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(V1) Preppocalypse

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Here is an update for Preppocalypse:

1. Prepper Stockpile - Part 6

With the introduction of Silver Magnum ammo in A21, and the expectation for the change to the Dire Wolf, Prepper Stockpile - Part 6 takes Prepper Survivors from Part 5 Defence to Part 6 Hunting. It is a 5 stage quest just as with other parts, with the final stage requiring the elimination of Mini, Regular, and Dire Fire Wolves. It is a requirement that the player is using the Swiss Vetterli to complete the elimination, otherwise it will not register. Using the Silver Ammo is highly advisable for the Dire Fire Wolves.

For players who have already completed all of the Prepper Stockpile Quests, it is possible to find Part 6 as a Note in Creative Menu.

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The Dire Wolves appear in different biomes at different times for their different size types.

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2. Bub's Gun Range POI

From time to time comments are raised about the validity of zombies being able to use guns. Sure, it's a subjective topic.
In the film Day of the Dead (1985), written and directed by George A. Romero, a group of survivors are sheltering in an underground bunker. One of the survivors, Dr. Logan, is attempting to domesticate zombies through training and conditioning, which can also include surgical procedures. Bub is one of his test subjects. Bub displays more cognitive awareness than your regular zombie, which includes the ability to use a weapon. It is considered Bub has a military background based on his conditioned salute when in the presence of military personnel. Allowing some 7D2D zombies to use weapons, reflects this trait. If it's good enough for George A. Romero, considered a major voice in modern zombie culture, then it is good enough for Preppocalypse.

As a tribute to the concept of the Bub zombie, and to provide context to certain zombies using weapons, Bub's Gun Range is added to the Old West. It is a conversion and contraction of the default gun store, but retains the main features. For your safety, please be aware that it hosts special zombies.

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Bub...

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2. Bub's Gun Range POI

From time to time comments are raised about the validity of zombies being able to use guns. Sure, it's a subjective topic.
In the film Day of the Dead (1985), written and directed by George A. Romero, a group of survivors are sheltering in an underground bunker. One of the survivors, Dr. Logan, is attempting to domesticate zombies through training and conditioning, which can also include surgical procedures. Bub is one of his test subjects. Bub displays more cognitive awareness than your regular zombie, which includes the ability to use a weapon. It is considered Bub has a military background based on his conditioned salute when in the presence of military personnel. Allowing some 7D2D zombies to use weapons, reflects this trait. If it's good enough for George A. Romero, considered a major voice in modern zombie culture, then it is good enough for Preppocalypse.

As a tribute to the concept of the Bub zombie, and to provide context to certain zombies using weapons, Bub's Gun Range is added to the Old West. It is a conversion and contraction of the default gun store, but retains the main features. For your safety, please be aware that it hosts special zombies.

Bub...




In "Land of the Dead" (2005), also by George A Romero, there are also zombies using weapons. Yes, I know, it is not the best movie in the saga, but I still enjoy it and you have people such as John Leguizamo, Dennis Hopper or Asia Argento in it.

Again, good for Romero to have zombies using weapons, good for me too 😊.

Keep up the super good work arramus! 💜

 
Hello I am new to this mod and I've been addictingly playing it over the past week, I have so many questions but the main one I have right now is. Can anyone help me identify what this is ? he takes NO damage at all, it's like a mutant deer with a zombie riding it? 

image.png


Here is an update for Preppocalypse:

1. Prepper Stockpile - Part 6

With the introduction of Silver Magnum ammo in A21, and the expectation for the change to the Dire Wolf, Prepper Stockpile - Part 6 takes Prepper Survivors from Part 5 Defence to Part 6 Hunting. It is a 5 stage quest just as with other parts, with the final stage requiring the elimination of Mini, Regular, and Dire Fire Wolves. It is a requirement that the player is using the Swiss Vetterli to complete the elimination, otherwise it will not register. Using the Silver Ammo is highly advisable for the Dire Fire Wolves.

