PC V1.2 b22 EXP (updated to b24)

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So, I don't believe any of you that claim that the lack of water jars and learn-by-doing kills the immersion, because you never complained about the weather. You don't care about immersion or what "makes sense". You just care about things being easier. 
I've complained about the weather for years, in particular, the fact it rains 3+ times a day, every day, in every biome. How is the world not flooded?
The rain in A21 and I think A20 made being indoors unrealistically dark. (I turned off all the lights during a IRL day time heavy rain and could see just fine)

The game is significantly easier now, I played A15 earlier in the year as a nostalgia fix, I couldn't stop dying (max difficulty/speed) zombies had a 50% chance to stun you, which is almost always a death sentence.

I'd recommend you try out an overhaul mod called Afterlife, it has jars (can't be crafted) and is mostly learn by doing, but also has reading for crafting like in vanilla. I can assure you, it's not easy.

I've wanted food spoilage for years also, food (and drink) are a joke in this game, there's no need for a dew collector whatsoever, and food is everywhere. In fact, food is entirely optional, you can survive indefinitely without ever eating as long as you can keep medically healing yourself (or get brawling vol 5 book)

 
This statement is a bit concerning, to be honest.  Yes, as long as TFP is around and willing to do updates to this game, they can change things based on hardware changes in the future.  However, once either TFP is no longer around (not saying anything negative here, but eventually all developers will close shop) or they don't want to make changes to an older game anymore, then it will no longer get such a change.  It would be better to have the option available and then you don't need to change it.  Even if people aren't able to actually count zombies during BM without looking through the logs afterwards doesn't mean they want fewer zombies.  I understand the need to reduce numbers if people have older computers that can't handle it.  But that should simply be an option that people can choose for their games.  Let those who can handle larger numbers of zombies have them.  Just my opinion.  I never set it that high myself, so it doesn't affect me, but I don't see any reason to limit the zombies for people who want them to be that high.  It is optional, after all.  People who set it that high should understand the risk of having a lower frame rate, so it's on them, not the game, if things don't work well.


I agree with this statement! I'd like to add my own.

Don't apply a fix for the low end crowd, to everybody. A result of applying a fix for those that complain, to everybody, we now have light sources that go dark at a short distance, object quality has been reduced, windows have a hard circle transition that can't be turned on/off with occlusion setting, now zombies cap at 30 because I'm in a party? 

Please give options! People need to learn to read what a setting does, no one should be penalized because they don't.

 
@Faatal I would like to thank you. You probably already know this,
but it bears mentioning. The camera adjustment that you did also
resolved another concern from the past. The shadow casting from  
the blocks, when inside can now be seen or noticed.

It also enhances the ability to better appreciate the faux lighting
structure that you set up. For a long time even though it would darken
when indoors, the sun/moon light shining on the character drew attention
away from the effect.

Now when I go into POIs, the lighting changes are noticeable at broken
vs solid windows, broken vs solid eves, and damaged vs solid doors.
The sun rays stream in, and flash across the hands as you walk through
them then fall back into shadow.

It also shows that the candle light is stronger than the torch. What I
mean is if i set a torch on the wall,  it only lights that room, but the
candle even when set on a table down stairs can be seen in the room upstairs.

I just wanted to say thank you again.

 
I just got done with a 3+ hour play session and I gotta say that the amount of zombies that spawn now during the day in the pine forest is significant and it is GREAT! 
They changed something??? 

I'm still hoping they add a spawn setting

 
My main issue with the magazines, as I've posted before, is that they are everywhere. Every container you open has a magazine shoved into it. Some make sense. A mailbox? Sure, no problem. A small medical pile that shows nothing but a few pill bottles and a bandage? Nope, there's a magazine shoehorned in there as well. I get they need to be able to be found, and I guess they didn't want to turn library and book store POIs into hot zones like how they were back when schematics were still a thing, but I'm not a fan. Couple that with how overall cookie-cutter the loot has become anyway and it just bores me. They've went too far IMO trying to take the RNG out of the game. I get it can be frustrating at time, but that's part of the experience to me. I don't wanna know what I'm gonna get at the start of each game if I loot the same type of containers in the same order. Zombie loot bags have been this way for a while, and now with magazines it seems all loot is the same. No beuno. RWG is now following suit in this trend as well, which is a major bummer.

Hunting schematics out of themed loot crates instead of the dungeon style reward chests while wandering around in a world I legitimately had no idea where anything was at was the peak. Now by default I always spawn the same biome, likely near a trader with a quest that makes sure I know exactly where he is, able to just loot random places to find things as most POIs can give you the same types of loot now. It's just meh.
Exactly 

Certain spots should have more magazines

Tool store? Tool magazines 

Gun store? Gun magazines 

Etc

Granted I think a hybrid of learn by doing/learn by leveling and learn by reading should be used

Small bonuses and passive skills are done by doing like shooting guns increase damage, reduced degradation etc. 

