe have npcs in the same place helping you fend off the horde.  Just a thought

It would be better if they added new zombies and didn’t just make them glow red. Isn’t that what they do in Darkness Falls. I’d want them to combined the cops spit with the spider zombie. 
I would like a new zombies too. We still need a super tank zombie but other types help

 
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hello @faatal

havent seen much recently about zombie ai

how much have yoose jokers messed with it to catch us by surprise?

 
Lathan has an RTX 3080 and was using 4k res with ultra preset and streaming. Not a combination for a great FPS, but they wanted highest quality, not FPS. Opaque glass is also not going opaque right now, so no occlusion for objects behind it, which loses some FPS.

I use a 3070ti with high preset and find it works best at 1440 with the new FSR Ultra setting. Better FPS and quality than at 4k with FSR High, but people will have to experiment for what works best for them.


Is opaque glass still going to make it in time for the experimental release?

 
TFPs, do you plan to further improve the sounds? The game changes and gets better every year, but the sounds mostly stay the same. Zombie sounds are outdated and boring, besides there are very few of them, there is no variety. The sounds of weapons and vehicles are very bad.
I was pleasantly surprised by some of the sounds you showed in the video showing the console version, especially the sound of thunder. Now thunder is 100 times better. I was also pleased with the other new sounds and the fact that you are finally doing this.
But will this continue? Many sounds need to be updated. The sound spreading system also needs to be updated, because now it essentially does not exist. Now there is only a distance factor that affects the volume of the sound. That's all the game has to offer. Even the blocks don't affect the sound. Do you ever plan to devote more time to these Questions?

I know that there have been mods for sounds for a long time. One of the modders even plans to make different sounds for weapons depending on the distance and being indoors or outdoors. But you could do it at a more advanced level, and please everyone, not just those who have installed mods.

 
Are we finally going to be able to close the magical locked open doors in 1.0?

1832-1640918326-899298608.png


 
Are we finally going to be able to close the magical locked open doors in 1.0?



Pretty sure there was an example of this in the third dev stream. Lathan pushed a button and instead of opening the door, it just unlocked it so he could open it himself like a normal door. Though if I remember correctly, one of the devs posted on here that it was on a POI by POI basis rather than something just rolled out automatically to all doors operated by buttons

 
Are we finally going to be able to close the magical locked open doors in 1.0?


You're not using oil to lubricate the hinges?  :heh:

(I find it annoying too, but some POI designers like stuck doors.)

Though if I remember correctly, one of the devs posted on here that it was on a POI by POI basis rather than something just rolled out automatically to all doors operated by buttons


If the door is connected to a trigger, then the trigger source might be able to close the door after opening it, or not, depending on which asset was used to trigger it.

If the door was just locked in an open state, it's stuck.

 
TFPs, do you plan to further improve the sounds? The game changes and gets better every year, but the sounds mostly stay the same. Zombie sounds are outdated and boring, besides there are very few of them, there is no variety. The sounds of weapons and vehicles are very bad.
I was pleasantly surprised by some of the sounds you showed in the video showing the console version, especially the sound of thunder. Now thunder is 100 times better. I was also pleased with the other new sounds and the fact that you are finally doing this.
But will this continue? Many sounds need to be updated. The sound spreading system also needs to be updated, because now it essentially does not exist. Now there is only a distance factor that affects the volume of the sound. That's all the game has to offer. Even the blocks don't affect the sound. Do you ever plan to devote more time to these Questions?

I know that there have been mods for sounds for a long time. One of the modders even plans to make different sounds for weapons depending on the distance and being indoors or outdoors. But you could do it at a more advanced level, and please everyone, not just those who have installed mods.


If you missed it during the streams, inventory sounds got a pass for 1.0.  Our new audio guy is doing great so far.  I am sure there is more to come in future updates.

Pretty sure there was an example of this in the third dev stream. Lathan pushed a button and instead of opening the door, it just unlocked it so he could open it himself like a normal door. Though if I remember correctly, one of the devs posted on here that it was on a POI by POI basis rather than something just rolled out automatically to all doors operated by buttons


Level design has a way to now "unlock" locked doors now so they can be open/closed by the player afterwards.  Not all triggered setups will have this as it will depend on setup where the trigger is used.  In most cases, players will start to see those "quick exit" doors at the end of POIs have this feature enabled.

 
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