For players who have already completed all of the Prepper Stockpile Quests, it is possible to find Part 6 as a Note in Creative Menu.



The Dire Wolves appear in different biomes at different times for their different size types.



2. Bub's Gun Range POI

From time to time comments are raised about the validity of zombies being able to use guns. Sure, it's a subjective topic.
In the film Day of the Dead (1985), written and directed by George A. Romero, a group of survivors are sheltering in an underground bunker. One of the survivors, Dr. Logan, is attempting to domesticate zombies through training and conditioning, which can also include surgical procedures. Bub is one of his test subjects. Bub displays more cognitive awareness than your regular zombie, which includes the ability to use a weapon. It is considered Bub has a military background based on his conditioned salute when in the presence of military personnel. Allowing some 7D2D zombies to use weapons, reflects this trait. If it's good enough for George A. Romero, considered a major voice in modern zombie culture, then it is good enough for Preppocalypse.

As a tribute to the concept of the Bub zombie, and to provide context to certain zombies using weapons, Bub's Gun Range is added to the Old West. It is a conversion and contraction of the default gun store, but retains the main features. For your safety, please be aware that it hosts special zombies.



Bub...





Hello, can you tell me how we get a hold of you outside of these fourms? Are you in discord? Also do you update the mod frequently? 

Can anyone tell me why I have an invincible mutant Deer in my game that has a zombie riding on it's back with a light mod on it? I don't get it, am I doing something wrong here? 

 
This is the official posting for Preppocalypse since it allows all posts to be visible and searchable. Preppocalypse doesn't have its own specific Discord.
Preppocalypse is updated for bug reports, new features such as POIs, or pending features such as the Prepper Quests Part 6 and the recent machete mod.

The Mod Launcher drop down shows a comprehensive history of all of the updates, with a description of what was added and what was changed.

They are added in here as well, but small bug updates are not always posted about as they are nothing critical and change configuration features.

That entity is a Paindeer. The steel axe through its head gives that part of its body a high damage modifier against head shots.
Shooting it in any other part of the body will register hits more effectively. Taking it on from the side as in the image would generally register its elimination quite rapidly.

 
This is the official posting for Preppocalypse since it allows all posts to be visible and searchable. Preppocalypse doesn't have its own specific Discord.
Preppocalypse is updated for bug reports, new features such as POIs, or pending features such as the Prepper Quests Part 6 and the recent machete mod.

The Mod Launcher drop down shows a comprehensive history of all of the updates, with a description of what was added and what was changed.

They are added in here as well, but small bug updates are not always posted about as they are nothing critical and change configuration features.

That entity is a Paindeer. The steel axe through its head gives that part of its body a high damage modifier against head shots.
Shooting it in any other part of the body will register hits more effectively. Taking it on from the side as in the image would generally register its elimination quite rapidly.






Thanks for the clarification, I've ammo dumped a ton into it and it just feels like it's indestructible. I just needed to know it was actually killable. 

 
It also has regenerative properties, but nothing that Sniper Rifle can't take care of. It can be decapitated from head shots from time to time and a spread from an Auto Shotty is pretty effective for that. It requires some time learning where its weak spots are around the neck or back of the head.

 
Preppocalypse and Outback Roadies are not compatible. They both change too much of the game. I released both of them, with Preppocalypse coming first and Outback Roadies very late into A21. They contain a lot of crossover, such as Coops, Hives, mods, and other features. They offer their own individual experiences.

 
There is no specific change to Shale Deposits in this mod. There are a few additions to the desert biome for decorative purposes, which may compete with Shale Deposits, but they are purposely rare to ensure Shale Deposits continue to have the space they need to appear.

 
Hello

I have a problem with the Preppocalypse mod. I'm using a newly generated map, the problem is that many buildings disappear (they are then just empty spaces) or are replaced by other POIs when you get closer to them. When you move away, the buildings appear again or are replaced by the original buildings. Is the "problem" known or did I do something wrong when generating the map?