Running more allows less stamina uses and more endurance.  Etc

Learn by leveing. Want to unlock something faster? Sacrifice a few skill points in order to unlock something. Or maybe even another point system like how older fallout games had perk points and skill points. 

And learn by reading is great for people who loot and scavenging 

A16 was much harder than current versions, particularly horde night (assuming you didn't cheese it.)  Modern horde nights are just mindless xp grinding unless you intentionally make a bad base (and even then, the zombies will pretty quickly turn it into a good one once they damage some blocks.)

Water may have been easier (though not really, water isn't an issue after a day or so in the modern version), food was harder (meat was less plentiful), POIs were harder because they were much less predictable.

Death was much harder.  Building Wellness took a long time, and dying reduced it significantly.

Sure, 7D2D doesn't exactly have challenging survival mechanics, but I honestly find most survival mechanics rather quickly become a tedious grind, so I'm not really interested in the base game adding them (though I'm all for people making mods that add them.)

But my primary interest in the game is building, so I probably have much different priorities than you do.  Incidentally, this is why I dislike Learn By Reading, because it forces me to spend time I'd rather be mining/building going out looting to get magazines so that my crafting skills aren't absolutely worthless.
I do feel 7dtd has lost more survival aspects.  I don't mind it's a rpg hybrid but at least have a update that gives us more true survival.  Hopefully the weather update I'll address this. Because it is heavily missed

But more dangerous zombies, wildlife.  Effects to you as a person, eating the right kind of food, even harsher weather. 

More biomes and zombie types to spice things up. Like zombies that make you sick or stink to lure more. 

More deadly wildlife in places like the pine forest... it's just too easy there for a survival game it shouldn't be that way. 

 
Horde nights. Personally I kinda make my bases odd cuz I hate the main meta bases. So I kind of go into a different direction usually that comes to bite me back later. But adding a few more enemies for horde night would be great like the mutated zombies burnt zombies and maybe zombie bears for late late game. As a tank unit

The game could uses more traps as well for defense.  After all it is a tower defense as well. 

In terms of zombies.  Maybe a few more ranged zombies, ones that climb walls, weak suicide bombers, heavy brute zombies, anti building and anti personally zombies. 

 
They changed something??? 

I'm still hoping they add a spawn setting
I'm assuming one of those patch notes applies to the issue (that was posted in the support forum a couple months ago) about zombies not spawning in (most notably) the forest biome during the day, once after a few days go by. So instead of seeing one, two or no zombies within a 1km radius, now there are zombies peppered everywhere. 

You might not need a spawn setting now.

Also, I don't think this game can handle a lot of zombies. I do 64 zombies on horde night and the audio drops out and my frame counter goes so low that the numbers turn yellow.

And maybe games in general can't handle a lot of zombies. Call of Duty is capped at 24. World War Z uses crowd simulation to achieve a supposed count of 500. 

I don't want to have to lower my graphics settings. Now, if they could add some kind of dynamic graphics settings adjustment to help compensate for the hit on performance while a lot of zombies are on screen, then that would be great. But I'm not a game dev so I don't really know what's possible. 

 
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I've complained about the weather for years, in particular, the fact it rains 3+ times a day, every day, in every biome. How is the world not flooded?
The rain in A21 and I think A20 made being indoors unrealistically dark. (I turned off all the lights during a IRL day time heavy rain and could see just fine)
It does rain too much. And the moon cycles are too frequent. There shouldn't be a full moon every 3 days or so.

The game is significantly easier now, I played A15 earlier in the year as a nostalgia fix, I couldn't stop dying (max difficulty/speed) zombies had a 50% chance to stun you, which is almost always a death sentence.

I'd recommend you try out an overhaul mod called Afterlife, it has jars (can't be crafted) and is mostly learn by doing, but also has reading for crafting like in vanilla. I can assure you, it's not easy.
I would be more interested in overhaul mods if all of them didn't deviate so much from zombies. I'm not into creatures with mythical powers. But I have played the Winchester Mod and A16 and those were more difficult primarily because of how the zombies functioned. The rest of how the game functioned wasn't much of a factor in my estimation, which is what makes it confusing why people get so worked up over such little things.

Also, you turn the difficulty all the way up (which I do as well). I doubt most of the people complaining about jars and LBD ever go higher than Warrior and Sprint. 

 
To enable dedicated server operators to plan, can we have some idea of when the latest experimental version will catch up with the client?

 
Before I report this as a bug, I'm curious if this is normal or an issue.  I'm on b25, never looked at this previously.

With a full set of farmer armor, where the lowest level is a level 1 hat, it says I have the set bonus but it says "Gain 0% more health and stamina from food."  Should a full set limited to level 1 really be 0%?  Should it be above 0?

Full set is level 4 outfit, level 4 boots, level 5 gloves, level 1 hat.
It's showing 0% for me as well when wearing full Q6 farmer. Definitely a bug so I went ahead and made a ticket for it. Thanks! 

 
To enable dedicated server operators to plan, can we have some idea of when the latest experimental version will catch up with the client?
It all depends on bugs found.  This isn't a huge update, so maybe a couple weeks. But it varies and that's just my guess.  They aren't likely to tell you anything specific because it is always depended on bug fixes.

 
yes, such a shame; one of the (THE) best things in the game is the Screamer Mechanic, and God she had a chilling scream; now her sounds are even less fearsome/interesting than some other zombies sounds; i don't understand what kind of thinking is behind changing (diminishing) her sounds like that; i guess we are going to see other zombies sounds start to change (for the negative as we go forward) ; all i can see is thank God for modders, hopefully there will be mods that can put those sounds back at some point ; i mean look at my username here, it's inspiration came from Arlene for example, imagine no more giggling zombie sounds; i just don't get the thinking behind this. We played our 2 player server last night and the base was attacked by 2 screamers; at first my mate didn't even realise as their sounds were so - well, pointless and underwhelming; the only good thing is that because we couldn't hear the screamers properly, we quickly got overwhelmed with masses of radiated zombies (and repeatedly as it was so hard to identify, by ear, where the screamers were, within the mass of zombies) - (our base is quite high up, with a huge concrete moat around so we can't initially see over the edges unless we climb up higher onto the overhead walkways designed for seeing everything below

 
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What on earth has happened to the (previously awesome) Screamer's screams..........
i'm playing again right now, and the screamer "screams" are like some non-screaming person, with acute bronchitis. i can't sit quietly and link to that post now as i'm being attacked by zombies, and screamers, which is perfectly fine, but seriously, who in their right mind (and ears) would change the previous (extremely chilling and awesome)  screamer sounds to the current sounds. what on earth was that person even thinking, i just cannot fathom how and why somebody would do this. what's next - removing that "scary, but atmospheric "ice cream van" sound that you hear in the wasteland.  This is a 1000% genuine post - how and who seriously take those INCREDIBLY atmospheric sounds and changes them to what we have now, my aged brain cannot compute who would do that and think the new sounds come even a fraction close to the old sounds. I hate to be negative (not my thing) - but seriously - "what the hell".......................

 
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removing that "scary, but atmospheric "ice cream van" sound that you hear in the wasteland.


I thought that was an ambulance's siren losing power... am I stupid? O.o

I know that 1.2 is being fixed and such to be (one of?) the final release(s) before the holidays (and happy those to everyone who celebrates, even if its early!), but are there any concepts of how the weather and UI are going to be overhauled? Obviously you don't have to answer that but it'd be cool to know if anything is being thrown around that might eventually stick. Like what improvements might be made, or changes to the way the UI looks.

And if suggestions are allowed at all, a small stealth boost when it's thunderstorming, foggy, or snowing hard would be so cool. Those thunderstorms are LOUD, I doubt any zombie could hear me messing around in a POI if they're outside during one. : P

 
And if suggestions are allowed at all, a small stealth boost when it's thunderstorming, foggy, or snowing hard would be so cool. Those thunderstorms are LOUD, I doubt any zombie could hear me messing around in a POI if they're outside during one.


I think you are getting a stealth boost in that the light level drops (at least during the day), but the sound aspect is interesting. While it might mask your own sounds, the lightning itself might wake up sleepers, wouldn't it? I'm not sure which way to lean on that.

 
HELLO,

   Over the last couple of weeks i have given alot of thought over logout loot exploit In my mind i just can not Phantom how all those players...

which is just about everyone that plays complains about cheaters, dupers, hackers or in this case players who abuse a game mechanic to loot. I feel that continue allowing this exploit the game should just make duping legal as i really dont see any difference in the two. People who are doing the exploit which is happening on all most every pve and pvp server really have no right to complain about anyone else who is abusing game mechanics or compain "that guy is cheating".

   The problem with this exploit of the game mechanic surprises me how many people are doing it, well over 75% of players who play this game i imagine. So once again why do these same people complain about dupers and such when they are abusing a game mechanic themselves?  If you are one of those people who are doing this exploit than your no better than another duper or cheater.

 
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