Greetings

 
This issue is usually caused when the POI buildings are not in the player's POI folder. It is best to share a game log using F1 and clicking on the top right 'Open logs folder' tab. The content can be shared into a pastebin link, just like sharing a log for posting about game bugs. It is not a common known issue.

 
Hi- I just got the Prepper Mad Max like car- I really love the thing - I have the Turbo mod in it and a couple of other things, however I thought it would be a little bit faster? Also do you have any other plans on adding another cool like Prepper vehicles or weapons in the game? This mod is truly fantastic- do you have a roadmap per say for the mod>? 

 
Outback Roadies has more of those Mad Max type cars, including the Preppocalyptic car. It was created to add more specific Mad Max themed features with 'War Boys' type entities and specific elements for that region of the World. Preppocalypse will see small and gradual additions over time, but nothing major as it attempts to expand on the existing game rather than replace. Outback Roadies takes things further though.

 
Outback Roadies has more of those Mad Max type cars, including the Preppocalyptic car. It was created to add more specific Mad Max themed features with 'War Boys' type entities and specific elements for that region of the World. Preppocalypse will see small and gradual additions over time, but nothing major as it attempts to expand on the existing game rather than replace. Outback Roadies takes things further though.




Okay- that's clear is Outback Roadies on the mod launcher? This thing has made my life so much easier 

Just checked out outback roadies on the mod website, it looks like it only fights animals in the game and no zombos?

 
There will be the Head Hunter zombies as specials and regular zombies in POIs and the biomes. There will also be Bandit and Helper NPCs to fry to hire. Since it uses the NPC Mod, you can also add in the NPC Mod Add On Packs such as Bandit Gurlz, Soldiers, and so on. The animals are a big feature for sure, but there will be just as many regular and special zombies about.

It is on the Mod Launcher as well, so easy installation and updating if needed. There is an Australia World inside the main mod folder. It is zipped because it is pretty huge both in file size and 10K in game size. If you want an adventure with the travelling element, it is worth using. If you want a more compact play through, making your own RWG will be just as fine. The Australia World is also a Mod, and once unzipped can be left in the Mods folder. You'll know it's installed properly as you'll see it in the world choices. Sometime it double nests folders depending on the zip app. As long as ModInfo.xml is insider the top folder layer, the game will be able to read it.

 
Each version offers a descriptive update directly within the Mod Launcher, or through the storage location on Github.
6006a will be the latest version, and the Mod Launcher will always show the latest version. Underneath each version number will be a change log description specific to the version.

6066a suggests:- Readding Ranger Station Quest Marker placement and was a require POI fix to ensure it can be quested.

67d55 suggests:- Refurbishing Preppo Duke Patrol and is for another POI that had a V1.0 update since A21 removed certain textures and they need replacing.

3457e suggests:- Adding Prepper Stockpile Part 6 - Hunting Dire Wolves.

and so for each version in the list.

 
Each version offers a descriptive update directly within the Mod Launcher, or through the storage location on Github.
6006a will be the latest version, and the Mod Launcher will always show the latest version. Underneath each version number will be a change log description specific to the version.

6066a suggests:- Readding Ranger Station Quest Marker placement and was a require POI fix to ensure it can be quested.

67d55 suggests:- Refurbishing Preppo Duke Patrol and is for another POI that had a V1.0 update since A21 removed certain textures and they need replacing.

3457e suggests:- Adding Prepper Stockpile Part 6 - Hunting Dire Wolves.

and so for each version in the list.




I see it now, sorry for all of the questions this mod makes me very happy and I think I'll have a bunch more for you as well. Can I give you some feedback? I love the Preppapocalpyse car. however for some reason this car has no Torque at all going up hill, in fact when it hits a bump it's really bad at trying to get up any sort of incline. The car adds flavor, but it's really rough to drive.

Also, I put on the Plow mod on it that will allow me to hit things now and not take that much dmg, however it feels like it's taking too much dmg.  And it also takes about 10 repair kits to fully heal, so that's kinda rough. 

 
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